10-25-2007, 06:39 PM | #81 |
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Could you make a script that allows engineers to quickly detonate and aim turrets?
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10-25-2007, 08:15 PM | #82 | |
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Quote:
Build / dismantle / det Sg Build / dismantle / det dispenser Aim Sg
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10-26-2007, 12:31 AM | #83 |
Join Date: Oct 2007
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Aim turret should be V
and det can be anything i guess. Doesn't matter much seeing as i don't det much |
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10-26-2007, 12:44 AM | #84 |
Mapper ^^
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Here you have my friend. Select any of theese, or both of them, and paste them in your engineer.cfg
First alias: bind "key" "+aimsg" Instructions: hold "key" + mouse1 = detonate sentry hold "key" + mouse2 = detonate disp hold "key" + mouse3 = aim sg Fill the "m1,m2,m3" aliases, with your current mouse config. Code:
alias +aimsg "bind mouse1 detsentry; bind mouse2 detdispenser; bind mouse3 aimsentry" alias -aimsg "m1; m2; m3" alias m1 "bind mouse1 +attack" alias m2 "bind mouse2 toggletwo" alias m3 "bind mouse3 toggleone" Code:
bind "key" "detsentry" // Detonate Sentry gun. bind "key" "detdispenser" // Detonate Dispenser. bind "key" "aimsentry" // Aim Sg towards the crosshair |
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10-26-2007, 06:09 AM | #85 |
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Lol he always beets me to it...
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10-27-2007, 12:10 AM | #86 | |
Mapper ^^
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Quote:
How to: .-Go to your Fortress Forever Folder .-Inside it, go to "Cfg" Folder. .-Open Engineer.cfg file with notepad (not wordpad, not microsoft word, notepad) paste the script. Instructions: bind "key" "+aimsg" hold "key" + mouse1 = detonate sentry hold "key" + mouse2 = detonate disp hold "key" + mouse3 = aim sg Fill the "m1,m2,m3" aliases, with your current mouse config. Example_ If you have "+attack2" with mouse 2, put: alias m2 "+attack2" PD: +attack2 is the special attack, such ass, blow up pipes, zoom the sniper rifle, etc. Code:
alias +aimsg "bind mouse1 detsentry; bind mouse2 detdispenser; bind mouse3 aimsentry" alias -aimsg "m1; m2; m3" alias m1 "bind mouse1 +attack" alias m2 "bind mouse2 toggletwo" alias m3 "bind mouse3 toggleone" Last edited by DarK_TaO; 10-27-2007 at 02:06 AM. |
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10-28-2007, 12:54 PM | #87 |
Join Date: Oct 2007
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Hello
*first post on FF forum^^* i have a question, is it possible to make an "Incoming Script" where i can define the "ways of Incomings" like this. F1 = "Incomings via X1" F2 = "Incomings via X2" but i want to define x1 and x2 ingame, when i press F1 i could typ "plank" and if i press F2 i could typ "ramp". So when pressing it again it will look like: F1 = "Incomings via Plank" F2 = "Incomings via Ramp" is that possible? |
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10-28-2007, 02:40 PM | #88 | |
Mapper ^^
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Quote:
There are 2 solutions: First: bind "F1" "Say_Team Incoming from ==> [%l]" That will show where are they coming from, but the problem is that if your possition has more than 2 ways, your teammates won't know. Second: You will need to create .cfg files for this one, for each map you want. You can do this by simply opening your notepad (NOT WORDPAD) and saving whatever is inside of it as "name.cfg" BUT you HAVE to deselect "text files", and select "All types of file" or whatever it says, my Windows is not in english. Example: You create a "ff_monkey.cfg" (With notepad of course), before saving this file, you should put this inside: Code:
echo ******************* echo Monkey Cfg Loaded echo ******************* alias poss1 "say_team Incoming! ==> {Junction!} %h% + %a% A" alias poss2 "say_team Incoming! ==> {Low Res!} %h% + %a% A" alias poss3 "...." etc. as many as you like. Steam dir\steamapps\sourcemods\FortressForever\cfg AND in the class.cfg you want, you have to put: Code:
bind "F1" "poss1" bind "F2" "poss2" The "alias" command, gives a certain command, or series of commands to a word, in this case the say_team. In each map.cfg you will re-define the aliases (poss1, poss2, etc) as you like. So if you have binded a key to any of those alias, every time the map changes (and you have a .cfg for it) the say_team will change. Hope I could help ^^ |
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10-28-2007, 02:53 PM | #89 |
when ff will out?
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Join Date: Mar 2007
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Would be possible by next patch since 'messagemode' will be included.
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10-29-2007, 04:26 PM | #90 | |
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11-03-2007, 04:07 AM | #91 |
Join Date: Oct 2007
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so now we can make it easier? without create 1.cfg per mmap ;D
thx so far guys ! ^^ |
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11-04-2007, 12:52 AM | #92 | |
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Quote:
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11-05-2007, 01:58 AM | #93 |
The "other" white meat....
Join Date: Sep 2007
Location: Tulsa, Ok
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nstill have to add the w_1 thru w_9 to your quick disguise keys
ie:numpad 1-9 |
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11-05-2007, 06:50 PM | #94 | |
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Quote:
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11-05-2007, 10:09 PM | #95 |
The "other" white meat....
Join Date: Sep 2007
Location: Tulsa, Ok
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Dr gonna make me blush not to sound gay or anything lol.
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11-05-2007, 10:38 PM | #96 | |
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11-06-2007, 01:12 AM | #97 |
Join Date: Sep 2007
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Something's wrong with my Spy config
Here's my Spy config, I don't remember where I got it from but it doesn't work. Basically I want to be able to cycle disguise with MOUSE5, so just clicking it once gives the first disguise, hit it again gives the second, etc, etc.
But it only seems to work with the first click. When I click it again, it just says and does "Engineer" again. Also, my cloak and scloak don't work at all, no idea why. Standing in front of an enemy sentry, I never get that bar to sabotage. Anyone think something else may be wrong with my install?
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11-06-2007, 03:43 PM | #98 |
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Code:
alias cycledisguise disguise1 alias disguise1 "disguise enemy engineer; alias cycledisguise disguise1;speak vox/female/engineer" That part right there is what is messing you up...you need to alias cycledisguise disguis2. Also your numbers jump around a bit there...how come? 2 -> 5 3 -> 4 4 -> 7 5 -> 6 6 -> 8 7 -> 9 8 -> 3
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11-07-2007, 03:52 PM | #99 |
The "other" white meat....
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Think hes trying to go for a random effect i think. But then again there is no call for disguise 1 again. And there is no scout disguise to be listed.
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11-07-2007, 04:09 PM | #100 | |
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