Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Closed Thread
 
Thread Tools Display Modes
Old 12-14-2014, 04:05 AM   #81
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 opened pull request fortressforever/fortressforever#97 ('Remove the map guide menu as it has never been utilized')

View on Github
FF_Team is offline  


Old 12-14-2014, 04:06 AM   #82
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 commented on issue fortressforever/fortressforever#94 ('Modify the map guide options on team select.'):
#97 does most of this. Greying out the flythrough based on mapguide existence is a bit of a pain so I didn't end up doing that.
View on Github
FF_Team is offline  


Old 12-14-2014, 04:07 AM   #83
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 created fortressforever/fortressforever-scripts:cleanup/map-guide-menu at c9003e (+1 new commit)

  • c9003e squeek502: 'Remove the map guide menu and make the Flythrough button go directly to the flythrough'

View on Github
FF_Team is offline  


Old 12-14-2014, 04:08 AM   #84
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 opened pull request fortressforever/fortressforever-scripts#11 ('Remove the map guide menu and make the Flythrough button go directly to the flythrough')

View on Github
FF_Team is offline  


Old 12-14-2014, 03:56 PM   #85
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF commented on issue fortressforever/fortressforever#96 ('Rampslide sparks (take 2)'):
Other than a minor comment this is all good :+1:
View on Github
FF_Team is offline  


Old 12-14-2014, 04:00 PM   #86
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
AfterShockFF commented on issue fortressforever/fortressforever#97 ('Remove the map guide menu as it has never been utilized'):
Fine with me :+1:
View on Github
FF_Team is offline  


Old 12-15-2014, 01:40 AM   #87
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 closed issue fortressforever/fortressforever#94 ('Modify the map guide options on team select.')

View on Github
FF_Team is offline  


Old 12-15-2014, 01:40 AM   #88
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 merged pull request fortressforever/fortressforever#97 ('Remove the map guide menu as it has never been utilized') from squeek502 to beta

View on Github
FF_Team is offline  


Old 12-15-2014, 01:40 AM   #89
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 merged pull request fortressforever/fortressforever-scripts#11 ('Remove the map guide menu and make the Flythrough button go directly to the flythrough') from squeek502 to master

View on Github
FF_Team is offline  


Old 12-15-2014, 04:02 AM   #90
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 commented on issue fortressforever/fortressforever#41 ('Make handheld frag jumps more TFC-likeā„¢'):
Did some testing using a custom TFC server plugin. Here's the resultant data:

vel_before | vel_after | vel_delta_len
-----------|-----------|--------------
-333.065,-58.743,125.128 | -1239.192,-218.548,515.088 | 999.3360694751
-230.221,302.97,236.328 | -735.157,967.452,797.816 |...
View on Github
FF_Team is offline  


Old 12-15-2014, 05:20 AM   #91
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 merged pull request fortressforever/fortressforever#89 ('Fixed CFFCrosshairOptions::UpdateSliders assert and did some cleanup') from squeek502 to beta

View on Github
FF_Team is offline  


Old 12-15-2014, 05:20 AM   #92
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 closed issue fortressforever/fortressforever#87 ('Stop distributing classname.cfg/userconfig.cfg directly')

View on Github
FF_Team is offline  


Old 12-15-2014, 05:20 AM   #93
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 merged pull request fortressforever/fortressforever#88 ('Generate <classname>.cfg/userconfig.cfg files at runtime if they don't exist') from squeek502 to beta

View on Github
FF_Team is offline  


Old 12-15-2014, 05:21 AM   #94
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 deleted fortressforever/fortressforever:features/default-cfgs at 7f0263


View on Github
FF_Team is offline  


Old 12-15-2014, 05:21 AM   #95
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 deleted fortressforever/fortressforever:fixes/xhair-option-assert at 080c35


View on Github
FF_Team is offline  


Old 12-15-2014, 05:21 AM   #96
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 deleted fortressforever/fortressforever:cleanup/map-guides at f523bf


View on Github
FF_Team is offline  


Old 12-15-2014, 07:08 AM   #97
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
Largos commented on issue fortressforever/fortressforever#93 ('Make weapon slots consistent (3 weapon system revisited)'):
I thank you for using my original post to start this conversation, and if there are some classes that still need 4 slots I say it's okay. The part that was silly was that soldier has NO slot4 yet his primary is in slot5. I'm all for going up to 4 or 5 slots as long as the progression of slot1 to...
View on Github
FF_Team is offline  


Old 12-15-2014, 07:10 AM   #98
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
Largos commented on issue fortressforever/fortressforever#32 ('Make cz2 more fun for low player numbers'):
What about making the map lock down to just points 2 - 4 when it's a low number of people?
View on Github
FF_Team is offline  


Old 12-15-2014, 07:41 AM   #99
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 commented on issue fortressforever/fortressforever#93 ('Make weapon slots consistent (3 weapon system revisited)'):
Note to myself/anyone that works on this: the weapon script system currently locks weapons into specific slots (all single shotguns occupy slot2, not currently possible to have it in a different slot per class). Would need to implement a solution to that in order to start swapping weapon slots...
View on Github
FF_Team is offline  


Old 12-15-2014, 07:48 AM   #100
FF_Team
Fortress Forever Staff
 
FF_Team's Avatar
 
Join Date: Nov 1999
Posts Rated Helpful 71 Times
squeek502 created fortressforever/fortressforever-scripts:features/remove-nailgun-sniper at d14553 (+1 new commit)

  • d14553 squeek502: 'Remove nailgun from sniper. * Contributes towards fortressforever/fortressforever#93'

View on Github
FF_Team is offline  


Closed Thread


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:16 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.