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View Poll Results: What version of daytime do you prefer for amped? | |||
the dark night theme with the moon | 60 | 73.17% | |
the day theme with the sun | 10 | 12.20% | |
nothing , because both sucks. | 12 | 14.63% | |
Voters: 82. You may not vote on this poll |
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06-09-2005, 06:16 PM | #81 |
Join Date: Mar 2005
Posts Rated Helpful 0 Times
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I started to work on the map again! I got time!
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06-09-2005, 06:17 PM | #82 |
Join Date: Apr 2005
Location: Hawaii
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Exxxxcellent!
I look forward to your... contribution. :P |
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06-09-2005, 10:16 PM | #83 | |
Join Date: Mar 2005
Posts Rated Helpful 0 Times
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Quote:
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10-08-2005, 08:51 PM | #84 |
Join Date: Mar 2005
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The good news are... I got a new MONSTER PC!!!
I had no chanse to work on amped since my old pc had a bad hd crash.. Puh i didn't lost the source while i got it uploaded on my ftp site.. 3.2 ghz Intel Pentium 4 cpu 1 gig ddr 3200 mb ram ATI X600 256mb 320 gig HD's (2) Integrated Sound Altec. 97. Soundblaster Live! Motherboard from Gigabyte And.. From my point of view .. I will continiue my work on amped. !!! |
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10-09-2005, 04:28 AM | #85 |
Fortress Forever Staff
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Very cool. Glad to hear everything's back to normal (or better than normal, actually).
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10-09-2005, 08:01 AM | #86 |
Join Date: Jun 2005
Location: Texas
Posts Rated Helpful 0 Times
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Yeah, this map looks badass. Makes me wanna open up hammer and make something but I know it'll end up looking like shit so I won't. Um, yeah.
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10-09-2005, 09:26 PM | #87 |
Join Date: Feb 2005
Location: Finland
Posts Rated Helpful 0 Times
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Post more screens
I was pretty afraid that you choke this map to it's death. Good to see your back |
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10-10-2005, 07:21 AM | #88 |
Join Date: Mar 2005
Posts Rated Helpful 0 Times
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here you get more screens
Not much changes on the map but updated lighting... |
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10-10-2005, 01:35 PM | #89 |
Join Date: Feb 2005
Location: Finland
Posts Rated Helpful 0 Times
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Oh my fucking god. That is sweet stuff.
Really! How much of this map is done? I mean how much to go until I can playtest it *wink wink* |
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10-10-2005, 02:25 PM | #90 |
Join Date: May 2005
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You've got a wonderfully cool map there but those pics are pretty much the same shots that you posted months ago... How about letting us take a peak at some of the other areas you haven't shown us yet?
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10-10-2005, 08:13 PM | #91 |
Join Date: Jan 2005
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woooow nice work there m8
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10-10-2005, 08:37 PM | #92 |
Join Date: Jul 2005
Location: San Diego
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Dont you just love it when some guy who has been in hiding suddenly comes out with a map that is just outragesly cool?
"oh by the way, this is my first map, no big really" ooooooohhhh give us screens with captions underneath of their corresponding locations please Oh yea, try to count on something like this as being a good thing. badlands a second time around, or even amped, will be.....amped due to what you have learned while making them. Some stuff you couldnt change before because you were to far into it. ya never knpow |
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10-10-2005, 11:39 PM | #93 |
Join Date: Aug 2005
Location: Arvada, CO
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O M G.... this is such a sweet looking map. Gives me a warm feeling inside for some reason. I only wish I could come close to being able to map that well. Good job and keep up the good work!!!>>>!!!!>>>!!>>!!!!!
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10-10-2005, 11:54 PM | #94 |
Useless
Retired FF Staff
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God those trees look horrible, don't they? All pixellated and hideous, it's like something out of a PlayStation game.
The map itself is fine but what's up with those trees?
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10-11-2005, 12:20 AM | #95 |
Join Date: Feb 2005
Posts Rated Helpful 0 Times
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Now that you have your monster PC there's no harm in enabling AA. At least not for screenshots! Nice looking map, I'm not overly excited about having the flagroom in the yard though.
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10-11-2005, 12:29 PM | #96 |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
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Spliffing good job! Lets hope the layout is just as good
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10-11-2005, 02:43 PM | #97 |
Join Date: Jul 2005
Location: San Diego
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yea., replace the trees with maybe broken statues of some warrior fromthe past.
er somethen |
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10-14-2005, 12:52 PM | #98 |
Join Date: Mar 2005
Posts Rated Helpful 0 Times
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some new areas you have not seen before
1. the battlements (sniper tower) 2. the underground (blue base) hey the map is about 60 % done |
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10-14-2005, 02:27 PM | #99 | |
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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Quote:
you can see everyone bright against a dark background if a mapper get enough light sources near the areas where people are able to go. the mapper should pay attention to that, if you see a lightsource that lights a player more than a wall that is closer, ... looks i bit wheird. i've used floodlights (destroyable by demomans and repairable by engineers for extra teamplay) to bright up a night map, inside the base is bright. donno the threadnumber but its screenshots are called ff_towers and the map itselve is ff_underground |
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10-15-2005, 12:33 AM | #100 |
Useless
Retired FF Staff
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Uh, can you shoot through those windows?
Other than that, looks good. The battlements could use some more interior detail, but otherwise, very nice. I like the basement.
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