03-22-2007, 01:40 AM | #81 | |
get off my lawn
Join Date: Mar 2007
Class/Position: O scout / demo Gametype: killing Posts Rated Helpful 0 Times
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i cant fathom. |
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03-22-2007, 07:50 AM | #82 | |
Join Date: Mar 2007
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With normal grenades I suppose they mean frag grenades, which - in TFC - almost every class has. There could still be different grenades for more or less classes, like mirv (demoman), conc grenade (scout), napalm grenade (pyro), frag & nail grenade (soldier), gas grenade (spy), emp (engineer). These are just examples, and I remember reading somewhere that there won't be emps for the engineer. But we'll see in a few months or whenever. |
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03-22-2007, 08:50 AM | #83 |
Black Chancellor
Join Date: Mar 2007
Location: Calgary, Alberta eh?
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No EMPs would be highly disappointing. Best defense an engy's got IMO
Besides, there's nothing more satisfying than gibbing a clusterfuck of sollys jamming their way through a small hallway |
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03-22-2007, 09:34 AM | #84 |
The Good German
Join Date: Mar 2007
Location: Germany
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no EMP for the engy would be new to me. haven't read anything bout it yet. but I agree that removing normal grenades doesn't mean that their won't be grens at all. eg the demoman could get frag grenades when the scout can drop a flashbang.. anyway this is nothing more than speculation at this point. we'll have to wait and see but it sounds interesting!
edit: I'd like to point out that nobody should take this preview to serious. PC Action is a shit magazine in germany. wouldn't surprise me when they interpreted lots of stuff like the medic 10s invulnerability just wrong. but it's interesting to see that valve seams to prefer leaking "exclusive" information bout TF2 in germany. not the first time and not that it bothers me^^ Last edited by Norris; 03-22-2007 at 10:09 AM. |
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03-22-2007, 11:07 AM | #85 |
expert
Join Date: Mar 2007
Location: Plovdiv, Bulgaria
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i both tf2 and ff have play a lots. both VERY SHITS because the not badgers is enough of
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03-22-2007, 12:43 PM | #86 |
Join Date: Mar 2007
Location: Melbourne
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Agreed.
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03-22-2007, 01:06 PM | #87 | |
pmagnvs
Join Date: Mar 2007
Location: East Texas
Class/Position: Engineer - D Gametype: Free for all CTF - no stupid clan rules Posts Rated Helpful 0 Times
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Anyone remember Duke Nukem Forever? http://en.wikipedia.org/wiki/Duke_nukem_forever Same thing with TF2 - screen shots, its just a few months from release, promise after promise, then everything just goes AWAY!!! Anyone remember Daikatana? http://en.wikipedia.org/wiki/Daikatana The over hyped game by John Romero? Same thing as TF2, its over hyped, years late, changed engines at least once. If, and that is a BIG "IF" TF2 is ever released, it will be like Daikatana - a DUD. Its going to go , psft, the fuse burned, and that was it, no "BANG." I have been on the TF2 bandwagon for 9 years, that is too long. about 8 months ago, I made up my mind, instead of talking about when it comes out, my position is, TF2 is NEVER coming out. |
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03-22-2007, 01:21 PM | #88 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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the same arguments have been used for FF. and you blatently cant tell fact from opinion
Last edited by mervaka; 03-22-2007 at 01:30 PM. |
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03-22-2007, 01:42 PM | #89 | |
Join Date: Mar 2007
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have you EVER heard of any game that forbids you to shoot at the enemy ? coz "it would break the flow of the game or whatever??" cfr. bt i mean in matches, of course i would abide to the rules that are laid down but seriously how ridiculous are some of the rules (no sniper, or whatever else) it's a shame that only few of the classes are used ( may be used according to certain rules) in tfc competition I think Valve has been rethinking it really well (afaik they have done some nice things before so I have confidence) as it looks on paper valve will make tfc more richer by making the diffrent classes and teamplay more necessary part of the gameplay |
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03-22-2007, 04:37 PM | #90 |
the pumps dont work
Join Date: Mar 2007
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only a few classes are used?
most of the classes are used in competetive play except for pyro and sniper sniper doesnt fit the rules and no one, competetive or not, plays pyro unless it's a gimmick |
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03-22-2007, 05:08 PM | #91 |
get off my lawn
Join Date: Mar 2007
Class/Position: O scout / demo Gametype: killing Posts Rated Helpful 0 Times
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<3 teh gimmick.
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03-22-2007, 07:03 PM | #92 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
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I wonder about allowing console and PC players to play together. Wouldn't the issue of crap analog stick controls be considered "technical"? Or are they just going to apply such a huge level of auto-aim it won't be much of a problem?
Also, will this mean scripting is totally locked? It would be pretty unfair if the PC players could use lots of scripts, but the console players could not. |
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03-22-2007, 07:07 PM | #93 |
Join Date: Mar 2007
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Still, autoaim really doesn't help all that much in a game like TF where a lot of the weapons are projectile based.
The scripting issue is something I really hadn't thought of. Also, what about custom maps for users on consoles? It'll be interesting to see just what happens. |
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03-22-2007, 09:03 PM | #94 | |
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03-22-2007, 09:08 PM | #95 |
the pumps dont work
Join Date: Mar 2007
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is capture the documents going to be called CTD then
i wonder if the tf2 maps will have the prefix, will it be ctf_ or ctd_ |
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03-22-2007, 09:29 PM | #96 | |
This is still alive?
Wiki Team
Beta Tester Join Date: Mar 2007
Location: Naples, FL
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Oh wait, there isn't a grammar button or something is there?
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03-22-2007, 11:23 PM | #97 |
The 1337est
D&A Member
Join Date: Mar 2007
Location: Omagosh Canada.
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Yeah, TF2 is gonna rock some pasty white abs.
Can't wait for it.
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James, while John had had 'had', had had 'had had' ; 'had had' had had a better effect on the teacher. |
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03-23-2007, 01:52 AM | #98 | |
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Location: Storrs, CT
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03-23-2007, 02:03 AM | #99 | |
the pumps dont work
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ps3 does though |
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03-23-2007, 02:10 AM | #100 | |
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