02-24-2009, 08:37 AM | #81 |
Beta Tester
Fortress Forever Staff Join Date: Mar 2007
Location: Yorkshire, England
Class/Position: Spectating Gametype: British Bulldogs Affiliations: ®™ ^ Posts Rated Helpful 67 Times
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Gig, i love this map as it is tbh. I often think maps are spoilt by having too many props that get in the way of play or way off textures that imo take away the overall feel and art direction that i believe FF should have. It would have been nice to get a washing line with a few clothes to hide behind but never mind, i think you have really done justice to possibly my favorite old school map.
After speaking to various people I mentioned to you about your thoughts on having the map AvD and the thinking would have been to help pubs as most have low numbers. There could have been 2 versions of it maybe, that was all i was getting at, if that's what your on about. I asked a few people if anyone could help you too and like i said also, a lot of people already have very long "to do" lists and little time to spare. This is maybe why you didn't get the support you were looking for and i really don't think anyone has a hidden agenda, everyone here want's this mod to succeed and that is the only agenda. I'm pushing Rawh to get this up on one of the SNT servers for the EU. (edit. Rawh can read my mind, and he knows when i'm going to post so he posts before me to make me look daft! :O) |
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02-24-2009, 01:15 PM | #82 |
QUAD ROCKET
Server Owner
Fortress Forever Staff Join Date: Jul 2007
Class/Position: Soldier Gametype: Rocket Jumping Affiliations: -g1 ]qS[ -eC- :e0: [ESAD] Posts Rated Helpful 11 Times
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Just got done playing this with 12~ players and it was really fun. Nice map !
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02-24-2009, 01:50 PM | #83 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Hey thanks gigabite. very nice looking map.
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02-24-2009, 02:17 PM | #84 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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It's a fantastic map. My only issue with it is people getting confused where to go, unless they've played the TFC version. Signage ftw!
Also, is there a chance to move respawns up to the next hallway for both teams? That would make things a lot better than the older version. |
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02-24-2009, 04:33 PM | #85 | |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
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And yeah, i believe an AvD version of casbah would pwn as well |
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02-24-2009, 09:41 PM | #86 |
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02-24-2009, 10:38 PM | #87 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
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Love the map, thanks alot Giga!
I don't like the idea of AvD on this one.... now "RCTF" could be fun, on that one.
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02-24-2009, 10:40 PM | #88 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Got this on the e0 rotation and people love it
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02-24-2009, 11:00 PM | #89 |
Join Date: Mar 2007
Location: Belgium
Posts Rated Helpful 1 Times
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yeah, i played it and i think it's good as it is now, doesn't necessarily need more props
that screenshot you posted earlier in this thread didn't do it justice since it doesn't show the lighting which makes a big difference and it had an emptier look on how the screenshot was taken from topview |
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02-24-2009, 11:39 PM | #90 | |
FF Whiner
Server Owner
Beta Tester Join Date: Sep 2007
Location: Chair.. sometimes a couch
Class/Position: D Engy, D Soldier Gametype: Capture the Flag Posts Rated Helpful 1 Times
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Played it with a few lads. They loved it (thought there's a bit of confusement if it's a CTF or OvD map)! |
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02-25-2009, 06:52 AM | #91 | |||
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Put it up as beta 4 on Euroskillz.
Some random feedback from the logs: Quote:
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02-25-2009, 12:02 PM | #92 |
Exceedingly Correct.
Join Date: Feb 2009
Location: London, England.
Class/Position: Variable Gametype: QuakeLive CTF Posts Rated Helpful 1 Times
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It's a good remake and I've enjoyed it so far.
It definitely needs some form of signage on the walls though, it's quite a confusing map for new players and adding some painted arrows or signs somewhere on the walls wouldn't hurt at all. The other thing I felt that could be changed a little was the main brick texture, I don't have a problem with how it looks just how often it's sitting there on very plain walls. It reminds me of the 'classic' remakes of avanti and ksour which I would prefer it didn't. I'm not saying change the texture, but it feels like a bit more variation would complete this map visually. The signage would help break up the monotony of that texture, so maybe you can kill two birds with one stone. Overall though, good work. |
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02-26-2009, 01:10 AM | #93 |
Why do people continually irritate me by not reading the thread, going to the last page and posting the same thing over and over again?
Last edited by GiGaBiTe; 02-26-2009 at 01:32 AM. |
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02-26-2009, 01:44 AM | #94 | |
Exceedingly Correct.
Join Date: Feb 2009
Location: London, England.
Class/Position: Variable Gametype: QuakeLive CTF Posts Rated Helpful 1 Times
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Quote:
Only one person really mentioned the walls being a little bland but not in the way I did. Another person mentioned about the floor which I thought was absolutely fine. Someone else mentioned about some form of directions, which I agreed with. I'm not trying to criticise your map in a negative way, I think it looks fantastic and I've enjoyed running around it looking at all the things you've added to it. I feel the more opinions from the community you get about a map you've created the better. You can get annoyed at what I wrote or take it as yet more praise and thoughts on a map you've created. Surely it's better that people are interested and post their views than no one seeming to care? It's a big map for most of us and we all liked it so you're bound to get a lot of opinions on it. If the new Rock2 and Badlands turn out as good as this then we can all be very pleased. |
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02-26-2009, 02:01 AM | #95 | |
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As for the walls and floors, they're staying the way they are. This is a remake of casbah, and as such it should resemble the original casbah, not go way off and add super-detailed walls, insane and ridiculous curves or other such nonsense. I realize I'm being an ass, but this map has brought me a great deal of headaches, letdowns and anger. I just want to be left alone and people stop bugging me about it. |
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02-26-2009, 02:07 AM | #96 |
D&A Member
Fortress Forever Staff Join Date: Mar 2007
Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
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map needs more signs tbh
lighten up gigabite, youre bound to hurt yourself getting all worked up about the forums. |
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02-26-2009, 02:08 AM | #97 |
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02-26-2009, 03:57 AM | #98 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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I feel your pain. It's very annoying to get criticism about stuff that is obvious, and that you already copped to. Check your PMs in about 1 minute.
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02-26-2009, 06:42 AM | #99 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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I had a little run through yesterday. Forgot as usual to use bzip2 for the map so it tooks some time to download for people. I think if this map had been released at the very beginning of FF it would have been one of THE great maps. Now it is hard for any map to get the attention it deserves.
This IS casbah for me. The trims you added works very well. Fav spot is the room after the little bridge. I like what you did with the ceiling. About new players dont finding their way? Are new players more stupid than when we started playing casbah? If they cant find their way to the flag room then they probably have problem finding their own shoes. The only odd thing is that some people get the problem with shiny, silvery looking crates, a white crowbar and weapons. I had that in beta 3. Then had a comp disaster and switched to another one. In beta 4 everything looks fine. But two players wondered "is it supposed to look like this?". Someone said it is because of cubemaps. But how come it looks normal for me and not for others? Is it the map or is it FF? Oh yea, someone requested a couple of clouds . |
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02-26-2009, 06:48 AM | #100 | |
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The clouds.. Casbah is in a desert, you rarely see clouds. If I can find a skybox with few clouds and a reason to update the map again, I might do it. Otherwise, it's going to stay as-is. |
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