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#61 |
Join Date: Apr 2006
Location: Newark, NJ
Posts Rated Helpful 0 Times
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I have a bind that dets both teles, so I can essentially make a double-tele trap for a last minute save on an important area. It can not kill a Scout at full health but it can save the flag and most people do not think to destroy a tele before running over it.
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#62 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
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Ok, I was all set to deride everyone for being such a noob and thinking that teles did damage, but then I went and tested it and it turns out that teles sometimes do damage. They often don't. It's random or buggy or something. I don't know.
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#63 | |
Join Date: Mar 2005
Location: Europe
Posts Rated Helpful 0 Times
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#64 | |
Join Date: Dec 2006
Location: Pacific NorthWest
Posts Rated Helpful 0 Times
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I have two issues with the dispenser in TFC that I would not want to see in FF: the blast radius and the ability to obstruct lifts. |
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#65 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
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Ideally the lift would just lift the dispenser.
I'm not sure why they didn't program that into TFC. |
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#66 |
Join Date: Mar 2005
Location: Europe
Posts Rated Helpful 0 Times
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It doesn't work like that.
Engineers build a dispenser at the top of a lift, the lift raises and stays raised as if a player was standing there. It remains raised until the dispenser has been destroyed. |
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#67 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
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trigger_multiples have flags for what triggers them now so it wouldn't be a problem if the mapper was paying attention.
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#68 | |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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