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#61 |
Join Date: Mar 2006
Posts Rated Helpful 0 Times
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Which strong A 2 although you see yes? I the strong one had one but another not this N N the problem is not because it is not always two of the forts. I can this problem of difficult situation for you if towards me to send the forts.
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#62 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
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Before I saw it, it is the long time when I the STEVE SETTEM like the fact that you look at personal!!
...and so on. You can go slowly blow it out the at donkey. |
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#63 |
Join Date: Jul 2006
Location: Austin, Texas
Posts Rated Helpful 0 Times
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well now we know
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#64 |
Join Date: Dec 2005
Posts Rated Helpful 0 Times
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lol @ sig nodnarb.
still looking forward to seeing some of your pics ![]() |
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#65 | |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
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#66 |
Join Date: Dec 2005
Posts Rated Helpful 0 Times
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i was really hoping on martian
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#67 |
Join Date: Feb 2005
Location: Finland
Posts Rated Helpful 0 Times
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First FF map which's outcome Im not happy about. :/
I hope that is pre-pre-beta seen on the vid, as the map looks really poor. |
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#68 |
Join Date: Mar 2005
Location: Somerset, UK
Posts Rated Helpful 0 Times
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Not very constructive, care to explain what looks so poor? tbh I think it looks good.
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#69 |
Fear teh crowbar.
Retired FF Staff
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Me too, I really loved the theme, it gives it the feel of actually being part of the world instead of a rockpile in the sky.
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#70 |
Join Date: Jul 2006
Location: Austin, Texas
Posts Rated Helpful 0 Times
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[sarcasm]personally I love the rock pile in the sky feel, it just seems so reallistic![/sarcasm]
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#71 |
Join Date: May 2005
Location: Changes every few months
Posts Rated Helpful 0 Times
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My crits are:
- The roofs look just plopped on the buildings (in most cases). If you look at real houses, they have trim where the roof meets the house. - In other parts of the video, you see lines where two terrain brushes touch and the lighting is different on each, and it looks crummy. Just some displacements would fix that, though. - Some more fluid and/or realistic displacments in tunnels and where the wood posts meet the ground would be great. - Some windows are just empty holes, and they could use some trim or props or something in there. - Some of the buildings are just too darn repetitive on the outside - the red building is just solid red - touching it up with some decals or shading at the top/bottom of the textures would be ideal. Hell, slap some stripes on there. - It could also go for some more realistic touches appropriate to an abandoned mining town - cracked or flaking walls, walls that dont perfectly meet the roof, etc. The building at 0:40-0:43 looks wonderful, for example. - Also, throw some hanging wires and more props into this bad boy. I love the use of wood fences to keep the players out and I f*cking love the theme - just takes some more refining. As in, the map is 98% done, just needs a bit more detail. |
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#72 | |
Join Date: Aug 2006
Posts Rated Helpful 0 Times
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#73 | |
Useless
Retired FF Staff
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Quote:
__________________
Look at all those dead links. |
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#74 | ||
Join Date: Aug 2006
Posts Rated Helpful 0 Times
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#75 |
Useless
Retired FF Staff
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...like the thread the video was posted in?
__________________
Look at all those dead links. |
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#76 |
Join Date: May 2005
Location: Changes every few months
Posts Rated Helpful 0 Times
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Oh Circ, I missed you.
Or something. While I know it is important to search for threads, I hate it when people dig up months-old threads with irrelevant content simply because its (borderline) 'what you have to do' when posting a new topic. blargh! ![]() |
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#77 | |
Join Date: Jun 2005
Location: Carlisle, UK
Posts Rated Helpful 0 Times
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#78 |
Join Date: Jul 2006
Location: Austin, Texas
Posts Rated Helpful 0 Times
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he had the inside scope
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#79 |
Join Date: Jun 2005
Location: Carlisle, UK
Posts Rated Helpful 0 Times
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lies!
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#80 |
Fear teh crowbar.
Retired FF Staff
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What have you been doing for that scoop GL?
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