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Old 08-27-2006, 11:43 PM   #61
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Which strong A 2 although you see yes? I the strong one had one but another not this N N the problem is not because it is not always two of the forts. I can this problem of difficult situation for you if towards me to send the forts.
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Old 08-29-2006, 01:49 AM   #62
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Before I saw it, it is the long time when I the STEVE SETTEM like the fact that you look at personal!!

...and so on. You can go slowly blow it out the at donkey.
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Old 09-07-2006, 12:58 PM   #63
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well now we know
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Old 09-07-2006, 01:03 PM   #64
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lol @ sig nodnarb.

still looking forward to seeing some of your pics
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Old 09-07-2006, 04:12 PM   #65
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Quote:
Originally Posted by Ginger Lord
Maybe western themed too :P
Looks like Ginger Lord wins the pot.
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Old 09-07-2006, 04:19 PM   #66
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i was really hoping on martian
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Old 09-07-2006, 08:46 PM   #67
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First FF map which's outcome Im not happy about. :/
I hope that is pre-pre-beta seen on the vid, as the map looks really poor.
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Old 09-07-2006, 08:56 PM   #68
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Not very constructive, care to explain what looks so poor? tbh I think it looks good.
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Old 09-07-2006, 08:58 PM   #69
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Me too, I really loved the theme, it gives it the feel of actually being part of the world instead of a rockpile in the sky.
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Old 09-07-2006, 09:02 PM   #70
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[sarcasm]personally I love the rock pile in the sky feel, it just seems so reallistic![/sarcasm]
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Old 09-07-2006, 09:19 PM   #71
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My crits are:

- The roofs look just plopped on the buildings (in most cases). If you look at real houses, they have trim where the roof meets the house.
- In other parts of the video, you see lines where two terrain brushes touch and the lighting is different on each, and it looks crummy. Just some displacements would fix that, though.
- Some more fluid and/or realistic displacments in tunnels and where the wood posts meet the ground would be great.
- Some windows are just empty holes, and they could use some trim or props or something in there.
- Some of the buildings are just too darn repetitive on the outside - the red building is just solid red - touching it up with some decals or shading at the top/bottom of the textures would be ideal. Hell, slap some stripes on there.
- It could also go for some more realistic touches appropriate to an abandoned mining town - cracked or flaking walls, walls that dont perfectly meet the roof, etc. The building at 0:40-0:43 looks wonderful, for example.
- Also, throw some hanging wires and more props into this bad boy.


I love the use of wood fences to keep the players out and I f*cking love the theme - just takes some more refining. As in, the map is 98% done, just needs a bit more detail.
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Old 09-07-2006, 11:47 PM   #72
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Quote:
Originally Posted by Imbrifer
My crits are:

- The roofs look just plopped on the buildings (in most cases). If you look at real houses, they have trim where the roof meets the house.
- In other parts of the video, you see lines where two terrain brushes touch and the lighting is different on each, and it looks crummy. Just some displacements would fix that, though.
- Some more fluid and/or realistic displacments in tunnels and where the wood posts meet the ground would be great.
- Some windows are just empty holes, and they could use some trim or props or something in there.
- Some of the buildings are just too darn repetitive on the outside - the red building is just solid red - touching it up with some decals or shading at the top/bottom of the textures would be ideal. Hell, slap some stripes on there.
- It could also go for some more realistic touches appropriate to an abandoned mining town - cracked or flaking walls, walls that dont perfectly meet the roof, etc. The building at 0:40-0:43 looks wonderful, for example.
- Also, throw some hanging wires and more props into this bad boy.


I love the use of wood fences to keep the players out and I f*cking love the theme - just takes some more refining. As in, the map is 98% done, just needs a bit more detail.
If you're willing, you might want to consider reposting your commentary in this thread. Ultimately, I just hope to establish a thread where all suggestions provoked by the video can be located in an organized and coherent fashion. This might result in greater ease of digestion for the devs.
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Old 09-08-2006, 01:08 AM   #73
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Quote:
Originally Posted by Nicodemus
Ultimately, I just hope to establish a thread where all suggestions provoked by the video can be located in an organized and coherent fashion. This might result in greater ease of digestion for the devs.
You mean like the thread the video was posted in?
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Old 09-08-2006, 01:27 AM   #74
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Quote:
Originally Posted by Circuitous
You mean like the thread the video was posted in?
Quote:
Originally Posted by Nicodemus
Ultimately, I just hope to establish a thread where all suggestions provoked by the video can be located in an organized and coherent fashion. This might result in greater ease of digestion for the devs.
...
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Old 09-08-2006, 02:12 AM   #75
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...like the thread the video was posted in?
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Old 09-08-2006, 03:39 AM   #76
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Oh Circ, I missed you.

Or something.

While I know it is important to search for threads, I hate it when people dig up months-old threads with irrelevant content simply because its (borderline) 'what you have to do' when posting a new topic. blargh!

...what? I dont really mean it, I just wanted to 'shop a pistol aiming at something cute.
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Old 09-08-2006, 10:23 AM   #77
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Quote:
Originally Posted by Nezumi
Looks like Ginger Lord wins the pot.
Woo!
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Old 09-08-2006, 12:15 PM   #78
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he had the inside scope
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Old 09-08-2006, 12:27 PM   #79
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lies!

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Old 09-08-2006, 01:44 PM   #80
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What have you been doing for that scoop GL?
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