11-28-2005, 05:49 PM | #61 | ||
Join Date: Nov 2005
Location: Red teams spawn room
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Quote:
Yes its true after nearly three years of a roller coaster developement phase, we are ready to release a public beta of Unreal fortress evolution on the 9th of December 2005. The medic is actually doing a pump on his shotgun, the muzzle flash doesnt die quick enough, but we will fix these minor things, ingame you dont notice it so much but when you take a screenie of the shotgun you always seem to catch it at the wrong time. |
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12-09-2005, 06:23 PM | #62 |
Join Date: Nov 2005
Location: Red teams spawn room
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Sorry to bump thread, but UNFE is going to be released tonight. .
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12-09-2005, 06:59 PM | #63 |
Join Date: Aug 2005
Location: Coventry, UK
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Yeah but when! To be honest if I was releasing this mod today I'd be trying to generate a bit more hype than this.
Your site is very understated http://www.unrealfortressevo.com/ |
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12-09-2005, 08:20 PM | #64 |
Useless
Retired FF Staff
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You guys wanna meet up for a game when it's out?
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12-10-2005, 03:41 PM | #65 |
Join Date: Aug 2005
Location: Coventry, UK
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still no download links?
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12-10-2005, 03:45 PM | #66 |
Join Date: Jan 2005
Location: Germany
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Did you check their website?
http://www.unrealfortressevo.com/ http://www.unrealfortressevo.com/content.asp?CID=26 http://www.extreme-players.de/download.php?id=9345 http://www.bertoniusmaximus.org/downloads/mods http://vinyl.abovethesky.com/UTFEVO/...ta1.ut4mod.zip http://www.tawhosting.com/UTFEVO/Unr...ta1.ut4mod.zip |
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12-10-2005, 05:22 PM | #67 |
Join Date: Jan 2005
Location: Pennsylvania
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It's worth more than a try.
If/When I get unreal 2004 I'll download the game. I do feel that I will like FF better. Only because I liked TFC better than its predicessors. Not to say they were bad, or this is bad. For all were kickass. Either way, I'm still going to download it at some point. |
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12-10-2005, 06:22 PM | #68 |
Join Date: Feb 2005
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I've just downloaded it and ran through some games with bots, and it looks great for an initial release! Some of the balance changes eg to the demoman seem nice. I'll be playing this online quite a bit today I hope.
I do however agree with the comment that the graphics/maps are not up to par with what the UT engine is capable like in the default UT2k4 maps or Red Orchestra, but I'm sure that can be fixed with time. Btw, it's extremely easy to miss this mod... I hadn't heard about it until yesterday. |
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12-10-2005, 11:53 PM | #69 | |
Useless
Retired FF Staff
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Man, what the hell? I can totally shred people with the super shotgun. Two shots took down medics. An engineer killed my HW with three.
I only got to play 2fortMX. I tried to go to another, but I got this Quote:
That announcer voice is horrendous, by the way. Would changing it prevent the gaps between words? I'd post all this on your forums, but I don't feel like signing up just to bitch.
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12-11-2005, 01:15 AM | #70 |
Join Date: Jan 2005
Location: Davis, CA
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another fortress mod to add to the planetfortress arsenal...
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