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Old 11-28-2005, 05:49 PM   #61
o_unfe|jason
 
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Quote:
Originally Posted by Circuitous
Quote:
Originally Posted by SoBe Green
I'll defiantely try it out. I have UT2k4 installed still I think.
Same here.

Medicfight.jpg : what the hell is the blue one shooting at, exactly?

Yes its true after nearly three years of a roller coaster developement phase, we are ready to release a public beta of Unreal fortress evolution on the 9th of December 2005.

The medic is actually doing a pump on his shotgun, the muzzle flash doesnt die quick enough, but we will fix these minor things, ingame you dont notice it so much but when you take a screenie of the shotgun you always seem to catch it at the wrong time.
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Old 12-09-2005, 06:23 PM   #62
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Sorry to bump thread, but UNFE is going to be released tonight. .
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Old 12-09-2005, 06:59 PM   #63
o_salty milkshake
 
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Yeah but when! To be honest if I was releasing this mod today I'd be trying to generate a bit more hype than this.
Your site is very understated
http://www.unrealfortressevo.com/
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Old 12-09-2005, 08:20 PM   #64
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You guys wanna meet up for a game when it's out?
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Old 12-10-2005, 03:41 PM   #65
o_salty milkshake
 
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still no download links?
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Old 12-10-2005, 05:22 PM   #67
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It's worth more than a try.
If/When I get unreal 2004 I'll download the game.

I do feel that I will like FF better. Only because I liked TFC better than its predicessors. Not to say they were bad, or this is bad. For all were kickass. Either way, I'm still going to download it at some point.
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Old 12-10-2005, 06:22 PM   #68
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I've just downloaded it and ran through some games with bots, and it looks great for an initial release! Some of the balance changes eg to the demoman seem nice. I'll be playing this online quite a bit today I hope.

I do however agree with the comment that the graphics/maps are not up to par with what the UT engine is capable like in the default UT2k4 maps or Red Orchestra, but I'm sure that can be fixed with time.

Btw, it's extremely easy to miss this mod... I hadn't heard about it until yesterday.
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Old 12-10-2005, 11:53 PM   #69
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Man, what the hell? I can totally shred people with the super shotgun. Two shots took down medics. An engineer killed my HW with three.

I only got to play 2fortMX. I tried to go to another, but I got this

Quote:
Originally Posted by Error Window
UT2004 Build UT2004_Build_[2005-02-15_17.02]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2998 MHz with 1023MB RAM
Video: RADEON X700 Series (6483)

General protection fault!

History: TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class UNF.UNF_EffectHallucinate Origin[0]) <- UObject::Serialize <- (UNF_EffectHallucinate Package.UNF_EffectHallucinate) <- TestReach <- (UNF_EffectHallucinate Package.UNF_EffectHallucinate) <- UStruct::SerializeBin <- (Class UF_Players.UFP_Agent PawnEffects[5]) <- UObject::Serialize <- (UFP_Agent UNF-CTF2FortMX.UFP_Agent) <- AActor::Serialize <- TestReach <- (UFP_Agent UNF-CTF2FortMX.UFP_Agent) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level UNF-CTF2FortMX.myLevel) <- UStruct::SerializeBin <- (Class UNF.UNF_CTFRedFlag XLevel[0]) <- UObject::Serialize <- (UNF_CTFRedFlag UNF-CTF2FortMX.UNF_CTFRedFlag) <- AActor::Serialize <- TestReach <- (UNF_CTFRedFlag UNF-CTF2FortMX.UNF_CTFRedFlag) <- UStruct::SerializeBin <- (Class UNF.UNF_CTFRedFlagSpot myFlag[0]) <- UObject::Serialize <- (UNF_CTFRedFlagSpot UNF-CTF2FortMX.UNF_CTFRedFlagSpot0) <- AActor::Serialize <- TestReach <- (UNF_CTFRedFlagSpot UNF-CTF2FortMX.UNF_CTFRedFlagSpot0) <- UStruct::SerializeBin <- (Class UnrealGame.TeamAI Objectives[0]) <- UObject::Serialize <- (TeamAI UNF-CTF2FortMX.TeamAI) <- AActor::Serialize <- TestReach <- (TeamAI UNF-CTF2FortMX.TeamAI) <- UStruct::SerializeBin <- (Class XGame.xTeamRoster AI[0]) <- UObject::Serialize <- (xTeamRoster UNF-CTF2FortMX.xTeamRoster) <- AActor::Serialize <- TestReach <- (xTeamRoster UNF-CTF2FortMX.xTeamRoster) <- UStruct::SerializeBin <- (Class UnrealGame.TeamAI EnemyTeam[0]) <- UObject::Serialize <- (TeamAI UNF-CTF2FortMX.TeamAI) <- AActor::Serialize <- TestReach <- (TeamAI UNF-CTF2FortMX.TeamAI) <- UStruct::SerializeBin <- (Class XGame.xTeamRoster AI[0]) <- UObject::Serialize <- (xTeamRoster UNF-CTF2FortMX.xTeamRoster) <- AActor::Serialize <- TestReach <- (xTeamRoster UNF-CTF2FortMX.xTeamRoster) <- UStruct::SerializeBin <- (Class UNF.UNF_GameReplicationInfo Teams[0]) <- UObject::Serialize <- (UNF_GameReplicationInfo UNF-CTF2FortMX.UNF_GameReplicationInfo) <- AActor::Serialize <- TestReach <- (UNF_GameReplicationInfo UNF-CTF2FortMX.UNF_GameReplicationInfo) <- UStruct::SerializeBin <- (Class Engine.LevelInfo GRI[0]) <- UObject::Serialize <- (LevelInfo UNF-CTF2FortMX.LevelInfo0) <- AActor::Serialize <- TestReach <- (LevelInfo UNF-CTF2FortMX.LevelInfo0) <- UStruct::SerializeBin <- (Class UF_weapons.UFW_hwcannonattach Level[0]) <- UObject::Serialize <- (UFW_hwcannonattach UNF-CTF2FortMX.UFW_hwcannonattach) <- AActor::Serialize <- TestReach <- (UFW_hwcannonattach UNF-CTF2FortMX.UFW_hwcannonattach) <- UStruct::SerializeBin <- (Class UF_Players.UFP_Soldiertwo WeaponAttachment[0]) <- UObject::Serialize <- (UFP_Soldiertwo UNF-CTF2FortMX.UFP_Soldiertwo) <- AActor::Serialize <- TestReach <- (UFP_Soldiertwo UNF-CTF2FortMX.UFP_Soldiertwo) <- UStruct::SerializeBin <- (Class UNF.UNF_Player AcknowledgedPawn[0]) <- UObject::Serialize <- (UNF_Player UNF-CTF2FortMX.UNF_Player) <- AActor::Serialize <- TestReach <- (UNF_Player UNF-CTF2FortMX.UNF_Player) <- UStruct::SerializeBin <- (Class WinDrv.WindowsViewport OldActor[0]) <- UObject::Serialize <- (WindowsViewport Package.WindowsClient.WindowsViewport) <- UPlayer::Serialize <- UViewport::Serialize <- TestReach <- (WindowsViewport Package.WindowsClient.WindowsViewport) <- TArray<< <- UClient::Serialize <- TestReach <- (WindowsClient Package.WindowsClient) <- UStruct::SerializeBin <- (Class Engine.GameEngine Client[0]) <- UObject::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- UGameEngine::Serialize <- (GameEngine Package.GameEngine) <- TestReach <- (GameEngine Package.GameEngine) <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- Level WellCX <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 642E3535 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Why is the futuristic looking 2fortMX full of anti-Bush propaganda? That was really stupid. If your mappers have problems tell 'em to start a blog or something. Save your horribly clever posters for someplace they'd fit.

That announcer voice is horrendous, by the way. Would changing it prevent the gaps between words?

I'd post all this on your forums, but I don't feel like signing up just to bitch.
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Old 12-11-2005, 01:15 AM   #70
o_d3pth charge
 
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another fortress mod to add to the planetfortress arsenal...
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