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Old 02-13-2009, 11:04 PM   #61
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hmm we should set sniper limit to zero instead
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Old 02-13-2009, 11:36 PM   #62
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-1. Set it to -1, and fucking deal with it.

Seriously... if you can't figure your way around some snipers, sit in the basement/flagroom and pray you play "prevent defense" better than they play offense.
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Old 02-14-2009, 02:18 AM   #63
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-1. Set it to -1, and fucking deal with it.

Seriously... if you can't figure your way around some snipers, sit in the basement/flagroom and pray you play "prevent defense" better than they play offense.
That's pretty much what I do on all maps (I enjoy defense more).

Actually, I just more or less play with the boats. I DEMAND MOAR BOATZ!

But seriously, I'm glad we can have a serious discussion about levels. I'm stating my opinion and a way to resolve it (from what I hear people bitching about in servers) and you just insult people. Nice.

I have an idea, lets listen to the opinion of a select few rather than listen to the community. Oh wait, that's what it seems like anyways.

GG, I'm going to play Aardvark.
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Old 02-14-2009, 04:55 AM   #64
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GG, I'm going to play Aardvark.
proof that the aardvark changes arent ruining the map like everyone is saying :P
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Old 02-14-2009, 05:37 AM   #65
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Class limit should be server side. Class limits should be for comp. play only....


Just another way you're weeding out the new players.....


Get with it boys. You're creating your own destiny.....
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Old 02-15-2009, 07:35 PM   #66
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Class limit should be server side
Aardvark class limits. Are. Server side.
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Old 02-16-2009, 05:26 AM   #67
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Aardvark class limits. Are. Server side.
As is every other map as well.
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Old 02-19-2009, 07:48 PM   #68
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I'm really not liking the change to AvD where the defense is given the exact location of the flag/or flag carrier. There's no more surprise strategies, no reason to take alternate routes. All the D has to do is follow the stupid object icon and they're already shooting at corners or doorways as they see the flag carrier move into it.

It's like a permanent wall hack for the defense, which has completely taken out any fun dynamics to the maps.


Might as well just build single hallway maps with a few obstacles in the way and just forget adding any alternate paths to places.
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Old 02-19-2009, 08:15 PM   #69
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Send a message via AIM to squeek.
I'm having 1000x more fun in public servers with the new objective icon stuff in AvD/ID. The gameplay is so much more focused.
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Old 02-19-2009, 08:39 PM   #70
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I'm having 1000x more fun in public servers with the new objective icon stuff in AvD/ID. The gameplay is so much more focused.
And predictable, there's no point for O to try anything fancy cause D knows exactly where the flag is going. No sneaking around, no trying to confuse people by double backing. This change has completely dumbed down AvD.
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Old 02-19-2009, 08:51 PM   #71
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This change has completely dumbed down AvD.
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Old 02-19-2009, 08:52 PM   #72
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No sneaking around, no trying to confuse people by double backing. This change has completely dumbed down AvD.
Ironically, these are some of the reasons the IvD gametype has not been successful in pubs.

And i +1 squeek.
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Old 02-19-2009, 09:03 PM   #73
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Yes this way you See people trying to stop the flag carrier rather than doing something else.
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Old 02-19-2009, 09:04 PM   #74
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Ironically, these are some of the reasons the IvD gametype has not been successful in pubs.
The only IvD map out I know of is impact. So why can't D see every player through walls since they're all holding flags? Or why can't you see the person holding your flag through every wall in ctf? Why's it gotta be AvD maps that have to suffer the dumbness? Like seriously, why on earth shouldn't we just be able to see every player in every map in every game style through walls so we can time shots perfectly to interupt them?

Giving everyone aim bot on the flag carrier for AvD just reaks of noobness. Basically telling everyone "You're too stupid to figure out what to do, so here's some hacks to accomplish your goal"... it's completely skilless
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Old 02-19-2009, 09:16 PM   #75
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I thought AvD and ID were the 'holy grail' of 'public friendly' maps?

If they were so good and everyone automatically played them like a well knit unit (as some would have you believe) then why did you need to make such a silly change?

Showing the location of the flag via the icon through walls when it's been dropped inside your base and only to defenders would work very well on CTF. But no one seems to have even acknowledged that idea, yet a poor implementation of the same thing makes it into AvD.

Not that I care much about AvD, but this change surely makes what was already cheap, spammy gameplay into something even worse.
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Old 02-19-2009, 09:21 PM   #76
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Damn man, do you guys ever get tired of complaining? Ever?
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Old 02-19-2009, 09:23 PM   #77
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Damn man, do you guys ever get tired of complaining? Ever?
In the world of multiplayer games developers a complaining community is a healthy community.
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Old 02-19-2009, 09:24 PM   #78
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xks, go outside.
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Old 02-19-2009, 09:47 PM   #79
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They're not complaining, they're discussing.
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Old 02-19-2009, 09:51 PM   #80
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xks, go outside.
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