02-13-2009, 11:04 PM | #61 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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hmm we should set sniper limit to zero instead
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02-13-2009, 11:36 PM | #62 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
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-1. Set it to -1, and fucking deal with it.
Seriously... if you can't figure your way around some snipers, sit in the basement/flagroom and pray you play "prevent defense" better than they play offense.
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02-14-2009, 02:18 AM | #63 | |
Join Date: Sep 2008
Class/Position: Sniper / Defensive Gametype: Capture the Flag Posts Rated Helpful 0 Times
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Quote:
Actually, I just more or less play with the boats. I DEMAND MOAR BOATZ! But seriously, I'm glad we can have a serious discussion about levels. I'm stating my opinion and a way to resolve it (from what I hear people bitching about in servers) and you just insult people. Nice. I have an idea, lets listen to the opinion of a select few rather than listen to the community. Oh wait, that's what it seems like anyways. GG, I'm going to play Aardvark. |
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02-14-2009, 04:55 AM | #64 |
D&A Member
Fortress Forever Staff Join Date: Mar 2007
Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
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proof that the aardvark changes arent ruining the map like everyone is saying :P
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02-14-2009, 05:37 AM | #65 |
Join Date: Sep 2007
Location: NC
Affiliations: None Posts Rated Helpful 0 Times
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Class limit should be server side. Class limits should be for comp. play only....
Just another way you're weeding out the new players..... Get with it boys. You're creating your own destiny..... |
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02-15-2009, 07:35 PM | #66 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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Aardvark class limits. Are. Server side.
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02-16-2009, 05:26 AM | #67 |
Who the fuck is this guy?
D&A Member
Beta Tester Join Date: Mar 2007
Class/Position: O Preferred Gametype: AvD Affiliations: [AE] Asseaters Posts Rated Helpful 2 Times
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02-19-2009, 07:48 PM | #68 |
D&A Member
Join Date: Sep 2007
Posts Rated Helpful 13 Times
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I'm really not liking the change to AvD where the defense is given the exact location of the flag/or flag carrier. There's no more surprise strategies, no reason to take alternate routes. All the D has to do is follow the stupid object icon and they're already shooting at corners or doorways as they see the flag carrier move into it.
It's like a permanent wall hack for the defense, which has completely taken out any fun dynamics to the maps. Might as well just build single hallway maps with a few obstacles in the way and just forget adding any alternate paths to places. |
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02-19-2009, 08:15 PM | #69 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
I'm having 1000x more fun in public servers with the new objective icon stuff in AvD/ID. The gameplay is so much more focused.
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#FF.Pickup ยค Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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02-19-2009, 08:39 PM | #70 |
D&A Member
Join Date: Sep 2007
Posts Rated Helpful 13 Times
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And predictable, there's no point for O to try anything fancy cause D knows exactly where the flag is going. No sneaking around, no trying to confuse people by double backing. This change has completely dumbed down AvD.
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02-19-2009, 08:51 PM | #71 |
Keep On Keepin' On
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02-19-2009, 08:52 PM | #72 |
Fortress Forever Staff
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02-19-2009, 09:03 PM | #73 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Yes this way you See people trying to stop the flag carrier rather than doing something else.
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02-19-2009, 09:04 PM | #74 | |
D&A Member
Join Date: Sep 2007
Posts Rated Helpful 13 Times
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Giving everyone aim bot on the flag carrier for AvD just reaks of noobness. Basically telling everyone "You're too stupid to figure out what to do, so here's some hacks to accomplish your goal"... it's completely skilless |
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02-19-2009, 09:16 PM | #75 |
Exceedingly Correct.
Join Date: Feb 2009
Location: London, England.
Class/Position: Variable Gametype: QuakeLive CTF Posts Rated Helpful 1 Times
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I thought AvD and ID were the 'holy grail' of 'public friendly' maps?
If they were so good and everyone automatically played them like a well knit unit (as some would have you believe) then why did you need to make such a silly change? Showing the location of the flag via the icon through walls when it's been dropped inside your base and only to defenders would work very well on CTF. But no one seems to have even acknowledged that idea, yet a poor implementation of the same thing makes it into AvD. Not that I care much about AvD, but this change surely makes what was already cheap, spammy gameplay into something even worse. |
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02-19-2009, 09:21 PM | #76 |
Whitest Kid You Know
Beta Tester
Join Date: Mar 2007
Posts Rated Helpful 6 Times
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Damn man, do you guys ever get tired of complaining? Ever?
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Oh, man... More armor for the win, yeah? |
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02-19-2009, 09:23 PM | #77 |
Exceedingly Correct.
Join Date: Feb 2009
Location: London, England.
Class/Position: Variable Gametype: QuakeLive CTF Posts Rated Helpful 1 Times
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02-19-2009, 09:24 PM | #78 |
G9-
D&A Member
Join Date: Sep 2007
Location: Florida
Class/Position: D Solly,Engy Gametype: ALL Posts Rated Helpful 0 Times
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xks, go outside.
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02-19-2009, 09:47 PM | #79 |
This is still alive?
Wiki Team
Beta Tester Join Date: Mar 2007
Location: Naples, FL
Posts Rated Helpful 3 Times
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They're not complaining, they're discussing.
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02-19-2009, 09:51 PM | #80 |
Exceedingly Correct.
Join Date: Feb 2009
Location: London, England.
Class/Position: Variable Gametype: QuakeLive CTF Posts Rated Helpful 1 Times
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