03-12-2008, 05:05 PM | #61 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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if that doesn't work...try this(click)
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03-21-2008, 09:57 PM | #62 |
Join Date: Oct 2007
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You allready told me to do this and it didnt work so why would it work now?
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03-21-2008, 10:03 PM | #63 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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did you try the suggestions in the other post?
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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03-21-2008, 11:13 PM | #64 |
D&A Member
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
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Post screenshots and / or text of your hammer setup / game config
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03-21-2008, 11:15 PM | #65 |
Beta Tester
Join Date: Mar 2007
Location: Winnipeg Manitoba
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foamy your problem is on your setup "pay very close attention to where your loading your files from" I recommend doing all the steps over from that tutorial.
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03-22-2008, 12:05 AM | #66 | |
Wizard of Milk
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Quote:
So, to sum it up for you: 0. If you haven't already, setup Hammer to work with FF (don't forget -engine ep1 for SourceSDK's launch options) 1. Make a copy of gameinfo.txt (name it gameinfo.old) 2. Open up gameinfo.txt and where it says 'SteamAppId', replace '215' with '440' 3. Open up Hammer with FF selected, open up a map or start a new one and your golden. 4. After compiling, make sure you exit out of Hammer. Rename gameinfo.txt to gameinfo.new, and then rename gameinfo.old to gameinfo.txt and than you'll be able to launch Fortress. 5. To get back to Hammer, reverse. Rename gameinfo.txt to gameinfo.old and gameinfo.new to gameinfo.txt |
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03-23-2008, 07:20 PM | #67 |
Retired FF Staff
Join Date: Mar 2007
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One question that I don't think has been asked yet. Does hammer work in any mod for hl2 whatever. I couldn't even get hl2 to open for hammer so I got pissed deleted the source sdk folder restarted steam let sdk reinstall, followed the tutorial and bam it worked. And this was all after steam told me the game cache was good. So don't always believe ot when you verify game integrety through steam.
If you have anything saved in sdk thats not in your FF directory I would back it up before I deleted the sdk folder. When all else fails start from scratch.
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07-10-2008, 01:51 AM | #68 |
Join Date: Oct 2007
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Sorry guys but I am annoucing that my mapping for FF is over.
No more maps from me guys, tryed my best to get hammer working but now i dont even play FF anymore. Cya Thanks for all your help |
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07-10-2008, 01:59 AM | #69 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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whoa bro...hold up...why doesnt hammer work?
i can send you my config file for hammer if you want
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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07-12-2008, 11:34 PM | #70 |
Join Date: Oct 2007
Posts Rated Helpful 0 Times
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Yes, i would like it please, tell me where to put also
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07-12-2008, 11:45 PM | #71 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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your game config is in here> C:\Program Files\Steam\steamapps\*****\sourcesdk\bin\ep1\bin
add everything below to the bottom of your gameconfig file, replace the "red" with your steam name. Code:
"Fortress Forever" { "GameDir" "c:\program files\steam\steamapps\SourceMods\FortressForever" "hammer" { "GameData0" "c:\program files\steam\steamapps\SourceMods\FortressForever\fortressforever.fgd" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "c:\program files\steam\steamapps\c:\program files\steam\steamapps\*****\source sdk base\hl2.exe" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "info_ff_teamspawn" "BSP" "c:\program files\steam\steamapps\*****\sourcesdk\bin\ep1\bin\vbsp.exe" "Vis" "c:\program files\steam\steamapps\*****\sourcesdk\bin\ep1\bin\vvis.exe" "Light" "c:\program files\steam\steamapps\*****\sourcesdk\bin\ep1\bin\vrad.exe" "GameExeDir" "c:\program files\steam\steamapps\c:\program files\steam\steamapps\*****\source sdk base" "MapDir" "c:\program files\steam\steamapps\SourceMods\FortressForever\maps" "BSPDir" "c:\program files\steam\steamapps\SourceMods\FortressForever\maps" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } }
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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07-13-2008, 04:08 AM | #72 |
Join Date: Oct 2007
Posts Rated Helpful 0 Times
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Then name the file what?
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07-13-2008, 04:10 AM | #73 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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just add it to the gameconfig file then save, dont change the name of it
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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02-01-2009, 02:08 AM | #74 |
Join Date: Oct 2007
Posts Rated Helpful 0 Times
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Guess who's back!?
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02-04-2009, 05:05 AM | #75 |
Beta Tester
Join Date: Mar 2007
Location: Winnipeg Manitoba
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02-12-2009, 10:28 AM | #76 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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lol Foamy, you never cease to surprise me. Welcome back, how was your holiday?
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01-28-2010, 03:40 AM | #77 |
Join Date: Jan 2010
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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Back got hammer working, because i know more of what i am doing. Was a nub back in the day.
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01-28-2010, 03:44 AM | #78 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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oh shit! What up man?
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01-28-2010, 06:39 AM | #79 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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You sure have Foamy. Hope to see some new stuff for FF soon then.
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01-28-2010, 02:10 PM | #80 |
Join Date: Jan 2010
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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After Learning some c# in school, and knowing how mapping works now. It was very easy to set hammer back up. (Following dirrections)Tbh i gave up, I was young immature. I'll Post what was
It's interesting how much I have grown since I've been on this form. It's been a year. Its funny to look back and say, "Wow WTFH was I thinking back then." heh kind of cool. Can't wait to put the architect, and detail into foamy2. Also, I would also like to thank all of you. For sticking to this map, and being so patient through my noob state. It's been awhile, been so long I forgot my password and email to my recent account. So this is a fresh start. Glad to be back, thanks for all your support. ~foamy |
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