05-29-2007, 09:27 PM | #61 |
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edit
Beat me to it circ. Last edited by own3r; 05-29-2007 at 09:41 PM. |
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05-29-2007, 09:55 PM | #62 |
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Lua (programming language), a lightweight, extensible programming language
and i learned today that C&P means cut copy and paste,, thank god for wikipedia lol |
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05-29-2007, 10:02 PM | #63 | |
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Quote:
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05-29-2007, 10:10 PM | #64 |
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ohh lmao i use the floordrobe everyday when i get home from work... but even better is the discription of butt that was at the bottom of the page
1. Butt 677 up, 92 down 1. Verb - to press up against or to jostle. 2. Noun - the end part of a rifle or shotgun or machinegun that rests against the shoulder or pectoral muscles to increase stability during firing. 3. Noun - the part of a human being that knows wind and earth. The buttocks and anus of a person. 4. Noun - the recipient or target of a joke. Ever since Father O'Malley was caught butting that butt into that young choirboy's butt, he has become the butt of many cruel jokes. ^ want to touch the hiny Last edited by barronofhellion; 05-30-2007 at 02:35 AM. |
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05-31-2007, 11:04 AM | #65 |
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\o !!!
Lookin' good. |
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06-01-2007, 05:29 AM | #66 |
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well progress is coming along on textures, i did a neon bar texture for red and blue , the type of texture you will see to hold the vaccum of space out from a space station ... and with the help of blister... and 2 hrs wondering why it was not working ,, i got a nice light emitting neon.
this is not the actual map but a quick test to show it emitting light |
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06-01-2007, 12:45 PM | #67 |
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Enlightening [/cheap joke]
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06-01-2007, 11:25 PM | #68 |
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It actually looks neon, too.
Now just make it look not-flat and you win.
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06-02-2007, 12:58 AM | #69 |
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circ/ do you mean normal map it ? i can't really use the model of it i made because its going to be tiled like 10000 times, around huge air hatches , i do need to normal map it still tho,
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06-02-2007, 01:02 AM | #70 |
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Yerp.
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06-03-2007, 06:33 PM | #71 |
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well i spent most of saturday making a animated texture for the power core, it took 1.5 hrs to render all 11 frames and all most all of sunday to find out how to get the @#%$% damn thing to animate
ok here are some animated pic's *not* and a nice dark as hell one from when i forgot to turn off rad and vis not that you can tell with fullbright but thats the power cores,, the other shot was way to dark to make anything out so meh the test map with the texture stretched because im lazy - - this ones been brightened so you can atleast see something |
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06-03-2007, 06:38 PM | #72 |
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that middle looks neat.
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06-03-2007, 10:33 PM | #73 |
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ok i wanted to show off the texture animation here goes
also ingame shot of the blue version Last edited by barronofhellion; 06-03-2007 at 10:53 PM. |
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06-03-2007, 11:15 PM | #74 |
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Those are cool.
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06-03-2007, 11:32 PM | #75 |
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yes, they do, but something about me wants to say "Make them look less TF2."
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06-03-2007, 11:51 PM | #76 | |
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no really though these are early shots of the texture, i was really just OVER excited i actually got the damn thing to work... the finished product will have more details done |
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06-04-2007, 12:04 AM | #77 |
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nah, im not saying its bad. im saying its good, but it just seems too clean as all, good work nonetheless.
edit : as a matter of fact, make a whole set to go with that, with a few adjustments and you got a schtop texture set right there. |
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06-04-2007, 12:05 AM | #78 |
Spirit Studios
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wow, i like it
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06-07-2007, 04:56 AM | #79 |
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well i have learned why valve called worldcraft, hammer , its not because it builds things but more that its how you feel after using it... hammered
but really fokes ive been kicking out some basic textures, the power cores that power the huge wind tunnels are almost done, i need a few more textures and it should be good... here is a hammered shot of the cores and a test compile of how they might look ingame the only texture i need is the top part of these and also the power transfer box, and well thats all i have now...5999 more to go |
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06-07-2007, 10:26 AM | #80 |
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lookin cool. have fun makin those textures D:
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