02-29-2008, 03:39 AM | #61 | |
Time Lord, Doctor
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Anywho, it is after-all GambiT's remake so he has final decision. Last edited by ensiform; 02-29-2008 at 03:46 AM. |
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02-29-2008, 05:49 AM | #62 |
Holy shit, thats kerrigan!
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no, im saying dont add things that arent rock2 like security shutdown in front of the key, sutff like that. im all for new routes!
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02-29-2008, 06:15 AM | #63 | |
Time Lord, Doctor
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02-29-2008, 09:49 AM | #64 | |
[AE] 0112 Ihmhi *SJB
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Anyway, I have a sliding door in the ceiling of a small brick building. It is snowing outside. When the door opens, the snow (obviously) does not fall through the doorway because the brush stops short. If the brush goes through the door, then the snow falls through the closed door. Now, how are you going to handle the rain and the yard tunnel? If it rains through the floor, not realistic. If it doesn't rain after the yard has been blown open, also not realistic. There has to be a way to move a precip brush down and up with triggers or entities or some other mapper lingo bullshit. I tried getting it to work but it was epic fail. Any ideas?
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02-29-2008, 12:00 PM | #65 |
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make it a sewer grate. rain goes through sewer grates.
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02-29-2008, 03:20 PM | #66 | |
Annoying people since 1986
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02-29-2008, 03:48 PM | #67 |
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Are you able to tie a trigger to the piece of snow brush so that on open it disappears? I'm just thinking out load, but that seems like it should work...
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02-29-2008, 04:20 PM | #68 | ||||||
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remember though, this is going to be a popular map, no doubt, and FF is going to be around a LOOOONG time, i can build it how i think it should be and release as beta, theres nothing that says i cant scrap what i done and try something else. Quote:
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just wanted to point that out, and it may not be 8 units, maybe smaller i dunno. as far as your question, if i do it like shadow said, then i can have the rain go all the way to the bottom of the tunnel, just hidden by the rocks/boulders until it's blown. its that simple. Quote:
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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03-01-2008, 12:32 AM | #69 |
Holy shit, thats kerrigan!
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well, will there be laz0rz for the spawns, or are you gonna cover em up with doors (i support second option, just laz0rz are so annoying because laz0rz dont stop bullets!)
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03-01-2008, 12:55 AM | #70 |
Time Lord, Doctor
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trigger_ff_clip that blocks all projectiles and bullets ftw. (not just enemies) There was a debate on this and TBH it should block all regardless of the team set for players. This way players cannot sit behind and lay the pipe traps but actually have to be outside, tho they could still hide and wait for detpipe.
Please make sure the yard has some signs or icons that say which one is which. Can be confusing sometimes (especially in heat of battle). Last edited by ensiform; 03-01-2008 at 02:38 AM. |
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03-01-2008, 03:49 AM | #71 |
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my apologies, i jumped the gun, there will be lasers where the spawns are, but thats it..
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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03-01-2008, 04:03 AM | #72 |
Holy shit, thats kerrigan!
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ah okay. sweetness
now. GET BACK TO MAPPIN'!! |
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03-01-2008, 01:15 PM | #73 | |
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03-01-2008, 03:14 PM | #74 |
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probably wont be able to build sg's in the spawn.
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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03-01-2008, 07:14 PM | #75 |
Its over nine thousands!!!
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You should place something in the middle of the map.
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03-01-2008, 09:06 PM | #76 |
The last true Emperor
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I like the yard as-is. Makes it easy for the attackers to conc over to the wings.
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03-01-2008, 09:14 PM | #77 |
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03-05-2008, 01:41 PM | #78 | |
Annoying people since 1986
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03-07-2008, 06:09 PM | #79 |
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how far is it? :P
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03-07-2008, 07:10 PM | #80 | |
Its over nine thousands!!!
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