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Old 10-07-2007, 06:24 PM   #61
EvilIguana966
 
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I made a nearly perfect rocket jump script, except that I can't find a way to move your view, so you have to aim at the ground yourself then press the button.

Code:
alias "W2"	"wait; wait"	// 0.02 Secs
alias rjump "+jump; +attack; W2; -attack; -jump"
alias +rj "wait; rjump; wait; +duck"
alias -rj "-duck"
bind ALT +rj
Look down, press it, and you perform a perfect rocket or IC jump. If anyone finds a way to script angling your view down or back up it could be made even better.
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Old 10-08-2007, 02:03 AM   #62
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Working on it.
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Old 10-12-2007, 07:57 PM   #63
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BUMP -> This post needs to live!
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Old 10-12-2007, 07:59 PM   #64
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Code:
alias +spyattack "+attack"
alias -spyattack "-attack; last_disguise"
alias spyslot1 "slot1; bind mouse1 +attack"
alias spyslot2 "slot2; bind mouse1 +spyattack"
alias spyslot3 "slot3; bind mouse1 +spyattack"
alias spyslot4 "slot4; bind mouse1 +spyattack"
bind 1 spyslot1
bind 2 spyslot2
bind 3 spyslot3
bind 4 spyslot4
last_disguise is an alias defined like in the original spy disguise scripts. This scripts starts disguising you every time you stop attacking with anything else than your knife (which sometimes gives you instant disguise).
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Old 10-13-2007, 12:52 AM   #65
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wondering why wouldnt you want to disguise after using knife? then just leave the slots alone and just keep the mouse1 "+spyattack"
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Old 10-14-2007, 02:17 AM   #66
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Quote:
Originally Posted by PorkChopVII
wondering why wouldnt you want to disguise after using knife? then just leave the slots alone and just keep the mouse1 "+spyattack"
When you hit with your knife, you should always aim for a backstab. If it succeeds, you automatically gain a disguise (at least after the bug is fixed). If you now automatically start disguising as a new class, the disguise might change when someone sees you and you could get caught. If the backstab doesn't succeed, you most likely die or start firing with your shotgun, and will start disguising after you stop firing.

Last edited by A1win; 10-14-2007 at 02:22 AM.
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Old 10-15-2007, 03:39 AM   #67
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Quote:
Originally Posted by A1win
When you hit with your knife, you should always aim for a backstab. If it succeeds, you automatically gain a disguise (at least after the bug is fixed). If you now automatically start disguising as a new class, the disguise might change when someone sees you and you could get caught. If the backstab doesn't succeed, you most likely die or start firing with your shotgun, and will start disguising after you stop firing.
Don't mess up with the slots. It's useless just

bind mouse1 "+spyattack"

and you are done. In the other classes.cfg put

bind mouse1 "+attack".

Easier, shorter.
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Old 10-15-2007, 10:42 AM   #68
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Quote:
Originally Posted by DarK_TaO
Don't mess up with the slots. It's useless just

bind mouse1 "+spyattack"

and you are done. In the other classes.cfg put

bind mouse1 "+attack".

Easier, shorter.
And unreliable as I just told. I don't wanna get killed because I backstab a sniper and then automatically change into an engineer while running in the middle of the enemy base.

But that's just me.
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Old 10-15-2007, 04:20 PM   #69
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Quote:
Originally Posted by A1win
And unreliable as I just told. I don't wanna get killed because I backstab a sniper and then automatically change into an engineer while running in the middle of the enemy base.

But that's just me.
I agree, and like the script nice job
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Old 10-16-2007, 01:41 AM   #70
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Quote:
Originally Posted by A1win
And unreliable as I just told. I don't wanna get killed because I backstab a sniper and then automatically change into an engineer while running in the middle of the enemy base.

But that's just me.
But, with that script, if you have disguised previousely, you will first select your last disguise, instead of automaticaly become an engineer. Or at least, I think that happens.
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Old 10-18-2007, 09:09 PM   #71
Dr.Uudge
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Hey is there a script to toggle mics? For instance, if i press 7, mic comm comes on as a toggle, then if i press 7 again, it toggles off.
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Old 10-19-2007, 03:00 AM   #72
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Code:
//Mic ON/OFF toggle
alias voiceon "+voicerecord;alias voicetoggle voiceoff"
alias voiceoff "-voicerecord;alias voicetoggle voiceon"
voiceoff
bind "K" "voicetoggle"
Change "K" to "KP_HOME" or "7"
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Old 10-19-2007, 04:02 AM   #73
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Quote:
Originally Posted by Paft
Code:
//Mic ON/OFF toggle
alias voiceon "+voicerecord;alias voicetoggle voiceoff"
alias voiceoff "-voicerecord;alias voicetoggle voiceon"
voiceoff
bind "K" "voicetoggle"
Change "K" to "KP_HOME" or "7"
Yes, now i don't have to hold down 7 while trying to circle strafe! Thanks Paft!.
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Old 10-19-2007, 05:49 PM   #74
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Quote:
Originally Posted by Paft
Code:
//Mic ON/OFF toggle
alias voiceon "+voicerecord;alias voicetoggle voiceoff"
alias voiceoff "-voicerecord;alias voicetoggle voiceon"
voiceoff
bind "K" "voicetoggle"
Change "K" to "KP_HOME" or "7"
I might be wrong here, but don't you need to alias voicetoggle to voiceon to start?

Code:
alias voiceon "+voicerecord; wait; alias voicetoggle voiceoff"
alias voiceoff "-voicerecord; wait; alias voicetoggle voiceon"
alias voicetoggle "voiceon"
bind "K" "voicetoggle"
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Old 10-19-2007, 06:47 PM   #75
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Not like it makes any difference though. ; )
Code:
//Mic ON/OFF toggle
alias voice "voiceon"
alias voiceon "+voicerecord; alias voice voiceoff"
alias voiceoff "-voicerecord; alias voice voiceon"
bind "7" "voice"
This chat & posting will just confuse people now.

Last edited by Paft; 10-19-2007 at 08:24 PM.
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Old 10-19-2007, 08:52 PM   #76
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lmao, i was really just asking if it did make a diference...i thought you had to alias it. Is that not true?
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Old 10-19-2007, 08:57 PM   #77
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Actually, I read your post wrong Hehe. Not playing much attention, getting confused :].
Anyway.. both ways work.
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Old 10-19-2007, 09:07 PM   #78
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oh ok...cool

I totally agree that this is going to confuse people, but can anyone explain why both work or how?
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Old 10-19-2007, 11:42 PM   #79
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[edit: oops sorry. i think see why, now; i think may be the voicetoggle being aliased to voiceon gets auto processed before last line?]
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Old 10-20-2007, 11:23 AM   #80
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Quote:
Originally Posted by DarK_TaO
But, with that script, if you have disguised previousely, you will first select your last disguise, instead of automaticaly become an engineer. Or at least, I think that happens.
You need to select it manually after stealing the disguise. Of course you can edit it for your personal preference.
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