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View Poll Results: What theme would look best to you? | |||
Snowy, slightly foggy(FF_Dropdown style) | 25 | 40.32% | |
Night but nicely light(CZ2 style) | 21 | 33.87% | |
Day (SD2 style) | 16 | 25.81% | |
Voters: 62. You may not vote on this poll |
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11-21-2007, 03:14 AM | #61 |
Who the fuck is this guy?
D&A Member
Beta Tester Join Date: Mar 2007
Class/Position: O Preferred Gametype: AvD Affiliations: [AE] Asseaters Posts Rated Helpful 2 Times
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ff_foglands
CTF map where you can only see 10 feet in front of you. Sentry guns are a bitch, but spies will be used constantly |
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11-21-2007, 03:29 AM | #62 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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spies stick alot ALOT better in fog. the fog is not as bad now.
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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11-21-2007, 03:46 AM | #63 |
Join Date: Jul 2007
Location: Upstate New York
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love the map layout. only things i would do are:
make the "eles" push a bit faster as for the columns on the sides..i think they just need the same lines that run throughout the map underneath the platforms..also the map is supposed to be sorta dark..i think that it could benefit from more/stronger shadows, say underneath the ledges and platforms..i think that would help the side columns as well. buti had great fun playing the map..i like the subtle changes and think that it is farely well balanced..but thats just my humble opinion. |
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11-21-2007, 03:52 AM | #64 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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i agree the push speeds need to be tweaked.(how much more of a push would you suggest?, some ppl are happy with it as is, some ppl aren't, i need to find a medium)
the columns and shadows, i actually thought about having the lights at the top shining down casting shadows of the ledge the lights are in now(that you can jump on) and i was thing about flowing the texture onto the floor b/w the columns but not sure that would look to good. the lighting needs work, it doesn't feel cold enough to me. thanks for your input.
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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11-21-2007, 04:01 AM | #65 |
Join Date: Jul 2007
Location: Upstate New York
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yeah i went back and messed with lifts and maybe just make the push more width (if thats possible) because if you jump right in the center it does a decent job but if your a hair off, its very slow and sloppy, which might be a good thing because enemy O can now use them. i think putting lights behind the columns is a good idea, that way the shadow can kinda hide the details on the front of them. i think more contrast between dark and light areas will help with the coldness feeling, but as you stated lighting needs work. example would be the ledges in the middle area, if the lighting above caused a hard shadow below them, on the wall, in areas like that it would reinforce the white snow on the ground and the light concrete texture of the bases...or maybe im crazy lol
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11-21-2007, 03:44 PM | #66 |
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Retired FF Staff Join Date: Mar 2007
Location: Server: 206.217.134.170:27016
Posts Rated Helpful 2 Times
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We loaded this a few days ago, I played it for the first time last night. Excellent map, everyone on the server thought it was a blast. VERY well done Gambit.
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"Player Quality, not Quantity, is what we strive for." - The LLama Wrangler "A clan is defined by the nature of it's enemies. - The Llama Wrangler |
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11-21-2007, 03:48 PM | #67 |
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Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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thank you Scuzzy, i appreciate that. Did y'all wait until i left or what? lol
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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11-22-2007, 01:31 AM | #68 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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MAX_MAP_DISPINFO!!!!!!!!!!!!!!!!!!
max displacements, son of'ah bitch, gotta start over
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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11-22-2007, 11:16 PM | #69 |
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Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
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Lolcurveoverdose :P
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11-23-2007, 12:27 AM | #70 |
SHUT UP AND SWALLOW
Join Date: Sep 2007
Location: Argentina
Posts Rated Helpful 0 Times
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Nice map man, i liked the foggy thing, altough i think it looks pretty empty if there are no props or mountais "behind" the map u know, good job!
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11-23-2007, 12:52 AM | #71 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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thanks, i have mountains in it now, been working on it all day, i should have enough of what i wanted to do done so i should be able to compile tonight.
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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11-23-2007, 05:52 PM | #72 |
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Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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new beta is out, link in first post.
i was in a hurry to get it together as i'm about to leave, please let me know if i screwed something up. and as always feedback is needed and welcomed.
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11-23-2007, 05:56 PM | #73 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Fucker More work for me. I'll get it put up right now.
^meant with a smile^ EDIT: I got the map put up on the server. But I seem to be missing the mountain textures. I checked and double checked the server and fast files and all the files in the zip are there.
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I Love GenghisTron . I miss you sooooo Much. LOL. Last edited by [AE] 82694; 11-23-2007 at 07:40 PM. |
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11-23-2007, 08:28 PM | #74 |
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Join Date: Mar 2007
Location: Baton Rouge
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fixed, first post
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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11-25-2007, 10:01 PM | #75 |
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first post!!
im done with this map, time to move on, hope you enjoy!
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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11-25-2007, 10:15 PM | #76 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
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11-25-2007, 10:26 PM | #77 |
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Join Date: Mar 2007
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sorry squeek forgot, i put a few in the first post.
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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11-25-2007, 10:52 PM | #78 | |
Fortress Forever Staff
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11-25-2007, 11:14 PM | #79 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
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will re post link later, compiling now. we found a gap in the player clip that alowd you to get in the skybox
sorry..
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11-26-2007, 12:30 AM | #80 |
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just checked it out and this looks perfect! good job man...I will update my mappack post later today with this!
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