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Old 03-27-2007, 12:46 PM   #61
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Quote:
Originally Posted by tu!
i have a feeling this guy is new to tfc. you really should learn to use strafe keys/bhop/conc jump/rocket jumps then you will rarely get hit by snipers.
That is poop; any decent sniper can hit a player during bhop, conc, rjump or pipe jump. If you have a little bit of intelligence as a player however, or experience, you can "guess" when and at which position the sniper will shoot at you. You can continue the story yourself :P

Basically: just being able to bhop isn't enough to avoid being sniped.

Own3r, your suggestions are severely limiting. I, and certainly a lot of other game players, hate that in a game (this is why I hate most fps game apart from Quake and Half Life (a few other games belong in that list, but...)).
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Old 03-27-2007, 02:35 PM   #62
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This idea serves to get some very rough balance into pub play it could be entirely optional and probably achievable with LUA scripting. Provided the ratios are found to work roughly it doesn't matter if some defence go on offence. Its not restrictive of player freedom particularly just trying to get the proportions of certain class groups. Most defencive classes don't go on offence and even when they do they would be lucky to get past the snipers or soldier defence inside the base so it doesnt make much odds.

In terms of confusing new players:
how about

FF_mapname

map description... CTF A/D etc...

Attack [description]

Defend [description]

thats quite explicit on both a CTF and A/D map.
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Old 03-27-2007, 02:42 PM   #63
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The only thing that dulls the game for me is Hw's lobbing large quantities of grenades and grenades in general. Apart from that the game is relatively balanced. FF is better in that department anyway.
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Old 03-27-2007, 08:26 PM   #64
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People (like me) would really hate being told what to do when they join a pub. I myself change tactics constantly, sometimes 2 or 3 times before I even die. Besides, would the engi building SGs in the enemy base be O or D? The idea isn't very practical. TFC pubs playing CTF maps aren't really about capturing the flag. Everyone is running around having fun. That's simply the nature of the game. If you don't like that you should go play in a clan.

If you DO want some teamplay in a pub, though, all you need to do is make a friend. 2 coordinated players can wreak havoc on pretty much any pub otherwise full of individuals.

And paft, I know it may seem difficult now, but once you've been playing TFC for a while you'll get used to grenades. Experienced players know how to deal with their enemies grenades (usually by trying to controll the distance between themselves and their enemy) and know how to properly prime and aim grenades. It'll come to you eventually.
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Old 03-27-2007, 09:31 PM   #65
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Ha-HA STFU! ; ) I have been playing for several years and it's the only game I play. There isn't an art in mastering nukes anyway, just lob and KABOOM! Wipe out.

It is difficult if you only have half a brain because you haven't the sense to walk out of the way when a gren is predicted to be headed your way.

I'll have watch what I discuss in future if that's the impression I gave you.

Last edited by Paft; 03-27-2007 at 09:42 PM.
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Old 03-27-2007, 09:35 PM   #66
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I often like to build my sentry within the cluster areas where other sentries tend to be (as they protect each other if placed correctly), ask another engy to watch it for me (repairs) and then go with an O squad and help take out pretty much anything on the enemy D (including enemy sentries and HWs).

EMP = best grenade ever, and it can help out an O group insanely well.
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Old 03-27-2007, 10:14 PM   #67
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Quote:
Originally Posted by PsYcNeT
EMP = best grenade ever, and it can help out an O group insanely well.
Is it balanced though?
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Old 03-27-2007, 10:23 PM   #68
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Yes, but it's the amount that carrier has that isn't. That was what I was saying. I have no issues with any other aspect of the game, tis all good.
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Old 03-27-2007, 10:35 PM   #69
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Quote:
Originally Posted by Fail
Alright man, I'm so fucking sick of people talking about 'skill' in FPS games. It's all skillful, if there was a completely unskillful class that everybody can own with then guess what? Everybody would use it. Not only that but what you claim to be skill-less is very daft including a rapid fire weapon, projectile weapon, and hitscan weapon.
Damn right.
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Old 03-27-2007, 11:35 PM   #70
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Quote:
Originally Posted by Norris
no sniper? he's the best offence class!
Wrong, HW-Guy is obviously the best class to attack with, or engineer - and build an SG right outside thier spawn.
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Old 03-28-2007, 11:52 AM   #71
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I think they should introduce a menu option so that whenever I left mouseclick a menu pops up saying "Do you really want to fire your weapon at this person? They might be an attacker and so are you!". Responses would be Yes/No/Maybe/Depends/?/Wibble. If you don't select an option within 357ms, you're kanned from the server and Steam automatically uninstalls.
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Old 03-28-2007, 10:06 PM   #72
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Quote:
Originally Posted by Paft
I'll have watch what I discuss in future if that's the impression I gave you.
Paft you know very well that the only impression you've ever given me is that of a noob.

I am a master of grenades. I have perfect aim and timing. I listen for the sound of my opponent priming their grenade and know exactly where to be and when to minimise the damage they do to me and maximise the damage I do to them.

It's not that hard but it is a skill. TFC is a game of fighting, it's not like chess. If a pawn knows what he's doing he can increase his odds of beating a queen.
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Old 03-28-2007, 10:38 PM   #73
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That's the impression you're giving me too especially after that post.
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Old 03-29-2007, 03:04 AM   #74
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when I play on a pub, I generally go spy, and then stab everyone I can, creating havok in both O and D


because stabbing people is fun
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Old 03-29-2007, 10:32 AM   #75
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And so is shooting you in the head :P
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Old 03-29-2007, 11:08 AM   #76
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Quote:
Originally Posted by Fjorn
when I play on a pub, I generally go spy, and then stab everyone I can, creating havok in both O and D


because stabbing people is fun
Only on friendly fire enabled servers, servers with friendly fire off are an incredibly lame place to be a spy. Once you start killing a few people as a spy everyone just takes shots at you to see if you take damage.
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Old 03-29-2007, 11:53 AM   #77
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Quote:
Originally Posted by Nezumi
It's not that hard but it is a skill. TFC is a game of fighting, it's not like chess. If a pawn knows what he's doing he can increase his odds of beating a queen.
You say TFC isn't like chess then use a chess analogy for fighting in TFC. Brilliant.
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Old 03-29-2007, 03:00 PM   #78
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It is kinda like chess... "Oh shit if I move there/stay here your grenade is going to be able to get me - best move out of range asap."
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Old 03-29-2007, 07:02 PM   #79
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Quote:
Originally Posted by Gunslinger
You say TFC isn't like chess then use a chess analogy for fighting in TFC. Brilliant.
Brilliant, he described how it wasn't like chess.
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Old 03-30-2007, 12:01 AM   #80
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Quote:
Originally Posted by Agret
Only on friendly fire enabled servers, servers with friendly fire off are an incredibly lame place to be a spy. Once you start killing a few people as a spy everyone just takes shots at you to see if you take damage.
Sad but true


But I heard something about everyone doing the blood decals if shot, FF on or off

But with my memory, who knows how accurate that is :/
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