12-01-2006, 11:01 AM | #61 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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on a similar note, push is a good laugh to play (even though i suck balls at it and whine loads about spies :P) so i hope to see that played loads on release!
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12-01-2006, 11:09 AM | #62 | |
Join Date: Mar 2006
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Quote:
How about napalm jumps? ETF's Napalm jumps were really useful. You couldn't jump that high (up the grate or to the battlement in 2fort) but the damage was really low as well... Last edited by o_rannibunny; 12-01-2006 at 11:20 AM. |
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12-01-2006, 11:26 AM | #63 |
Join Date: Dec 2004
Location: Manchester, Uk
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CZ2 was fucking awesome, the clan matches that came down to the very last second to decide it were classic.
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12-01-2006, 11:38 AM | #64 | |
A Very Sound Guy!
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Join Date: May 2005
Location: UK
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Quote:
Last edited by mervaka; 12-01-2006 at 11:47 AM. |
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12-01-2006, 11:48 AM | #65 |
Join Date: Dec 2004
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I'm glad you had fun Smack, but your feedback was a bit pants.
"It's nearly finished!" sums it up really and amounts to all you said, other than the HWG has a dodgy head. Thread didn't deliver. |
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12-01-2006, 11:55 AM | #66 |
Join Date: Apr 2006
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i'd like to ask you how much does it feel like tfc?
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12-01-2006, 12:03 PM | #67 |
Join Date: Jan 2005
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I honestly dont care that i didnt get accepted for the beta team,
I got to play fortress forever, If i would be arsed i could host my own server in 1 or 2 weeks depening on how much time i spend on it. Scale, your friendly neighborhood security expert. |
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12-01-2006, 12:08 PM | #68 |
Join Date: Dec 2005
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I would've thought the idea of having beta testers was to have a mixed bunch, some experienced good tf players, some with a little and some with none. Remember the aim for FF is for expereienced clan players, avd players, public players and to encapulate new players, I'd assume the beta tester selection would encorporate that!
Thanks for the post smack, is interesting to read a non-dev pov! Oh and btw, if a pre 2007 release is on the cards, you have 31 days! The clock is ticking... |
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12-01-2006, 12:11 PM | #69 | |
Join Date: Mar 2006
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Quote:
It has the most fluid movement i've experienced, which i think is gonna be a huge pulling factor for alot of people that play fps. |
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12-01-2006, 12:15 PM | #70 |
Join Date: Feb 2005
Location: Nottingham
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I was a bit dissapointed that the tester seem to hint that learning BH was a must for the game, my old fingers just can not cope ;(
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12-01-2006, 12:18 PM | #71 |
Join Date: Dec 2004
Location: Manchester, Uk
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With all the silly words that get banded about FPS's trimping is the one i've never heard explained properly, enlighten me.
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12-01-2006, 12:20 PM | #72 |
Join Date: Mar 2006
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Basically you press jump just before you hit a ramp which will send you much higher into the air than a normal jump would, allowing you to get to places you otherwise couldn't.
For example you can build up a little speed as scout, hit the ramp on the monkey_l cp and "trimp" up onto the bag above T junc. |
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12-01-2006, 12:30 PM | #73 | |
A Very Sound Guy!
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Quote:
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12-01-2006, 01:15 PM | #74 |
Join Date: Dec 2005
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Trimping is awesome
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12-01-2006, 01:58 PM | #75 |
Join Date: Apr 2005
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What classes do the beta testers play the most? Is it still medic/soldier/HW/engineer/scout?
Is sniper ever used / usable now? pyro's / spies on offense? |
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12-01-2006, 02:03 PM | #76 | |
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Location: Naaarich
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Quote:
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12-01-2006, 02:03 PM | #77 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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well at the moment i think we're testing specific things, so its hard to say. pyro is such a blast at the moment though!
i'd say spy at the moment. |
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12-01-2006, 02:03 PM | #78 |
Join Date: Mar 2006
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I think spy is gonna get used a hell of alot more in clan games, at least i hope it does, it's so much fun to play now.
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12-01-2006, 02:14 PM | #79 |
Join Date: Feb 2005
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Is bunnyhopping and air movement changed so it's more like the Quake engine, or is it more like Source? Source feels a lot worse to me, it's like you're sliding around and the bunnyhopping is too uncontrollable
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12-01-2006, 02:33 PM | #80 |
A Very Sound Guy!
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Location: UK
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as smooth as a baby's bottom, and as tight as a duck's ass!
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