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Old 08-07-2012, 11:14 PM   #61
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Squeek, could you turn the flamethrowerr into a jetpack? Exact same coding except pushback is reversed (i.e. pushes you forward instead of back) and no flame damage.

Eh? Eh? Eh?
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Old 08-08-2012, 09:32 PM   #62
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Quote:
Originally Posted by XPelargos View Post
Squeek, could you turn the flamethrowerr into a jetpack? Exact same coding except pushback is reversed (i.e. pushes you forward instead of back) and no flame damage.

Eh? Eh? Eh?
Yes, that's been something we've wanted to try in the beta for a long, long time (make +attack2 shoot your flamethrower backwards, essentially)... but it has somehow still not yet been coded.
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Old 08-09-2012, 07:56 PM   #63
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This thread is now about encouraging squeek-"stuff do-er"-503 to make the pyro into the next offensive-movement-based-class.

You can do it! You can do it! You can do it!
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Old 08-12-2012, 06:32 AM   #64
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delete scouts from game, solved
lol'd
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Old 08-17-2012, 04:42 AM   #65
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Quote:
Originally Posted by squeek. View Post
Yes, that's been something we've wanted to try in the beta for a long, long time (make +attack2 shoot your flamethrower backwards, essentially)... but it has somehow still not yet been coded.
my lame running joke of like 3+ years is 'wish this game had jetpacks' ...
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Old 08-19-2012, 09:39 PM   #66
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Quote:
Originally Posted by Dexter View Post
my lame running joke of like 3+ years is 'wish this game had jetpacks' ...
Would be amusing.
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Old 08-29-2012, 01:07 AM   #67
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Pyro is underpowered and scouts die in 1 second from any class not just pyro.
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Old 09-28-2012, 06:52 AM   #68
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Pyro is underpowered and scouts die in 1 second from any class not just pyro.
If it's underpowered, how would you balance it?
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Old 10-26-2012, 07:10 PM   #69
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Bringing this post back up to discuss the Pyro's secondary grenade.

I rarely have issues getting past a napalm grenade. Maybe it should be improved. Maybe it should be replaced, but currently, all it really helps the pyro accomplish is to get to that rare level 3 burn.

But what if instead of a napalm grenade, there was a grenade that releases a cloud of gas into the vicinity the nade was tossed, then after a few seconds and the cloud of gas has grown in size, the grenade ignites the gas, engulfing everything within the cloud in flames. Or it could be tripped early by certain ammunition being fired into the grenade. This could give the pyro an ability to set off his own grenade early (even though that would likely mean a smaller cloud of gas ultimately ending up with less damage to enemies).
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