![]() |
#61 |
Join Date: Sep 2007
Posts Rated Helpful 5 Times
|
I like to heal people.
^_^ Would be much more helpful if the medpack could upgrade armor too. Was hoping it would be in this patch :/ |
![]() |
![]() |
![]() |
#62 |
Bearskinner
Join Date: Jul 2008
Location: Seattle
Gametype: Double Mode Posts Rated Helpful 0 Times
|
What exactly do you mean by upgrade? That's definitely not a word for repairing armor or getting lost armor back... so, do you mean that medics could 'harden' people's armor and make it resist extra damage? Or are you just talking about pimping the armor out with gold trim and spinners and stuff? Like, the number on your HUD could have a gold grill and big golden 'A' on a chain hanging around it. That would be awesome. That's a great idea, be_!
|
![]() |
![]() |
![]() |
#63 |
Join Date: Sep 2007
Posts Rated Helpful 5 Times
|
Well obviously the pimp one.
|
![]() |
![]() |
![]() |
#64 |
D&A Member
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
|
Iggy: I misread your post, I thought you were saying they only last a few seconds, which is a few seconds longer than it should be (implying that you thought they should disappear as soon as they hit the ground). My mistake. I think the packs lasting longer wouldn't hurt, but there needs to be something else to make the medic more effective at healing.
|
![]() |
![]() |
![]() |
#65 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
|
No way.... they should last a good 10 seconds, I think.
As for the better healing.... all melee weapons need help(for the same reasons).... Fixing that should take care of that.
__________________
Quote:
Friend me on Facebook Follow me on Twitter |
|
![]() |
![]() |
![]() |
#66 | |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
|
Quote:
Every class needs a specific fortress point giving thing. The medic has his heals, as an example. IT'S SO UNFAIR THAT THE MEDIC CAN GET SO MANY MORE FORTRESS POINTS RAAAAH! Really though, that'd be sweet.
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
|
![]() |
![]() |
![]() |
#67 |
Useless
Retired FF Staff
|
Fortress Points need a MAJOR overhaul after we go Orange Box.
__________________
Look at all those dead links. |
![]() |
![]() |
![]() |
#68 |
Join Date: Oct 2008
Gametype: Capture the Flag Posts Rated Helpful 0 Times
|
Anyone give me a site with some information on the classes? Or you can tell me yourselves if you want.. Any classes underpowered? Overpowered? Any play differently than before? I loved scout/medic/demo before how do they compare to tfc?
|
![]() |
![]() |
![]() |
#69 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
Not sure how updated this is, but it provides a solid guide to the changes from TFC -> FF: TFC Player's Guide To FF
__________________
#FF.Pickup ยค Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
|
![]() |
![]() |
![]() |
#70 |
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper Gametype: AvD Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
|
Pyro is easier to use (flamer, for instance) and stronger. However, you don't get sprite flames to mess your screen up (if you got fire blocking the view, Pyro would be OP O_o)
|
![]() |
![]() |
![]() |
#71 | |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
|
Quote:
If the pyros damage was same same as it was in 2.0 then he'd be incredibly UP at the moment.
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
|
![]() |
![]() |
![]() |
#72 |
Join Date: Sep 2008
Location: Georgia
Class/Position: Spy, Medic Offense Gametype: Capture the Flag Posts Rated Helpful 0 Times
|
Good Medics
I've noticed that I was the only medic that new what he was supposed to be doing: Saving his team's ass.
I've seen some medics stare at me for like 10 seconds while I'm burning, and just run off to get killed by a HWGuy. Only one medic I came across thought: "Hey, this guy's been calling for me for like three minutes and he has a weird green glow on him. I wonder what will happen if I finally tried to heal him." I want to see more people knowing what the hell a medic is supposed to do. So the next time you play, play as a medic and help us. We need your support. Please? ![]() |
![]() |
![]() |
![]() |
#73 | |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
|
Quote:
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
|
![]() |
![]() |
![]() |
#74 |
Join Date: Aug 2008
Gametype: Capture the Flag Posts Rated Helpful 0 Times
|
Pyro is WAY over-powered!
I've been playing for about a week and this is my biggest complaint. They also cause way too much lag. I know you guys wanted to pyro active, but damn he needs to be balanced a little more, more importantly, cut down on the amount of lag he causes. I noticed the SGs don't move as fast either, interesting to me. Dunno if people feel it needs tweaking. These are the first of many impressions the game has left on me for the first week after many years of TFC. Sorry if they've been expressed\discussed many a time before. I'm really enjoying FF, just wish more people would play. |
![]() |
![]() |
![]() |
#75 | |
Join Date: Mar 2008
Posts Rated Helpful 0 Times
|
Quote:
|
|
![]() |
![]() |
![]() |
#76 | |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
|
Quote:
But, as I've said like... a billion times, the pyro is overpowered for the wrong reasons. His mechanics don't fully work like they should and his movement skills, the ones that made him fast in previous versions, don't work due to new mechanics introduced in 2.1. He does more damage than he should while using the wrong weapons while being incredibly unforgiving. The ONLY reason why a soldier is still preferred is because of the explosion radius and stopping power of the rocket launcher. It's just that much better than the IC... otherwise the pyro is above and beyond what a soldier is capable of. It's a bad situation.
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
|
![]() |
![]() |
![]() |
#77 | |
D&A Member
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
|
I prefer the increased damage from the pyro, but I think he's a tad more durable than he should be now.
Quote:
On the other side, people use him as a "heavy scout", namely a class used for flag-capping that has similar speeds/abilities as the scout, but a heavier arsenal for defending himself. This crowd generally isn't healing anybody in the first place, and are overall satisfied with the medic's role right now. Last edited by chilledsanity; 10-08-2008 at 07:32 AM. |
|
![]() |
![]() |
![]() |
#78 | |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
Quote:
I'd like to point out that in TFC, the game most often used as a reference for what each class should play like, the IC was really the pyros primary weapon. But since nobody but me ever played the TFC pyro they never realized that there were effective uses. The arc on the IC effectively kills the TFC style of play for the pyro, so it's only fair that the weapon do noticeable damage. Again it's not like pyros are owning up the place without anyone to stop them. Soldiers can kill pyros the same way that they always have, with the only difference being it's not a free kill anymore and they may take serious damage in the process if they aren't careful. Oh, and if they aren't as good as the pyro is they can die, a strange new concept to be sure but a welcome one in my opinion. The same can basically be said of HW. And although emps seem to have been nerfed a bit this patch, pyro's are still stunningly vulnerable to them, dying in one close hit at full health and taking at most a few SShotgun blasts to finish off if the emp lands anywhere within damage range. As for sentryguns, pyros are less helpless but still among the poorer sentry killers in the game. Most of the improvement this patch is just a general improvement based on the overall sentry nerf that affects all classes. When I play engy, I still view pyros as a free kill so long as I have an emp gren remaining. |
|
![]() |
![]() |
![]() |
#79 |
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper Gametype: AvD Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
|
Even though it's still doable to an extent, I miss killing the SG/Engy duo spamming napalms in their general area... Or hitting the SG from under with the paper flame sitting weapon, which it seems I can't do in FF anymore D=
|
![]() |
![]() |
![]() |
#80 |
mimic Altar`aG
Join Date: Oct 2008
Location: Rapid City, SD
Class/Position: Sollymer D Gametype: Amature CTF 5v5 Affiliations: mimic Posts Rated Helpful 0 Times
|
If TFC/FF's medic was meant to sit around heal people, then the FF developers are raking in the cash with the real FF they called Team Fortress 2 (tricky sons of bitches
![]()
__________________
[Alligator] Today we had the chance of playing the team that plays FF 24/7.
Alligator - Playing time:94.6 hrs past 2 weeks #mimic we play FF 24/7 |
![]() |
![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|