07-31-2006, 08:41 PM | #61 |
Join Date: Dec 2005
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i mean the teleport exit is going to be fsuspended quite high up in the air with a cushioned landing, like into a pond or something. so instead of defenders keeping back attackers who charge out of a gate, the attackers will be falling from the sky from a portal. gameplay wise this means they wont really be able to be spammed in - but theyll still have a difficult time staying alive, as sentries will be tracking them as soon as they teleport, and they wont know where the defenders are. of course, if you pile enough people through at the same time you cant all be shot out of the air, but youll still get spammed when you hit the ground! the key will be accurate firing as you are falling through the air getting shot at. i think itll be lots of fun.
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07-31-2006, 11:36 PM | #62 |
Join Date: Dec 2005
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man, two or three spots grouped semi close would be cool too
great idea |
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08-02-2006, 08:57 AM | #63 |
Join Date: Mar 2005
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Yeah and you could have multiple Teleporters so the D cant pin them down 2 easy. Dustbowl is bad enough with two exits side by side just one would be a nightmare.
the Thing looks amazingly fantastically awesomeness by the way. Map name ideas ff_portal or ff_xentech or ff_ion |
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08-02-2006, 08:02 PM | #64 |
Join Date: Dec 2005
Location: Detroit, MI
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Do the teleporter has no reason. Just adds flavor right? (I hope)
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08-02-2006, 09:34 PM | #65 |
Join Date: Dec 2005
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Update. New pics:
Cp 1 + 2 are almost finished now, just need to do CP3 and all the FF entitiy stuff. |
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08-02-2006, 09:35 PM | #66 |
Useless
Retired FF Staff
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In desperate need of suitably badass skybox.
__________________
Look at all those dead links. |
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08-02-2006, 09:54 PM | #67 |
Join Date: Jun 2005
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The name " colossus " springs to mind for this map, just put a statue or two in there
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08-02-2006, 10:14 PM | #68 |
Join Date: Jun 2006
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Yea, the map would really look neato with a 3d sky box.
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08-02-2006, 11:47 PM | #69 |
Join Date: Feb 2005
Location: Finland
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Jesus christ. Really good brushwork there man! Keep up the awsome work!
Keepin' my thumbs up for you. |
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08-02-2006, 11:59 PM | #70 | |
Join Date: Dec 2005
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Quote:
yeah i still have to do a skybox, need to finalise the rest of the outisde areas first. theres a statue model with HL2, but its from a tombstone and wouldnt fit in. if anyone has/ can make me a decent statue itll definately be used. thanks for your comments! Last edited by o_bumgravy; 08-03-2006 at 03:37 AM. |
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08-03-2006, 04:33 AM | #71 |
Join Date: Feb 2006
Location: East Coast, USA
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Damn, the lighting looks much better. This is really shapin' up. I'm getting impressed.
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08-03-2006, 10:54 AM | #72 |
Join Date: Jun 2005
Location: Carlisle, UK
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Looks good, whats the FPS like on it?
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08-03-2006, 11:03 AM | #73 |
Join Date: Jan 2005
Location: Finland
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Those odd and ancient shapes make the map really stand out. And the name fits it too. Still needs a "badass skybox" as Circ said.
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08-03-2006, 11:19 AM | #74 |
Join Date: Jun 2005
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08-03-2006, 01:48 PM | #75 |
Join Date: Dec 2005
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Yeah i got that statue with HL2 as well, a big bronze horse doesnt really fit in with what i got tho :-/
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08-03-2006, 06:25 PM | #76 |
Join Date: May 2005
Location: Newcastle Upon Tyne, England
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you planning on doing a remake of high_flag, high?
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08-03-2006, 06:35 PM | #77 | |
Retired FF Staff
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Quote:
__________________
Head of the Orca Revolution (TM) |
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08-03-2006, 07:15 PM | #78 | |
Join Date: Dec 2005
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Quote:
remember high_security? theres still leaks so ive not bothered checking showbudget, and ive not blocked the areas between bases yet, so atm you can pretty much see everything all the time. |
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08-03-2006, 07:33 PM | #79 |
Join Date: Jul 2005
Location: Washington DC
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looks neato!
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08-03-2006, 07:41 PM | #80 |
Join Date: Feb 2005
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I loved High_flag! UGC used it all the time.
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