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Old 07-11-2005, 08:01 PM   #61
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avi on lan eh?

ive gotten to play around on congestus :P...everything is very much the same and hes doing a great job

in fact when he compiles it we will make an avi for it coming out within 7 days
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Old 07-11-2005, 08:30 PM   #62
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looking foward 2 it
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Old 07-25-2005, 07:02 AM   #63
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The AVI is currently rendering the (hopefully) final version.
Expect it soon.
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Old 07-25-2005, 07:50 AM   #64
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cool
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Old 08-01-2005, 07:31 AM   #65
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I didnt read all of the posts before posting this, so i dont think any of this really applies anymore...


i play congestus alot, i know the map inside and out, i know everything about it, i like that your remaking it, but to be honest with you, from what


ive looked at, it doesnt really feel like congestus. sure, it may be because of the hl2 engine... but the flagroom feels too small, and the ladder coming up from the hole in the floor, theres no tiny ramp to spike D:
the cap point does feel a little close to the flag (as mentioned earlier)..

Suggestions
- Make the map a little more offensive/trick concing friendly (thats how the map originally is imo)
- Space out some things a tid bit more.
- The battlements needs some more spacing (it looks like the lower ceiling is what you need to crouch under..)

id appreciate if you take these into consideration
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Old 08-20-2005, 05:49 AM   #66
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he got it right ive playe tested it, seen his hammer and everything, its right

he knows what he is doing dont worry
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Old 08-20-2005, 05:58 AM   #67
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That size problem you're seeing is probably an issue with how HL2 handles the default field of vision/player height/movement speed/etc. A lot of maps look small or awkward in screenshots, but look perfect in-game. This is most likely one of those situations.
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Old 08-20-2005, 06:35 AM   #68
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The only thing I changed was widening the tunnel by 1.5x its original width. All the proportions are the same.

Of course, this doesn't necessarily mean they'll preform the same since in FF since it will most likely feature slightly different concing mechanics... however that's not my department.
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Old 08-20-2005, 04:59 PM   #69
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when will we be able to walk into your map??
like in an .bsp
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Old 08-20-2005, 08:24 PM   #70
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Perhaps soon.
I'm currently playing around with different wall textures since the current ones don't really satisfy me... we'll see.
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Old 12-14-2005, 04:22 AM   #71
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beautiful <3
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Old 12-14-2005, 11:30 PM   #72
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in the first picture new_3 looks the best. but on the second, i find new_2 looks the best.

sorry if that doesn't help lol.
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Old 12-14-2005, 11:57 PM   #73
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Shadow, are you done with this map (except, obviously, for the FF entities)?
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Old 12-15-2005, 12:02 AM   #74
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i was done, but recently ive looked back on it and been diasspointed with what ive created. ive drawn up some new concept art and am making the changes currently. When they ere complete, ill try and release a beta version of each to see what you guys think.
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Old 12-16-2005, 03:56 AM   #75
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i made him change it after i played emulation

all spawns now feature lazers, good luck sitting in respawn, snipers

btw the lazers only kill snipers
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Old 12-16-2005, 07:31 PM   #76
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looking at it, im trying to eliminate css textures as well as spice up some of the current ones, im also planning to work in some team coloring theme since it was so prevalent on the original map and i want to build up some of the buildings just a little bit more.

looking back it wasnt too bad for a first map ever made in hammer.
however, it could stand some considerable improvements.

and yes, emulation has changed my life. every face will now feature a random texture, all nodraw will be elimitied, ill carve random objects through each other, add random props floating in the air, and above all add LAZERS to all the spawns/flag/basement/batts to kill those NEWBY SCOUTS
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Old 12-17-2005, 01:42 AM   #77
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cant forget snipers either spawn in the lazer spawn or that floating box that they cant shoot out of but anyone can shoot in in the yard

what a classic
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Old 06-17-2007, 05:25 PM   #78
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*Digs up this thread*

So uh.. this map r0x0rz.. whats going on with it? Is Shadow still alive?
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Old 06-17-2007, 05:28 PM   #79
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Quote:
Originally Posted by Imbrifer
*Digs up this thread*

So uh.. this map r0x0rz.. whats going on with it? Is Shadow still alive?
I hope so. its my favorite ctf map. was there ever a downloadable version of his?
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Old 06-17-2007, 05:53 PM   #80
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Quote:
Originally Posted by Beetle
I hope so. its my favorite ctf map. was there ever a downloadable version of his?
According the the search there is a "shadow" on the forums, though im not sure if its the same one. They were active in the last few days.
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