11-24-2007, 10:02 AM | #61 |
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i think i'll use some contrast to make a few jumps harder
jump into the black hole, and see how and where you get out |
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12-08-2007, 07:41 AM | #62 |
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hey, i'm adding lights now!
And more screens of each jump can be found here: http://www.sgware.be/?p=projects&f=view&id=39 Last edited by stino; 12-08-2007 at 02:56 PM. |
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12-08-2007, 08:35 PM | #63 |
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did the patch help you out? i know you were waiting on some implementation.
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12-09-2007, 07:34 AM | #64 |
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first patch (1.1) helped me a lot, but i still wanted to implement something else, but problem is that i can't remember what
and the 1.11 didn't fix any lua |
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12-10-2007, 01:42 AM | #65 |
OHH! OHHH NOOO!
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Quad and Invincibility for Soldier? :3
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12-10-2007, 11:45 AM | #66 |
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quad? why quad?
people told me that the map was possible with soldier, so why whould i need quad? and invincibility whouldn't work, becouse i relay on the trigger_hurt something i whould like to have is a trigger volume that prevents conc nades from exploding when they are inside the volume. |
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12-10-2007, 04:34 PM | #67 |
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you can already do that. trigger_ff_script named noannoyances
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12-10-2007, 07:05 PM | #68 |
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doesn't work, concs still explode
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12-10-2007, 08:16 PM | #69 |
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You have to set the flags on the entity. There is an FF grenades option or you can check the Everything flag. It definitely works, it is included in base_teamplay.lua
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12-11-2007, 08:20 AM | #70 |
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Hey stino, is your counc_course map server still available? The map looks pretty awesome.
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12-11-2007, 11:54 AM | #71 |
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yup server should be running v1.11
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12-14-2007, 06:23 AM | #72 |
[AE] 0112 Ihmhi *SJB
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Sweet b8 I gotta check this out...
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12-15-2007, 07:10 AM | #73 |
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lights are a bit annoying since i forgot to make them unsolid
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12-16-2007, 04:48 PM | #74 |
OHH! OHHH NOOO!
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Yeah, I used em to cheat in one of the jumps.
A couple of the jumps need MORE light. They're way too dark.
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12-21-2007, 12:08 PM | #75 |
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Cranking up the constant will help more then more lights
and damd i forgot to recompile this one so i guess i'm to late for the mappack |
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03-04-2008, 04:30 PM | #76 |
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hey stino...any update on this map? I would love to have it in the FF Community Map Pack 2!
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03-05-2008, 03:20 PM | #77 |
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final version:
http://www.sgware.be/?p=downloads&f=view&id=43 |
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03-05-2008, 03:22 PM | #78 |
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There's nothing there?
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03-05-2008, 03:45 PM | #79 |
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didnt expect you so soon, i posted before i added
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03-05-2008, 03:49 PM | #80 |
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Nice, the more conc/quad maps out the better, gets a big boring with <10 maps after being spoiled by the hundreds in TFC.
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