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Old 01-16-2007, 01:52 PM   #61
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It looks okay, but to improve on what zSilver_Fox said, place the trigger_hurt about 32 units below the platform.

And dm maps that force you to get an airshot are boring as most players cry in the arms of a strafer, and if this player is an admin, expect sv_airaccelerate 0... These maps are much slower, too : (
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Old 01-16-2007, 07:33 PM   #62
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k thnx guys. Il double-check my trigger_hurt height when i get home, im at skewl right now
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Old 01-16-2007, 09:20 PM   #63
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Hey maybe you should shared the converted Q4TF textures
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Old 01-16-2007, 09:28 PM   #64
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im not done converting all of them yet, dont worry, once I finish il post them
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Old 01-17-2007, 12:02 AM   #65
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I believe you mean sv_airmove 0 . That was a cvar in Gold Source, not sure if it was ported over to Source.

Perhaps walls around the area would help out for wallshots and such... but meh, just an idea, and it sort of destroys the point of the map. Such maps are made for people who want to improve on their airshot abilities, not for pubs.
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Old 01-17-2007, 03:21 AM   #66
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DL Added, if someone wants to try it out, thatd b gr8 so I know if i should have scuzzy add it to the test server
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Old 01-17-2007, 11:33 AM   #67
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Quote:
Originally Posted by zSilver_Fox
I believe you mean sv_airmove 0 . That was a cvar in Gold Source, not sure if it was ported over to Source.
Airmove had no effect when I tested it, so I used sv_airaccelerate instead.
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Old 01-17-2007, 04:19 PM   #68
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i cant whait to play midair in FF

WITH walls and seeling

otherwise nobody will play it tbh , allready 50000...... maps like that
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Old 01-17-2007, 07:29 PM   #69
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u like saying tbh dont you, and btw, since you inspired me to make this map, i need a detailed comment from you
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Old 01-17-2007, 07:50 PM   #70
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Quote:
Originally Posted by Exoronic
i cant whait to play midair in FF

WITH walls and seeling

otherwise nobody will play it tbh , allready 50000...... maps like that
Ceiling, and adding one will get you negative feedback (as I got with my rounded ceiling). The best thing to do is just add some kind of walls (I added a spicy environment) and its all good.
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Old 01-17-2007, 07:53 PM   #71
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mine has a ceiling and walls, but im keeping the map dark and sinister, and if I add more light to make the ceiling to be viewable, Im afraid that il loose the dark/sinister kinda feel
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Old 01-17-2007, 08:01 PM   #72
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You can do something like well

I would suggest to sexy up the walls and add some better lighting. One last thing, scale up the texture on the platform so it doesn't repeat as much
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Old 01-17-2007, 08:06 PM   #73
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ehhh, il keep with the ceiling/wall textures for now. But il work on some lighting and stretch the floor textue some more
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Old 01-17-2007, 08:10 PM   #74
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Keep in mind that stretching it will lower its quality. You can also find a higher resolution texture instead.
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Old 01-17-2007, 08:11 PM   #75
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k
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Old 01-26-2007, 07:32 PM   #76
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Ok, I am currently grounded from my comp, not gonna say why. Im typing this @ school finally after a week of being grounded from my one at home, and I finnally got a chance to use one at skewl. So it might b a week untl im back, maby a month idk, hopefully soon, its already driving me mad. Anyways I will be working on none of my maps for a while.
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Old 01-26-2007, 07:37 PM   #77
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What, did you flunk English?

Wait what's Uranus's home language?
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Old 01-26-2007, 07:52 PM   #78
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..no. If u think hard enough, youle find out
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Old 01-27-2007, 10:41 AM   #79
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Quote:
Originally Posted by -=BINGO-BANGO=-
...skewl.
It is either your spelling of 'School', or you were caught visiting pornography sites :P
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Old 01-27-2007, 11:45 AM   #80
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Quote:
Originally Posted by STA_SirTiger
Ceiling, and adding one will get you negative feedback (as I got with my rounded ceiling). The best thing to do is just add some kind of walls (I added a spicy environment) and its all good.
the orginal midair2 is with ceiling and walls
ANd they still play it every day

i know i do
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