06-24-2008, 11:45 AM | #61 |
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper Gametype: AvD Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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If you ask me, I think the TF2 idea of no ladders (I'm talking about official maps here) is win-win. It seems that the ladders are fucked up in TF2, so it makes sense.
In FF I don't like them much, because sometimes you can get off them, or you climb from a weird angle, or whatever. Staircases ftw! (Also, boosters can suck sometimes. It wouldn't be the first time that I've got stuck in one without being able to get off it, only to get rocket'd to death) Keep up the good work! |
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06-24-2008, 12:15 PM | #62 |
Join Date: Mar 2007
Location: Belgium
Posts Rated Helpful 1 Times
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maybe you could use piles of sand stacked up against the wall that u can run up to, to replace em
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06-24-2008, 12:28 PM | #63 |
Retired FF Staff
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O Gametype: Doubble Mode Affiliations: Cassiotone Nation Posts Rated Helpful 1 Times
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The func_useableladder entities they used mostly in HL2 are totally fucking annoying. Are people using those in custom TF2 maps?
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TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
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06-24-2008, 12:37 PM | #64 |
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper Gametype: AvD Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Yes, people use ladders in TF2 maps. To say a few examples, TF2 Avanti has the same ladders TFC's had (near CP2, the Sniper tower), or shockingly enough, most of TF2's Warpaths have the CP2/4 ladder up to the spawn.
And yes, they are weird. You probably climb them up with a speed greater than the top horizontal speed of a mancannon + conc FF Scout. No joking. |
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06-24-2008, 01:35 PM | #65 |
FF LOL
Join Date: Sep 2007
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Ya those are tall, thin staircases. In the game's head you are going mostly forward rather than mostly up, which is why you seem to rocket.
I don't like jumppads either but I think with enough tweaking they'd be better than ladders. |
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06-24-2008, 03:35 PM | #66 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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make a brush and texture it with the "ladder" texture, there ya go, its that simple and works beautifully
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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06-24-2008, 03:39 PM | #67 |
Offical Pain In Your Ass.
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+1 for it looking like tfc dustbowl
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06-24-2008, 05:20 PM | #68 | |
Nade Whore
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Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Quote:
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06-24-2008, 09:57 PM | #69 |
Time Lord, Doctor
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I prefer RTCW/ET ladders tbh.
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06-24-2008, 11:00 PM | #70 |
D&A Member
Join Date: Sep 2007
Posts Rated Helpful 13 Times
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Can you make normal elevators instead of ladders that look like jet explosions of sand blasting you up?
Would be cool to see sand gysers boosting people up here and there, make em quick to rise and fall. |
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06-28-2008, 12:26 AM | #71 | |
Whitest Kid You Know
Beta Tester
Join Date: Mar 2007
Posts Rated Helpful 6 Times
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Quote:
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Oh, man... More armor for the win, yeah? |
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07-23-2008, 02:49 AM | #72 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
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Updatesss!?
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09-04-2008, 12:19 PM | #73 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
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I love replying to my own posts.
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09-04-2008, 04:53 PM | #74 |
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper Gametype: AvD Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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We will make sure to not reply after you then.
Oh wait. Damnit >_< Update plox? |
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09-12-2008, 12:42 PM | #75 |
Rocket p00nz
Join Date: Mar 2007
Location: Belgium, Ghent
Class/Position: soldier Gametype: skillz ;) Posts Rated Helpful 0 Times
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update pleaeaeaaaase ?
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09-22-2008, 08:24 PM | #76 |
Join Date: Apr 2008
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up to the dizate
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09-25-2008, 04:33 PM | #77 |
Waiting for Warpath
Join Date: Nov 2007
Location: US Virgin Islands
Gametype: CTF Posts Rated Helpful 2 Times
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its dead.
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09-25-2008, 05:16 PM | #78 |
Community Member
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No it's not, he's busy with some shit
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09-30-2008, 10:34 AM | #79 | |
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09-30-2008, 04:36 PM | #80 |
G9-
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Location: Florida
Class/Position: D Solly,Engy Gametype: ALL Posts Rated Helpful 0 Times
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That's fucking HOT! ^^
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