07-24-2008, 08:46 PM | #61 | |
Slayer of humans
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Location: Mostly on earth though in some alt dimensions
Class/Position: I'm an Offensive Defensive person Gametype: Fortress Forever Affiliations: I'm a merc, only thing that talks is money Posts Rated Helpful 3 Times
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07-24-2008, 08:56 PM | #62 |
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Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Oh yes
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07-25-2008, 03:10 AM | #63 |
Still think I should do Avanti? <Y/N>
Need more custom textures now. |
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07-25-2008, 03:12 AM | #64 |
The last true Emperor
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Please do!
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07-25-2008, 03:13 AM | #65 |
FF God
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Just make sure it looks better than TF2's cartoonish ugly version.
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07-25-2008, 03:30 AM | #66 |
I just went and looked at the TF2 Avanti and my god it was terrible. Valve went way too far with TF2, but turning a middle eastern map into that pile of rubbish is a sin against god.
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07-25-2008, 03:49 AM | #67 |
FF God
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Valve didn't make it...
http://forums.thecatacombs.net/showthread.php?t=101748 He has also done: http://forums.thecatacombs.net/showthread.php?t=101710 and yea, it's pretty simple and bland :<. No style or juice was added to it.
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07-25-2008, 04:57 AM | #68 |
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Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Oh please keep going
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07-25-2008, 06:19 AM | #69 |
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07-25-2008, 07:20 AM | #70 | |
no war but class war
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Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
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Please do! (..but finish casbah first? ) |
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07-25-2008, 08:45 AM | #71 |
Can't because I don't have signs and because I don't have a red texture set.
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07-25-2008, 09:56 AM | #72 |
no war but class war
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Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
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if it's at 45% you could use placeholders i guess..? not sure what exactly what is missing so i might be talking out of my ass. I'm just thoroughly afraid of abandoned maps - it's probably best to ignore me.
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07-25-2008, 11:09 AM | #73 |
Join Date: Mar 2007
Location: Belgium
Posts Rated Helpful 1 Times
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dark maps is good for fun type of maps n stuff but for normal play everything needs to be much brighter
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07-25-2008, 11:39 AM | #74 |
Join Date: Jul 2007
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Not only should you finish Avanti (It's looking great so far). You should finish it first!
...also you shouldn't sleep before it's done... ...or eat... ...or do anything else other than map... |
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07-25-2008, 02:05 PM | #75 |
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Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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The test shots are looking sweet man, love the lighting.
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07-25-2008, 02:39 PM | #76 |
Nade Whore
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Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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HOLY CRAP MY PANTS! This is what I imagined Avanti looking like if it were to ever be recreated for FF! GO GIGA!
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07-25-2008, 04:00 PM | #77 |
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Love the way it's looking so far...but it's going to be difficult to play when it's that dark..when I think night map I was thinking something along the lines of how dark CZ2 is...dark enough to know it's a night map, light enough to be able to kill and shoot people.
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07-25-2008, 04:09 PM | #78 |
Darknight
Join Date: Mar 2007
Location: England
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Attackers spawn area could be dark as it's outside the city walls (or at least thats where I think of the spawn), where inside it's much brighter. Maybe.
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07-29-2008, 05:28 AM | #79 |
I'm still working on the lighting and the attackers spawn area. I ran into some obfuscated problems that are taking awhile to sort out.
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08-07-2008, 05:05 AM | #80 |
Whitest Kid You Know
Beta Tester
Join Date: Mar 2007
Posts Rated Helpful 6 Times
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Holy crap! Why the hell aren't you part of FF's staff yet?!
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Oh, man... More armor for the win, yeah? |
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