02-14-2009, 07:13 AM | #61 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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holy cunt hairs that's amazing.
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02-14-2009, 11:23 AM | #62 |
Join Date: Mar 2007
Location: Belgium
Posts Rated Helpful 1 Times
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looks empty though
needs more plants and props imo Last edited by MightyLotu; 02-14-2009 at 11:28 AM. |
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02-15-2009, 03:48 AM | #63 |
Join Date: Mar 2007
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This spot above the portal looks a bit empty to me. Not really sure why you changed that part.
http://i196.photobucket.com/albums/a..._beta10007.jpg These doors are pretty lethal for the ones who use them. Easy to fall down and break a leg. But I'm sure noone else but me cares about that . http://i196.photobucket.com/albums/a..._beta10015.jpg I actually cant say what this texture is supposed to look like, is it wood? http://i196.photobucket.com/albums/a..._beta10019.jpg Forgot to add some textures I think http://i196.photobucket.com/albums/a..._beta30000.jpg Also the cubemaps didnt work out. |
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02-15-2009, 05:15 AM | #64 | |
Quote:
2) Those aren't doors, they're window slats. 3) If you mean the red pillar, it's stone. The wood railing on the top is just for looks. 4) Packrat error. |
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02-15-2009, 10:12 AM | #65 |
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02-15-2009, 01:35 PM | #66 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
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There are a couple of old cacti models in props/ff if you're interested..
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02-15-2009, 09:08 PM | #67 |
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02-15-2009, 09:29 PM | #68 |
G9-
D&A Member
Join Date: Sep 2007
Location: Florida
Class/Position: D Solly,Engy Gametype: ALL Posts Rated Helpful 0 Times
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02-15-2009, 10:36 PM | #69 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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It's a street/courtyard anyway. You shouldn't have plants poking up through it.
I'm not a fan of the green. If you used a paver stone texture, and maybe put a few loose stones around, I'd love you. |
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02-15-2009, 11:18 PM | #70 |
I'm trying to find a good light / darker blend dirt texture so that the "worn" parts are a lighter dirt color, while the green area currently is a darker color. i just haven't found anything that looks right yet.
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02-15-2009, 11:36 PM | #71 |
Join Date: Mar 2007
Location: Belgium
Posts Rated Helpful 1 Times
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i'm thinking hanging plants like over the openings of the spawnhallway, a palmtree or 2 in a corner, a bench behind the boxes, a fountain.. ya know stuff to live it up a bit, rock the casbah
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02-23-2009, 04:07 PM | #73 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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How about a .lua so I can putn this up on the AE server.
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I Love GenghisTron . I miss you sooooo Much. LOL. |
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02-24-2009, 03:01 AM | #74 |
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02-24-2009, 03:46 AM | #75 |
FF God
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Uhhhh
is that the final version? If not, why did you not name it _b1 O_O
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02-24-2009, 04:13 AM | #76 | |
Quote:
There's also the preposterous saying that one of the FF devs wanted to get their hands on the map and change it from CTF to AvD to get it to be "official". I had a feeling that they had their own hidden agenda for the map, and because of that, they aren't getting the source to the map. |
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02-24-2009, 04:26 AM | #77 | |
FF God
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Interesting. Guess it's final
and btw Quote:
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02-24-2009, 04:31 AM | #78 |
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02-24-2009, 05:28 AM | #79 |
Keep On Keepin' On
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Looks even better when you actually get to run around in it.
Viva la Resistance Giga! |
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02-24-2009, 08:16 AM | #80 |
FF Whiner
Server Owner
Beta Tester Join Date: Sep 2007
Location: Chair.. sometimes a couch
Class/Position: D Engy, D Soldier Gametype: Capture the Flag Posts Rated Helpful 1 Times
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I'm about to host this map on my EU #1 server.
It has the following mapcycle: ff_2fort ff_well ff_aardvark ff_shutdown2 Was already pondering which map I should put into the mapcycle think ff_casbah would be really nice! Last edited by Rawh; 02-24-2009 at 11:41 PM. |
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