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View Poll Results: Should the sniper be banned from CTF maps? | |||
Yes, the devs should remove the sniper class from CTF style maps altogether. | 17 | 16.67% | |
No, server admins should be the ones to make that decision. | 21 | 20.59% | |
No, the sniper class should stay exactly as is. | 23 | 22.55% | |
No, the sniper class should try to be improved by the devs to allow him to take on a better roll. | 41 | 40.20% | |
Voters: 102. You may not vote on this poll |
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03-04-2008, 10:50 PM | #61 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
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__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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03-05-2008, 08:05 PM | #62 | |
Join Date: Feb 2008
Location: Virginia
Class/Position: D - Sniper, Demo, Soldier Gametype: CTF Posts Rated Helpful 0 Times
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I consider aids to be a one shot kill, medics can run up behind you give you aids and you pretty much are going to die. What about the spy stabbing you in the back, thats a one shot kill.. |
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03-05-2008, 08:59 PM | #63 |
Join Date: Mar 2007
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i agree with that. Saying that a one shot kill is only fun for the sniper may be true, but its the other persons job to avoid putting themselves in the position of being sniped, just like avoiding a granade or sg...
saying that the sniper doesn't have to go through what every other class has to go through is also rediculus. The sniper is basically the only class that cannont defend themselves agianst any sort of close ranged attack. the only chance for survival is from a distance. i would say thats pretty unfair for the sniper, and that 1 shotkills would be a pretty good blanace to that weakness. |
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03-05-2008, 09:22 PM | #64 | |
Join Date: Nov 2007
Posts Rated Helpful 0 Times
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03-05-2008, 09:57 PM | #65 |
Join Date: Feb 2008
Location: Virginia
Class/Position: D - Sniper, Demo, Soldier Gametype: CTF Posts Rated Helpful 0 Times
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Yea it's getting pretty sad.. I was just kicked from the eo server for sniping too well and when I rejoined they had completely turned off the sniper class..
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03-05-2008, 10:08 PM | #66 | |
Wiki Standards Team
Wiki Team
Join Date: Mar 2007
Location: Geokill's closet
Class/Position: Sniper/Demoman Gametype: CTF Affiliations: :e0: Co-leader Posts Rated Helpful 6 Times
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03-05-2008, 10:17 PM | #67 | |
Join Date: Feb 2008
Location: Virginia
Class/Position: D - Sniper, Demo, Soldier Gametype: CTF Posts Rated Helpful 0 Times
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Go log into their server and see if you can play sniper. |
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03-05-2008, 10:20 PM | #68 | |
Wiki Standards Team
Wiki Team
Join Date: Mar 2007
Location: Geokill's closet
Class/Position: Sniper/Demoman Gametype: CTF Affiliations: :e0: Co-leader Posts Rated Helpful 6 Times
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There has to be more to this story... |
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03-05-2008, 10:23 PM | #69 | |
Join Date: Feb 2008
Location: Virginia
Class/Position: D - Sniper, Demo, Soldier Gametype: CTF Posts Rated Helpful 0 Times
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I dunno, all I know is I'll continue to play servers where this stuff doesn't happen, nothing aganist you. |
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03-05-2008, 10:24 PM | #70 | ||
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
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I'm fine with bouncing it back to 1.11 standards and leaving it there, though.
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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03-05-2008, 10:46 PM | #71 | |
Join Date: Nov 2007
Posts Rated Helpful 0 Times
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03-05-2008, 10:49 PM | #72 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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03-05-2008, 11:22 PM | #73 | |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
Posts Rated Helpful 0 Times
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03-05-2008, 11:25 PM | #74 | |
sKeeD
D&A Member
Beta Tester |
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although, that how its always been, even in r/l |
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03-05-2008, 11:47 PM | #75 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Only thing I hate about the sniper is sniper wars. When I pick sniper class I want to take out SGs that may be in view or to try and shoot down and escaping flag capper and to slow down the offense if possible. But its always been like this in FF and TFC where you will constantly be distracted by the other sniper and end up in those boring sniper wars. I especially hate it in well/2fort/aardvark.
I was going to say implement a way that makes sniper wars less common so they could focus on the battlefield, but that would just make people whine more. |
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03-05-2008, 11:51 PM | #76 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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well its pretty easy to get around sniper wars (i hate them too) in maps like ardvark there are tons of places to stand in the midmap where you are not visible to the enemy sniper deck but still have shots at enemys going to your base.
the main thing is to not have sniper battlements opposite eachother, this will limit sniperwars dramatically, if you put a wall or a zigzag in the middle of the map so that you can't see the enemy battlements from your own then it would work out great! basically what im trying to say is, sniperwars are avoidable, everymap has an alternate place to snipe, some are harder than others (2fort) but all maps have them. |
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03-06-2008, 12:08 AM | #77 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
Posts Rated Helpful 0 Times
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Yeah, I agree maps should change. The reason I don't like 2fort isn't that I hate the map itself (though I'm not a huge fan), but rather I dislike the undue influence it has exerted over mappers. The "two opposing bases with battlements directly facing each other separated by a medium-to-large sized yard" describes so many TFC maps.
Still, I'd like the Sniper to be able to do more than just be a long-range killer. |
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03-06-2008, 12:19 AM | #78 | |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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03-06-2008, 12:24 AM | #79 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
Posts Rated Helpful 0 Times
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And the definition of a Medic is one who heals (not concing through the air, killing sgs, and grabbing flags). And the definition of a Scout is one who...scouts...
I'm not saying get rid of the Sniper's ranged-killing powers, but if that's all he has, he will never be particularly useful on the majority of maps. |
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03-06-2008, 12:37 AM | #80 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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I can agree with that, but the only way you can make a sniper useful inside is making him strong enough to take granades, and powerful enough to kill in 1 hit (cuse indoors close range, by the time the second shot is charged the enemy has left the room with the flag.) not to mention hitting a concing target in doors once is extremely difficult, but twice in a row is boardering on luck.
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