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Old 12-24-2010, 06:18 PM   #61
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Fortress Forever Design Philosophy One Day
We believe that no one should suffer as a result of someone else's actions. Whether you win or lose as an individual should be dependent upon how you perform as an individual.

Fortress Forever Design Philosophy Next Day
We believe that the Sentry Gun should be tied to how well the team works. If you have a bad defensive team, then the offense should easily be able to come right in and drop the Sentry a-okay, no matter how hard the Engineer tries to keep it up.

I can totally understand a good defensive complementing the Sentry Gun, but as of right now its more like the defensive team has to babysit it because of how fucking fragile it is. That is a totally different scenario. I would approve of the former. You know, if the defensive team kept it up because its complementary instead of because it's so easy to go down.

Last edited by Bridget; 12-24-2010 at 06:20 PM.
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Old 12-24-2010, 11:23 PM   #62
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Quote:
Originally Posted by Bridget View Post
Fortress Forever Design Philosophy One Day
We believe that no one should suffer as a result of someone else's actions. Whether you win or lose as an individual should be dependent upon how you perform as an individual.
This is worded a bit incorrectly. More accurately, we think that a team should never be better off if one member was absent; a member of a team should not be able to negatively affect the overall performance of the team.

The SG being reliant on teammates doesn't break that rule. Plus, the SG is not a player/individual.
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Last edited by squeek.; 12-24-2010 at 11:23 PM.
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Old 12-26-2010, 02:52 AM   #63
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Old 04-17-2011, 02:41 PM   #64
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Defending SGs against mirvs

As has been said, are there no police where you live?

Either way, in the situation of a physical altercation, with your training, you should be able to control him without injury, right?
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Old 04-18-2011, 12:00 AM   #65
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Personally, I think the SG is fine as it is, if anything, instead of lowering the damage of the mirv, increase the health of the SG, to the highest possible health so that a perfect mirv will still kill it, but ones that aren't quite perfect, the SG can be saved by an Engineer, And there's nothing stopping a fully charged sniper shot killing it. If a sniper can wait 5 seconds to unleash a powerful shot, it should be able to take out a level 3 SG.


If that change was made, it would be harder to kill from rockets, normal pipes, and other weapons. But the Engineer still needs to fear some weapons, hence how a perfect mirv, detpack and sniper shot can still one shot it. But it would have more survivability in general.

Also, I think a soldiers nail grenade should not be able to one shot it when an engineer is hitting it, nail grenades are another one shot SG weapon, if the health was higher, I think it should be high enough for an engineer to save the SG if a nail grenade is right on the other side. Otherwise of course a nail grenade should one shot it if no engineer is around.

It's just nails and a grenade after all...

So I'd be up for an SG health improvement.
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Old 05-28-2011, 06:17 PM   #66
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If a MIRV class is able to get within throwing range of an sg on a "normal" (normal as in not a/d or quick cap maps) map, there is a problem.
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Old 05-28-2011, 09:45 PM   #67
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Quote:
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If a MIRV class is able to get within throwing range of an sg on a "normal" (normal as in not a/d or quick cap maps) map, there is a problem.
That's talking about player skill though, of both the attacking force and defending force, and of course where the Engineer has put the SG. 90% of the time it is a Demoman doing the Mirving, and on any map, a good Demoman can make their way around a map and base very fast.

Jump Pads, pipe jumping, grenade jumping, bhopping skill, trimping skill and fighting ability all take hand, and often enough a defense has its hands full with other classes attacking, such as scouts and medics. So it isn't hard to get to a flag room or close to an SG as a Demo.

If you're going to add something to a thread, try to make it productive instead of basically saying anyone who has trouble defending an SG against Mirvs aren't very good.
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