04-11-2015, 01:34 AM | #701 |
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bmk10 commented on issue fortressforever/fortressforever#200 ('Seing shadows of invised spys on the floor above you.'):
ComputeFx in 2007/2013 source versions of c_sdk_player or C_SDK_Player or it might be C_FF_Player in ff case, should ComputeFxBlend is the shadow cast function looks like something like (for tf)View on Github |
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04-11-2015, 01:33 PM | #702 |
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WiFiDi commented on issue fortressforever/fortressforever#200 ('Seing shadows of invised spys on the floor above you.'):
yea, not totally off the wall bonkers this is good news i think. :stuck_out_tongue_winking_eye:View on Github |
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04-12-2015, 01:57 AM | #703 |
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squeek502 commented on issue fortressforever/fortressforever#166 ('Flag touch bounds are too small'):
Here's a poll to gather some more specific feedback:View on Github |
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04-12-2015, 02:17 PM | #704 |
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AfterShockFF commented on issue fortressforever/fortressforever#198 ('Revert "Fix schedule/timer/menuman memory leak"'):
Looks good :+1:View on Github |
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04-12-2015, 02:18 PM | #705 |
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AfterShockFF commented on issue fortressforever/fortressforever#197 ('Fix laser grenade beams getting drawn through walls'):
:+1:View on Github |
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04-12-2015, 02:21 PM | #706 |
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AfterShockFF commented on issue fortressforever/fortressforever#195 ('Add basic armorstrip convar: mp_armorstrip'):
:+1:View on Github |
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04-12-2015, 02:23 PM | #707 |
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AfterShockFF commented on issue fortressforever/fortressforever#194 ('Lua: Add player:GetArmorAbsorption'):
:+1:View on Github |
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04-12-2015, 02:34 PM | #708 |
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AfterShockFF commented on issue fortressforever/fortressforever#193 ('Fix HH nades not doing damage to nearby players while standing still'):
:+1:View on Github |
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04-12-2015, 02:36 PM | #709 |
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AfterShockFF commented on issue fortressforever/fortressforever#192 ('Lua: Add global ServerCommand function + some protection'):
:+1:View on Github |
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04-12-2015, 02:36 PM | #710 |
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AfterShockFF commented on issue fortressforever/fortressforever#191 ('Fix explosions doing too much damage to crouched players in certain cases'):
Does this change how rocket jumps and stuff work? if so, in what way?View on Github |
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04-12-2015, 02:39 PM | #711 |
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AfterShockFF commented on issue fortressforever/fortressforever#189 ('Fix explosions going through brushes when directly underneath them'):
Provided you already tested rockets and grenades etc exploding on the floor, seems fine :+1:View on Github |
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04-12-2015, 02:46 PM | #712 |
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AfterShockFF commented on issue fortressforever/fortressforever#175 ('Reduce grellow pipe damage radius to 120 (from 130)'):
I actually think TFCs radius was too small which led to not quite enough demomen (and variation in defense classes). We might want 125 or something in between. But I'm on board with reducing it slightly.View on Github |
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04-12-2015, 07:29 PM | #713 |
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squeek502 commented on issue fortressforever/fortressforever#175 ('Reduce grellow pipe damage radius to 120 (from 130)'):
I agree, dropping it to 120 might be too much. A very slight decrease or no change at all would still be okay.View on Github |
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04-12-2015, 07:38 PM | #714 |
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squeek502 merged pull request fortressforever/fortressforever#189 ('Fix explosions going through brushes when directly underneath them') from squeek502 to beta
View on Github |
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04-12-2015, 07:52 PM | #715 |
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squeek502 commented on issue fortressforever/fortressforever#191 ('Fix explosions doing too much damage to crouched players in certain cases'):
It only affects RJing/rail jumping while crouched, and only when you are a distance away from the explosion. It makes it so that the damage is actually consistent with your distance from the explosion; meaning, if you crouch and shoot a charged rail so that you are at the peak of your jump, it will...View on Github |
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04-12-2015, 07:54 PM | #716 |
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squeek502 merged pull request fortressforever/fortressforever#192 ('Lua: Add global ServerCommand function + some protection') from squeek502 to beta
View on Github |
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04-12-2015, 07:54 PM | #717 |
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squeek502 closed issue fortressforever/fortressforever#24 ('Handheld grenades sometimes don't hurt nearby players')
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04-12-2015, 07:54 PM | #718 |
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squeek502 merged pull request fortressforever/fortressforever#193 ('Fix HH nades not doing damage to nearby players while standing still') from squeek502 to beta
View on Github |
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04-12-2015, 07:56 PM | #719 |
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squeek502 merged pull request fortressforever/fortressforever#197 ('Fix laser grenade beams getting drawn through walls') from squeek502 to beta
View on Github |
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04-12-2015, 07:57 PM | #720 |
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squeek502 merged pull request fortressforever/fortressforever#198 ('Revert "Fix schedule/timer/menuman memory leak"') from squeek502 to beta
View on Github |
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