04-05-2015, 06:47 AM | #661 |
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FDA- opened issue fortressforever/fortressforever#185 ('Improperly tagged airshot kills.')
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04-05-2015, 08:20 AM | #662 |
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04-05-2015, 08:19 PM | #663 |
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squeek502 commented on issue fortressforever/fortressforever#186 ('Lua GetTeams() function'):
Even better would be to allow Lua to do this directly if it's not already possible and then add it to includes/util/utils.lua. Functions needed for that as far as I can tell:View on Github |
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04-05-2015, 08:46 PM | #664 |
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squeek502 created fortressforever/fortressforever-scripts:file-local-stinks at 5a30b6 (+1 new commit)
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04-05-2015, 08:46 PM | #665 |
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squeek502 opened pull request fortressforever/fortressforever-scripts#38 ('Practicing what I preach: Removed all file-local variables from util/collection.lua')
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04-05-2015, 08:50 PM | #666 |
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R00Ki3 commented on issue fortressforever/fortressforever#186 ('Lua GetTeams() function'):
Yes you could include unassigned and spec and basically any team that doesn't have SetPlayerLimit set to -1. Yeah, team:GetPlayerLimit() Would work the same and I could make a function to use it however i want.View on Github |
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04-05-2015, 09:48 PM | #667 |
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squeek502 created fortressforever/fortressforever:lua/team-get-functions at d35b82 (+1 new commit)
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04-05-2015, 09:50 PM | #668 |
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squeek502 opened pull request fortressforever/fortressforever#187 ('Lua: Add get equivalents of exposed team set functions')
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04-06-2015, 12:07 AM | #669 |
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squeek502 opened issue fortressforever/fortressforever#188 ('What in the absolute world is going on with our explosion code?')
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04-06-2015, 12:12 AM | #670 |
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squeek502 created fortressforever/fortressforever:fixes/explosions-through-floors at 0af0ed (+1 new commit)
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04-06-2015, 12:13 AM | #671 |
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squeek502 opened pull request fortressforever/fortressforever#189 ('Fix explosions going through brushes when directly underneath them')
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04-06-2015, 12:17 AM | #672 |
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squeek502 created fortressforever/fortressforever:fixes/crouched-body-target at 21355f (+1 new commit)
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04-06-2015, 12:17 AM | #673 |
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squeek502 opened pull request fortressforever/fortressforever#190 ('Fix CFFPlayer noisy BodyTarget while crouched')
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04-06-2015, 12:19 AM | #674 |
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squeek502 synchronized pull request fortressforever/fortressforever#190 ('Fix CFFPlayer noisy BodyTarget while crouched')
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04-06-2015, 12:19 AM | #675 |
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squeek502 force-pushed fortressforever/fortressforever:fixes/crouched-body-target from 21355f to 206733
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04-06-2015, 12:44 AM | #676 |
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squeek502 created fortressforever/fortressforever:fixes/crouched-explosion-dmg at 8eebed (+1 new commit)
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04-06-2015, 12:45 AM | #677 |
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squeek502 opened pull request fortressforever/fortressforever#191 ('Fix explosions doing too much damage to crouched players in certain cases')
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04-06-2015, 12:50 AM | #678 |
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squeek502 created fortressforever/fortressforever:lua/servercommand at 53a87d (+1 new commit)
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04-06-2015, 12:50 AM | #679 |
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squeek502 opened pull request fortressforever/fortressforever#192 ('Lua: Add global ServerCommand function + some protection')
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04-06-2015, 01:22 AM | #680 |
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squeek502 created fortressforever/fortressforever:fixes/hh-nade-dmg at 2f0ed4 (+1 new commit)
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