03-30-2015, 08:08 PM | #601 |
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squeek502 merged pull request fortressforever/fortressforever#173 ('Fix schedule/timer/menuman memory leak') from squeek502 to beta
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03-30-2015, 08:24 PM | #602 |
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03-30-2015, 08:32 PM | #603 |
Fortress Forever Staff
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squeek502 commented on issue fortressforever/fortressforever#178 ('Spy weapon visual bug'):
Haha that's really weird. Will take a look.View on Github |
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03-30-2015, 09:03 PM | #604 |
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WiFiDi commented on issue fortressforever/fortressforever#174 ('Old Maps Pack'):
Whatever did happen to DropDown i can't figure out why it was removed?View on Github |
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03-30-2015, 09:23 PM | #605 |
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fpsmoto opened issue fortressforever/fortressforever#179 ('Fixed version of ff_schtop to replace current one')
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03-31-2015, 12:12 AM | #606 |
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squeek502 created fortressforever/fortressforever:fixes/spy-disguise-wep at 9be213 (+1 new commit)
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03-31-2015, 12:12 AM | #607 |
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squeek502 opened pull request fortressforever/fortressforever#180 ('Fix spy disguise weapon for classes that got weapons removed in 2.5.0')
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03-31-2015, 12:32 AM | #608 |
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squeek502 commented on issue fortressforever/fortressforever#179 ('Fixed version of ff_schtop to replace current default map'):
Done.View on Github |
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03-31-2015, 12:32 AM | #609 |
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squeek502 closed issue fortressforever/fortressforever#179 ('Fixed version of ff_schtop to replace current default map')
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03-31-2015, 12:36 AM | #610 |
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squeek502 merged pull request fortressforever/fortressforever-scripts#37 ('Remove unused DamageRadius keys from PL/RPG weapon scripts') from squeek502 to master
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03-31-2015, 06:28 AM | #611 |
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Rawretta commented on issue fortressforever/fortressforever#166 ('Flag touch bounds are too small'):
I have noticed a big change in the flag that's for sure. I've conc'd directly into it and never picked it up, I've jumped over it somehow, but know that my character has clipped through it, but no pickup at all. I agree with rawdawg and maybe the flag needs some tweaking. I'm not saying to go back...View on Github |
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03-31-2015, 06:44 AM | #612 |
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DexterHaslem commented on issue fortressforever/fortressforever#166 ('Flag touch bounds are too small'):
I can double that notion, as a casual pubber this change has been surprisingly noticeable. I cant drive by HH w/ solly on AVD maps, which I guess is the intention. but sometimes It's flying right near center of the flag, so I'd suggest + 15%~20% flag bbounds height (from what it currently is, not...View on Github |
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03-31-2015, 12:31 PM | #613 |
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ProjectMoon commented on issue fortressforever/fortressforever#166 ('Flag touch bounds are too small'):
It should be increased enough that it's not possible to jump over the flag, or apparently conc through it.View on Github |
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03-31-2015, 01:29 PM | #614 |
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WiFiDi commented on issue fortressforever/fortressforever#171 ('Visually diferentiate resup from dropped bags.'):
that sounds like it be alot better :+1:View on Github |
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03-31-2015, 01:30 PM | #615 |
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WiFiDi commented on issue fortressforever/fortressforever#156 ('Improve visibility of player models'):
honestly if we improve visablity any more they'll have to be bright neon green :PView on Github |
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03-31-2015, 01:44 PM | #616 |
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WiFiDi commented on issue fortressforever/fortressforever#164 ('Give the engineer a better secondary grenade'):
an idea i had awhile back is to instead of removing all the grenades to make each class hvae 2 secondary grenades to choose from.View on Github |
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03-31-2015, 02:31 PM | #617 |
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WiFiDi commented on issue fortressforever/fortressforever#151 ('Doors sometimes fly through the map!'):
me and darknight were messing with doors on a map by putting buildibles inbetween the doors would cause them to bug out, i don't think thats the same bug but id figure id mention it.just in case.View on Github |
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03-31-2015, 03:17 PM | #618 |
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WiFiDi commented on issue fortressforever/fortressforever#149 ('Replace the single shotgun model with a weak-looking pistol'):
what if instead of changing the model we changed the sound and renamed it the "pellet gun" would give it a weaker feel and ofc the model could change also but iheritly the model isn't nesscarly the issue.?View on Github |
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03-31-2015, 07:05 PM | #619 |
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fpsmoto opened issue fortressforever/fortressforever-maps#3 ('Unable to open ff_dustbowl in hammer')
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03-31-2015, 07:29 PM | #620 |
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squeek502 commented on issue fortressforever/fortressforever#149 ('Replace the single shotgun model with a weak-looking pistol'):
That's true, maybe a simple change in sound effect/name would be enough.View on Github |
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