10-15-2007, 05:21 PM | #581 |
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I think he's talking about FF, which is why he posted an FF picture.
Maybe I'm just playing on the wrong servers, but the "teamwork" I've seen on TF2 thus far is everyone tries to kill each other by a command point, then the team with the most players decimates the rest of the other team since help from spawned teammates is 30-45 seconds away. DoD in TF clothing is an accurate description in my experience, also. Then again, Valve has a much, much bigger CS community than any TFC community, so it's natural they're trying to make it appeal to them instead. The fact that TFC got screwed over and had many large exploits and bugs left in is further evidence. So I'm not surprised TF2 is how it is. |
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10-15-2007, 05:30 PM | #582 |
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The only people that seem to have this snobbish attitude towards TF2 are the ones who are addicted to TF or TFC. It's not TFC and it never will be, so get over it. This is like watching Battlefield players complain about Quake Wars.
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10-15-2007, 05:34 PM | #583 |
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I don't play TFC and i can confirm TF2 is a shit slow, simple console game. Can't wait to get it on PS3 mind, just come to expect a little more from PC multiplayers.
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10-15-2007, 06:16 PM | #584 |
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It's not a matter of it not being TFC, I realized that the moment I saw the first screenshots. That doesn't mean that liking TFC means your opinion about TF2 is invalid. TF2 is slow and not fun for me. Why don't you get over the fact that some people don't like it for valid reasons :P
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10-15-2007, 06:28 PM | #585 | |
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What we want is for Fortress in its original form to have the popularity which it deserves. That will never happen, because of Fortess's nature as a third-party mod...but especially because of corporately supported games like CS:S and TF2. Some argue that Fortress is unpopular because it's an inferior game. I understand that, but I don't accept it. Can we ALL just agree to disagree about that? -Joker |
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10-15-2007, 06:52 PM | #586 | |
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Last edited by Curlydave; 10-15-2007 at 07:02 PM. |
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10-15-2007, 07:19 PM | #587 | |
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This is why most people in the world have no respect for video gamers! Because we just waste our time with these games that come and go! Again, I go back to Hockey: people really respect athletes because they stick with their game; they spend their time training with their team and become skilled in their art. Why can't Fortress be the same? The difference is, Hockey doesn't need to go though significant updates as technology develops; TF started in 1996, moved up to the GoldSrc engine later (TFC), and now FF has brought it to the Source engine. But all the time it's stayed the same game. TF2, by changing, is unfortunately perpetuating this popular regard for videogames as mindless timesinks..no, TF2 is not a mindless timesink, but that's how most of the people who play it will use it. -Joker |
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10-16-2007, 09:46 PM | #588 | |
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Its moving on which keep games entertaining! If a developer does their job right, then the process of moving on is delayed. Look at TFC: they did that game right for the most part, and its still being played today! Most of the population has moved on to better things like FF. And for a lot of reasons such as technology advances, better capibilities (physics, graphics..), new engines... That is part of the excitement of gaming, expirencing the "new stuff". And time sinks? Yeah. Everything is a time sink, from eating pancakes to watching TV. Personally, I prefer to drink beer and play FF to burn time... Given the other choices are do work, or go to the gym: video games it is! Seriously, I love to come home after a hard day at work, open a beer and start playing on line. Its relaxing, and gets the fustrations out, and it takes my mind off of serious matters: its a time sink. Anyway, now that I have a weekend to actually attempt to play TF2; my god, what a waste of money. Its just... all wrong. I have nothing more to say other than: thank you FF devs for keeping it real for us. *too lazy to check spelling, I know I can't spell* |
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10-17-2007, 12:38 PM | #589 | |||
a fucking comedian
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-Joker |
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10-17-2007, 01:23 PM | #590 | |
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Thats team work right there. Since you want to use the Hockey analogy I'll try to do the same: Each player has his or her own individual skills, yes working them all together usually gets a win. But what about when its 1on1 time? Are you going to turn teary eyed for your medic when a demoman shoves a piped down your throat? Or are you going to bhop around the demoman blasting him in the face? Yes, TEAM Fortress Classic is about team work, but you need people in the game that have the ability to detach from that and work by themsleves. After watching TF2 gameplay, and videos on YouTube I'll never play it. I didn't feel this upset when TFC came out (came from QWTF) but I remember not liking it, and then well... I've been playing it from the begining. TF2 is weak, its filled with people whom primarily play CS and WoW. Its basically CS with classes. And you have that medic that turned into a support class, so thats why we now have 6v6. 3D 1 support med 2 offense. Thats... so weak. I hope they add bhop back in, and add grenades. If not, well you'll see me playing TFC/FF until the last server shuts its doors. Just like I did when WON switched to Steam. |
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10-17-2007, 01:39 PM | #591 | |
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10-17-2007, 01:43 PM | #592 | ||
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A single soldier cannot take out 3sgs+2engineers+3disp by himself? What bullshit TF2 is! A single person should be able to kill 5-6 guys all at the same time if he wants to! Quote:
TFC/FF is filled with elitist, whiny bitches and the game mechanics are intentionally slanted against new players. Then people wonder why TFC died while CS exploded, and FF was DOA. Last edited by EngeeMan; 10-17-2007 at 01:51 PM. |
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10-17-2007, 01:45 PM | #593 | |
a fucking comedian
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This means that, in a match between a clusterfuck of pubbers and a team with mostly pubbers but a couple of smart guys to organize them, the team with just the little bit of coordination will come out ahead. The pubbers, though, will still enjoy themselves well enough trying to defend. -Joker |
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10-17-2007, 03:10 PM | #594 | ||
OHH! OHHH NOOO!
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Also, the part I bolded, that's not 5-6 people...that's 2 engineers. He was a god damn soldier. A solly should be able to take down 2 engineers. While I'm at it, I'll talk about that last last paragraph. Elitist, whiny bitches? Have you been to the Steam forums? I've never seen such elitists. Excuse me a minute, I'll go get a post or two. Quote:
And insults in every paragraph? Nice job. Go home. No one likes you.
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10-17-2007, 03:16 PM | #595 | |
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I thought you were more mature. Guess not. From now on, your opinion is worth zero value. Way to rep your TF2 community. |
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10-17-2007, 03:19 PM | #596 |
OHH! OHHH NOOO!
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Dr. Uudge, you remain awesome
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10-17-2007, 04:44 PM | #597 | |
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But no, the game should play EXACTLY the same as all the ones that came before it. The entire dynamic of the game changes with the removal of grenades towards more aim-intensive. The addition of a spawn timer AND the removal of grenades creates an evironment that is generally unfriendly to just running into a cluster of enemies on kamikaze runs, especially on defense. But no, Scout should still just jump jump jump into the respawn room every 15 seconds because that's the way it always has been. You give it the ability to actually kill someone and that's not the way it is "supposed" to be. Your entire argument and outlook is based on presuppositions on previous games and not the merit and dynamics of the game itself. Take the same situation and use a demoman. Strafe in and out avoiding SG fire, launch just about 4-5 stickies around the cluster then det them. Wow, you win! Incredible. You got backstabbed or Pyro'd while doing it? Wow you aren't able to attack and destroy several entrenched enemies all by your lonesome? Welcome to Team Fortress 2. Maybe you should try DM. |
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10-17-2007, 05:21 PM | #598 | |
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The Catacombs - Home Of Team Fortress News http://www.thecatacombs.net #thecatacombs - irc.gamesurge.net |
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10-17-2007, 05:37 PM | #599 | |
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Because even teams of players go up against sentries and DIE. Your argument is invalid. A rocket SHOULD deal a bit more damge to a sentry. I mean seriously. 3-4 rockets should take one out, and the engy should be taking alot of damage from the rockets too. Not just magically surviving because he's standing next to his dispenser. The dispenser heals too fast, and the rockets don't deal enough damage. Team Fortress Two needs class limits also, any server without them, and you have 5 engies with sentries and no way to take them down. [sarcasm]That's fun[/sarcasm]
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10-17-2007, 06:26 PM | #600 | |
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Wow, coordination. Pretty insane, I know. ---- A HWG close enough and a Pyro being healed can both take down a SG with an engee healing it. Have a spy sap the thing 1-2 times in addition to the rockets and it is dead. Attack an unmanned turret with 3-4 rockets and it dies. Attack a SG farm with 4-5 sticky bombs as a Demolitions Man and engee or not, they are dead and destroyed. You're making the case that no matter what a soldier should be absolutely better than an engineer. If an engineer and soldier come across each other in the wild yes. Definitely. The engineer doesn't have much of a chance at all and will likely be killed before they can get two shots off. The soldier has an advantage in firepower and defense. The soldier is much slower, but the engineer isn't exactly speedy gonzales himself. But if an engineer is sitting behind a fully upgraded turret with a dispenser behind him, his strongest position he could possibly be in in the game, the soldier should still beat him every time? In fact, even if there were 3 sgs and 2 engineers and 3 dispensers the soldier should still come out on top? So a soldier should be absolutely better than multiple engineers, in fact. I don't know, I just get the feeling you play soldier often. If you absolutely want to always dominate engineers, play Demolitions man. The stickies shoot very far when fully charged and he is deadly in 1v1 as well. |
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