03-30-2015, 05:44 AM | #581 |
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rawDawg216 commented on issue fortressforever/fortressforever#154 ('Managed to fly right through the flag'):
I agree with Moto 100%View on Github |
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03-30-2015, 06:42 AM | #582 |
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squeek502 created fortressforever/fortressforever:balance/pipe-radius at be979f (+1 new commit)
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03-30-2015, 06:43 AM | #583 |
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squeek502 opened pull request fortressforever/fortressforever#175 ('Reduce grellow pipe damage radius to 120 (from 130)')
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03-30-2015, 06:43 AM | #584 |
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squeek502 commented on issue fortressforever/fortressforever#174 ('Old Maps Pack'):
Yeah, need to get on this.View on Github |
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03-30-2015, 06:47 AM | #585 |
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squeek502 commented on issue fortressforever/fortressforever#166 ('Can go right through flag model'):
Not a bug. Some slight tweaks might be made, but need some more time for feedback.View on Github |
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03-30-2015, 06:53 AM | #586 |
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squeek502 created fortressforever/fortressforever:misc/default-speedometer at 2d78f3 (+1 new commit)
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03-30-2015, 06:54 AM | #587 |
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squeek502 opened pull request fortressforever/fortressforever#176 ('Enable hud_speedometer by default')
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03-30-2015, 07:08 AM | #588 |
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FDA- commented on issue fortressforever/fortressforever#149 ('Replace the single shotgun model with a weak-looking pistol'):
Xylemon we've experienced numerous examples of new players making the exact mistake outlined here. I know it seems obvious to you, but it apparently is not to new players.View on Github |
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03-30-2015, 07:09 AM | #589 |
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squeek502 created fortressforever/fortressforever:misc/script-encrypt at 4f69be (+1 new commit)
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03-30-2015, 07:09 AM | #590 |
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squeek502 opened pull request fortressforever/fortressforever#177 ('Remove encryption key so .ctx player/weapon scripts don't get loaded')
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03-30-2015, 07:12 AM | #591 |
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squeek502 commented on issue fortressforever/fortressforever-scripts#34 ('Fix various HUD timers getting added with time + 1'):
Merging this because it's necessary after fortressforever/fortressforever#137 and there's nothing to review.View on Github |
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03-30-2015, 07:12 AM | #592 |
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squeek502 merged pull request fortressforever/fortressforever-scripts#34 ('Fix various HUD timers getting added with time + 1') from squeek502 to master
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03-30-2015, 11:21 AM | #593 |
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ProjectMoon commented on issue fortressforever/fortressforever#154 ('Managed to fly right through the flag'):
I was in the air when going through it. I hit the very steep slope, and then slid up through it (from my perspective).View on Github |
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03-30-2015, 02:17 PM | #594 |
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AfterShockFF commented on issue fortressforever/fortressforever#176 ('Enable hud_speedometer by default'):
Interesting. I wouldnt have guessed thats a thing, but I guess everyone knows how to turn it off! :+1:View on Github |
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03-30-2015, 02:17 PM | #595 |
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AfterShockFF commented on issue fortressforever/fortressforever#177 ('Remove encryption key so .ctx player/weapon scripts don't get loaded'):
:+1:View on Github |
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03-30-2015, 07:26 PM | #596 |
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squeek502 commented on issue fortressforever/fortressforever#154 ('Managed to fly right through the flag'):
Not a bug. From the changelog:View on Github |
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03-30-2015, 07:26 PM | #597 |
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squeek502 closed issue fortressforever/fortressforever#154 ('Managed to fly right through the flag')
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03-30-2015, 07:32 PM | #598 |
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squeek502 merged pull request fortressforever/fortressforever#177 ('Remove encryption key so .ctx player/weapon scripts don't get loaded') from squeek502 to beta
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03-30-2015, 07:32 PM | #599 |
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squeek502 merged pull request fortressforever/fortressforever#176 ('Enable hud_speedometer by default') from squeek502 to beta
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03-30-2015, 07:42 PM | #600 |
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AfterShockFF commented on issue fortressforever/fortressforever#166 ('Flag touch bounds are too small'):
**Why was the flag size changed?**View on Github |
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