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Old 03-30-2015, 05:44 AM   #581
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rawDawg216 commented on issue fortressforever/fortressforever#154 ('Managed to fly right through the flag'):
I agree with Moto 100%
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Old 03-30-2015, 06:42 AM   #582
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squeek502 created fortressforever/fortressforever:balance/pipe-radius at be979f (+1 new commit)

  • be979f squeek502: 'Reduce grellow pipe damage radius to 120 (from 130). * TFC has a radius of ~120. * Closes #158'

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Old 03-30-2015, 06:43 AM   #583
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squeek502 opened pull request fortressforever/fortressforever#175 ('Reduce grellow pipe damage radius to 120 (from 130)')

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Old 03-30-2015, 06:43 AM   #584
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squeek502 commented on issue fortressforever/fortressforever#174 ('Old Maps Pack'):
Yeah, need to get on this.
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Old 03-30-2015, 06:47 AM   #585
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squeek502 commented on issue fortressforever/fortressforever#166 ('Can go right through flag model'):
Not a bug. Some slight tweaks might be made, but need some more time for feedback.
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Old 03-30-2015, 06:53 AM   #586
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squeek502 created fortressforever/fortressforever:misc/default-speedometer at 2d78f3 (+1 new commit)

  • 2d78f3 squeek502: 'Enable hud_speedometer by default'

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Old 03-30-2015, 06:54 AM   #587
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squeek502 opened pull request fortressforever/fortressforever#176 ('Enable hud_speedometer by default')

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Old 03-30-2015, 07:08 AM   #588
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FDA- commented on issue fortressforever/fortressforever#149 ('Replace the single shotgun model with a weak-looking pistol'):
Xylemon we've experienced numerous examples of new players making the exact mistake outlined here. I know it seems obvious to you, but it apparently is not to new players.
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Old 03-30-2015, 07:09 AM   #589
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squeek502 created fortressforever/fortressforever:misc/script-encrypt at 4f69be (+1 new commit)

  • 4f69be squeek502: 'Remove encryption key so .ctx player/weapon scripts don't get loaded. * Makes it so that .txt files...'

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Old 03-30-2015, 07:09 AM   #590
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squeek502 opened pull request fortressforever/fortressforever#177 ('Remove encryption key so .ctx player/weapon scripts don't get loaded')

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Old 03-30-2015, 07:12 AM   #591
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squeek502 commented on issue fortressforever/fortressforever-scripts#34 ('Fix various HUD timers getting added with time + 1'):
Merging this because it's necessary after fortressforever/fortressforever#137 and there's nothing to review.
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Old 03-30-2015, 07:12 AM   #592
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squeek502 merged pull request fortressforever/fortressforever-scripts#34 ('Fix various HUD timers getting added with time + 1') from squeek502 to master

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Old 03-30-2015, 11:21 AM   #593
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ProjectMoon commented on issue fortressforever/fortressforever#154 ('Managed to fly right through the flag'):
I was in the air when going through it. I hit the very steep slope, and then slid up through it (from my perspective).

It's probably just easiest to revert the flag size change. It can be hard enough to grab the flag on some maps, especially with competent defense. What was the original reason...
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Old 03-30-2015, 02:17 PM   #594
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AfterShockFF commented on issue fortressforever/fortressforever#176 ('Enable hud_speedometer by default'):
Interesting. I wouldnt have guessed thats a thing, but I guess everyone knows how to turn it off! :+1:
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Old 03-30-2015, 02:17 PM   #595
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AfterShockFF commented on issue fortressforever/fortressforever#177 ('Remove encryption key so .ctx player/weapon scripts don't get loaded'):
:+1:
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Old 03-30-2015, 07:26 PM   #596
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squeek502 commented on issue fortressforever/fortressforever#154 ('Managed to fly right through the flag'):
Not a bug. From the changelog:
> Flag touch bounds have been decreased somewhat significantly: touch height is now ~65% of flag height, and touch width is now ~100% of flag width (flag touch bounds used to be larger than the flag itself in both dimensions)

If you want to discuss the merits of...
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Old 03-30-2015, 07:26 PM   #597
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squeek502 closed issue fortressforever/fortressforever#154 ('Managed to fly right through the flag')

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Old 03-30-2015, 07:32 PM   #598
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squeek502 merged pull request fortressforever/fortressforever#177 ('Remove encryption key so .ctx player/weapon scripts don't get loaded') from squeek502 to beta

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Old 03-30-2015, 07:32 PM   #599
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squeek502 merged pull request fortressforever/fortressforever#176 ('Enable hud_speedometer by default') from squeek502 to beta

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Old 03-30-2015, 07:42 PM   #600
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AfterShockFF commented on issue fortressforever/fortressforever#166 ('Flag touch bounds are too small'):
**Why was the flag size changed?**

It was changed to encourage more staggered flag progression (concing onto the flag) rather than concing over it and grabbing it from underneath you, and out. The flag height was similarly small in TFC which meant that players conced onto the flag rather than...
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