03-27-2007, 10:16 AM | #41 |
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ok, and what are the other shaders in source, normal/bump mapping? (inexpensive), refraction (rare use of it, but seems quite less expensive than water), cubemapping (should be inexpensive since every face has that shader applied on it)
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03-27-2007, 06:57 PM | #42 |
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Refraction is fairly expensive. Reflection is too, but for some reason there's no standalone reflection shaders built into source. Ditto for volume fog.
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03-30-2007, 05:45 PM | #43 | |
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Quote:
there are standalone refraction/reflection shaders, look at the vmt's of the testshaders used in the stresstest in css |
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04-01-2007, 02:20 AM | #44 |
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Water uses volume fog.
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TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
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04-02-2007, 10:56 AM | #45 |
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i think we should get back on topic
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