06-15-2006, 07:45 PM | #41 |
Join Date: Jun 2005
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I personally think the ceilings issue is an important one,
I am requesting that the ceilings in the interior be made as tall as possible and that nothing on the ceiling clips with the player. This allows concs etc to be executed to allow classes like the scouts to escape which is essential, as they are weak and pritty much defenceless. |
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06-15-2006, 11:24 PM | #42 |
Join Date: Mar 2005
Location: Europe
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There are many accessible concs in Openfire, all of which are easy to do with no clipping problems in regards to the ceilings.
Crackerjack, I am glad you are sticking with the theme, it has a nice idea behind it and it looks good also; it is just a bit too dark and dull at the moment :P |
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06-15-2006, 11:52 PM | #43 | |
Join Date: Mar 2005
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In any case, thanks Ohcanep, that picture is exactly what I was talking about. With having an extra exit of the respawn to the middle of the water, I think you could both satisfy some balance between offensive and defensive positions. |
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06-16-2006, 07:45 AM | #44 |
Join Date: Mar 2005
Location: California
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Reason why I whore openfire_l and am the best at that map is because the gameplay is perfect, dont change anything. Only my opinion, hush and leave me alone.
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06-16-2006, 07:46 AM | #45 |
Join Date: Dec 2004
Location: Melbourne
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you're the perfect player
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06-16-2006, 07:47 AM | #46 |
Join Date: Mar 2005
Location: California
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True.
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06-16-2006, 08:03 AM | #47 | |
Join Date: Mar 2005
Location: Europe
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I say leave the layout as it is anyway, the offence running through spam and into other offence isn't exactly a problem to be honest with you. |
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06-16-2006, 08:04 AM | #48 |
Useless
Retired FF Staff
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Oh I get it.
__________________
Look at all those dead links. |
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06-16-2006, 11:24 AM | #49 | |
Join Date: Feb 2005
Location: England
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Ocaneps drawing shows the true layout of the map a lot better than mine and it makes the bypass look a lot more natural. I'd still prefer it to be moved to the end of that wall though... |
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06-16-2006, 02:12 PM | #50 | |
Join Date: Mar 2005
Location: Europe
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I still don't think it is a problem at all so I don't think there should be an alternate route. |
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06-16-2006, 03:17 PM | #51 | |
Join Date: Feb 2005
Location: England
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Ultimately, I doubt very much that it's going to make life worse for anybody. For attackers, and particularly scouts like myself, it would be a very very welcome change and would take away an unnecessarily frustrating feature of the map. |
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06-16-2006, 03:26 PM | #52 | |
Join Date: Aug 2005
Location: Portsmouth, England
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I repeat:
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06-16-2006, 03:55 PM | #53 | |
Join Date: May 2006
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06-16-2006, 04:10 PM | #54 | |
Join Date: Feb 2005
Location: England
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As long as its still possible to bend around the pillars when concing from the water, and as long as its still possible to conc from the fd corridor and bend up and around the switch corridor the flag, then I'll be happy with the concing potential. |
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06-16-2006, 06:27 PM | #55 | |
Join Date: Mar 2005
Location: Europe
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Did I mention I am an offence player? Well I am an offence player. |
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06-16-2006, 06:40 PM | #56 |
Join Date: Jan 2005
Location: Montreal
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To me you're just a Player.
HAHAHAHAAA... |
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06-16-2006, 07:00 PM | #57 | |
Join Date: Dec 2005
Location: Washington D.C.
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As for the alternate route, there seems to be a stalemate in whether to add it or not. So I think the only way to truly figure out which is better is to play it with the alternate route. So what I will do is gameplay test this with team and find out which one we would prefer to release to the public. |
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06-16-2006, 07:52 PM | #58 | |
Join Date: Feb 2005
Location: England
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Thanks for taking it into consideration Crackerjack, even if it doesn't work too well then I'm sure I'll enjoy the map without it just like i used to. Oh, and sorry for the long posts; I've peen pumping out history essays for the last few months and I haven't really got it out of my system. |
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06-16-2006, 08:10 PM | #59 | |
Join Date: Apr 2006
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i thought it was because of your wallhacks/aimbot/anticonc/bhop.dll then again its probably just because you're so damn good imo ofire layout is fine |
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06-16-2006, 08:18 PM | #60 | |
Join Date: Feb 2005
Location: Finland
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