12-18-2005, 10:12 PM | #41 |
Join Date: Feb 2005
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No, because you are probably the biggest troll on these forums (bar 651ett). Stop posting so much crap all the time if you want people to give you credit.
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12-18-2005, 10:27 PM | #42 |
Join Date: Oct 2005
Location: Portugal
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12-18-2005, 10:28 PM | #43 |
Join Date: Jul 2005
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i dont call that crap there bokko i help him out now get alliagotor to draw that up in hammer cause i want to see what it will look like. what happends when you go in the egg tho? |
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12-18-2005, 10:32 PM | #44 |
Join Date: May 2005
Location: Somewere in Nevada
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Think its a cool idea and if you can use autocad than you can probably use Hammer.
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12-18-2005, 10:36 PM | #45 |
Join Date: Oct 2005
Location: Portugal
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i think getting inside the egg would be more like a fun challenge... unless we putted a univ cap point inside it, like dragonjojo said earlier...
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12-18-2005, 11:22 PM | #46 |
Join Date: Dec 2005
Location: Puyallup, Washington
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hmm, A universal cap point would probably be a good idea, just make sure nothing is buildable in a reasonable area around it. I'm not sure about the scale of the map though, would it be possible to do an hh(conc/frag) and trimp off the egg straight into the flagroom? or would you have to go around?
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12-18-2005, 11:52 PM | #47 | |
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Location: Portugal
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Quote:
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12-19-2005, 01:06 AM | #48 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Yea, seriously Krusty you really should try loading up hammer if you're doing thins kind of 3D stuff already. (It's fun as hell)
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12-19-2005, 01:08 AM | #49 |
Join Date: Jul 2005
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ok this might sound weird but i have a idea.
have like a frying pan under it so when someone goes int there it starts to lower and if they dont get out in time they fry to death just a suggestion OR make it so when you enter in the egg it could be like a dm area where you can 1v1 someone |
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12-19-2005, 01:54 AM | #50 | ||
Join Date: Oct 2005
Location: Portugal
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Quote:
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and if u want to do a 1on1 inside "the egg" u just have to make an appointment with someone i guess |
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12-19-2005, 04:34 PM | #51 |
Join Date: Oct 2005
Location: Portugal
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12-19-2005, 06:56 PM | #52 |
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12-19-2005, 08:30 PM | #53 |
Join Date: Jul 2005
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HAMMER
tell alliagoter to post a screen shot of it or somthing cause i REALLY want to see it in hammer cause it look kick ass in that autocade |
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12-19-2005, 10:20 PM | #54 |
Join Date: Oct 2005
Location: Portugal
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that's up to alligator...i haven't seen him today. he should post when it is "acceptable to the human eye" :P
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12-19-2005, 10:54 PM | #55 | |
Join Date: Jul 2005
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quick question tho how are you going to get to the top of the egg yoke cause it looks to steap for them to walk right up there? |
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12-19-2005, 11:03 PM | #56 |
Join Date: Oct 2005
Location: Portugal
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i suppose we have to put it with an "acceptable" inclination
(rising the egg white level for example...) |
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12-20-2005, 05:10 PM | #57 |
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Location: Portugal
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12-20-2005, 05:48 PM | #58 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
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What kind of skybox would you use for this map?
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12-20-2005, 06:06 PM | #59 |
Useless
Retired FF Staff
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Looks like it's all just closed in.
__________________
Look at all those dead links. |
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12-20-2005, 06:22 PM | #60 |
Join Date: Jul 2005
Location: Washington DC
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i really really really like this idea...
it seems like it could be an incredible low g map. i don’t know how to describe this really, but it feels like it should and would be a very fast and tall map. less about strat and more about fun. the egg could have some sort of gravitational pull to it, or ramp accelerators like in spaceball. i.e. you conc toward the egg, and somehow through gravity or ramp sliders on the sides you have the ability to slingshot yourself around the egg several times, gaining more speed, release and fly all they way across to the other base/side. |
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