12-10-2005, 11:24 PM | #41 |
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Retired FF Staff
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I was thinking that, too. I found some site with an online NES emulator that had Sonic on there, haha. No idea what that was about.
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12-10-2005, 11:44 PM | #42 |
Join Date: Dec 2004
Location: Melbourne
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ROFL AT THIS MAP
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12-11-2005, 01:37 AM | #43 | |
Join Date: May 2005
Location: Somewere in Nevada
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Quote:
Oh my god as soon as this map looks so much better I swear I will..... You know what just to make everyone happy ill take the journal idea and put it into action. were would you want it? Mapping? Chat? Also again I have no idea what the hells fucked up my skybox......... I have DX 9C and I did it correctly. |
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12-11-2005, 02:02 AM | #44 |
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Retired FF Staff
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That skybox is fucked up for everyone. To fix it, use a different skybox.
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12-11-2005, 02:57 AM | #45 |
Join Date: May 2005
Location: Somewere in Nevada
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Ahhhhh thank you. Now it wont look like I have a giant cube around my map.
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12-11-2005, 10:50 AM | #46 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
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this reminds me SOOOOOO much of this test map for my 'desert storm' mod i attempted to make back in 2000. oh by the way i didnt inflict it upon the community, just my mates.
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12-11-2005, 12:46 PM | #47 | |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Quote:
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12-11-2005, 03:38 PM | #48 | ||
Join Date: Feb 2005
Location: United States
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Sonic, some of the people here have made jackass comments but others have offered some very good advice.
In case you missed what they said (since you almost never acknowledge good criticism or ideas) here's all the things that have been said that you should really listen to: Quote:
Quote:
This should probably be last on a list of changes, but don't forget cubemaps. |
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12-11-2005, 04:09 PM | #49 |
Join Date: May 2005
Location: Somewere in Nevada
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Yea I did buildcubemaps because my dudes fingernails were shiny.
I am now changing the topics name to mappers journal. WHAT THE HELL DOES THIS MEAN? ^ The Bond thing. I also have taken peoples ideas and decided I will practice by making a little maze like Flag room. Why is it in my topics name? after journal. What. the hell. does that. MEAN?!?! |
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12-11-2005, 04:59 PM | #50 |
Join Date: Feb 2005
Location: United States
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A maze for a flag room doesn't sound like a good idea. Flag rooms should be relatively defendable, but also give concers opportunities to get in and out fast.
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12-11-2005, 09:40 PM | #51 |
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A maze?
I... er... why? What do you have against offense?! WHAT DO YOU HAVE AGAINST MY SANITY?!
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12-12-2005, 02:14 PM | #52 | |
Join Date: Feb 2005
Location: E. Yorks - UK
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Quote:
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12-12-2005, 08:40 PM | #53 |
Join Date: May 2005
Location: Somewere in Nevada
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Al right then, scratch the maze flag room.
Maybe I can practice by remaking some TFC flag rooms. |
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12-12-2005, 09:37 PM | #54 |
Join Date: May 2005
Location: Somewere in Nevada
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I have read tutorials.
Also know I have to find out whats making my computer freeze. |
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12-13-2005, 12:21 AM | #55 |
Join Date: Jan 2005
Location: Montreal
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What you need is to look at architecture books really.
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12-13-2005, 04:50 PM | #56 |
Join Date: Feb 2005
Location: United States
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And just practice practice practice for ~6 months and only show your best friend what you've made. Then, when you've grown and learned more come post your work on a public forum. You'll get better feedback this way.
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12-14-2005, 02:04 AM | #57 |
Join Date: May 2005
Location: Somewere in Nevada
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Deciding to take the point of the title "mappers journal" and, well write about mapping, not the maps themselves.
Yea I know I need to practice. Of course I cant map if my computer freezes after using hammer a bit which is what its doing. However I have read a few tutorials, simple stuff. And as for Desert strike, well, I have decided to do something you may have not seen mappers do, .plan files, and thing is I don't know exactly what symbols you are supposed to use. So if there is a [] next to something that means its not done if there is a * next to something it is done. A ^ means I'm working on it. And here is the list: [^]add more lighting and adjust existing [^]add spawn rooms [^]make bases more complex[*]Fix skybox [^]make displacements soft and smooth like sand dunes []Add arches []add architectural detail and style [iris doors, rounded corners] []add detail |
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12-14-2005, 03:35 AM | #58 |
Join Date: Jul 2005
Location: Tampon, FL
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[] remove map
[] start over |
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12-14-2005, 04:55 PM | #59 |
Join Date: Feb 2005
Location: United States
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The idea behind a mapper journal, I think, was for you to post screens of your progress so people could see the progression and growth. I don't think anyone particularly wants to read a "to-do" list. Just make some serious changes to your map, post screens here, get feedback, then go make more changes.
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12-15-2005, 02:20 AM | #60 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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so what does the [x7] symbol mean in such a list?
Hah, lol, jk. |
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