Fortress Forever

Go Back   Fortress Forever > Editing > Mapping

Reply
 
Thread Tools Display Modes
Old 07-04-2005, 08:51 PM   #41
o_osiris
 
o_osiris's Avatar
 
Join Date: Mar 2005
Location: In your pants.
Posts Rated Helpful 0 Times
go with a theme like this


Doesnt take long to do (example took me about 15 minutes) and I think it suits the map. But of course, it's up to you
o_osiris is offline   Reply With Quote


Old 07-04-2005, 08:58 PM   #42
o_drtom
 
o_drtom's Avatar
 
Join Date: Jun 2005
Posts Rated Helpful 0 Times
in theory cocmaps should look the shit cause you dont have to worry about spam, or lighting or visiility or getting caught on scenery and architecture thats not within the jump
o_drtom is offline   Reply With Quote


Old 07-04-2005, 09:17 PM   #43
o_headz
 
o_headz's Avatar
 
Join Date: Jan 2005
Posts Rated Helpful 0 Times
Im prolly known for my anti rock 'n' grass viewpoints but if you are remaking concmap_r for the love of shatner use rock and grass, with some displacements, keep the basic jusp style very close but detail it up lots and lots.

Also you say you are going to rename it to concmap_bleh or whatever it was, so why say its a concmap_r remake then and not just make new designs, seem to me like your trying to use concmap_r name to get attention for your map that looks nothing like concmap_r.

Rock 'n' grass history has its place and when used correctly can look very nice indeed. But as such a classic map as concmap_r this is somewhat mapping blassphemy not keeping to the original style.

Just offering some advice.
o_headz is offline   Reply With Quote


Old 07-04-2005, 09:38 PM   #44
o_jared-tm-
 
o_jared-tm-'s Avatar
 
Join Date: May 2005
Location: Tennessee
Posts Rated Helpful 0 Times
Well said, Headzy :). I'm agreeing, go with rock and grass but detail it up.
o_jared-tm- is offline   Reply With Quote


Old 07-04-2005, 11:31 PM   #45
o_jerm
 
Join Date: Jan 2005
Location: Aotearoa, New Zealand
Posts Rated Helpful 0 Times
conc_sand was a conc map made for tfc which had _alot_ of detail put into it (Koochy tends to do that) and it was still fun
o_jerm is offline   Reply With Quote


Old 07-05-2005, 08:03 AM   #46
o_sobe green
 
o_sobe green's Avatar
 
Join Date: Jan 2005
Location: Arkansas
Posts Rated Helpful 0 Times
Just remember to put more than one spawn point at the start. In fact put 15.

I hate being telefragged, especially when you are trying to race someone to the end.
o_sobe green is offline   Reply With Quote


Old 07-05-2005, 11:39 AM   #47
o_valk
 
o_valk's Avatar
 
Join Date: Jan 2005
Location: Australia
Posts Rated Helpful 0 Times
let a mapper remake conmap_r
o_valk is offline   Reply With Quote


Old 07-05-2005, 12:40 PM   #48
o_fresh
 
o_fresh's Avatar
 
Join Date: Jun 2005
Location: Brum.
Posts Rated Helpful 0 Times
as long as it dosent lag i couldnt give a fuck what tfc looked like, once again im not playing DOOM3. In a world where a 10 fps drop can ruin your game its gonig to take a while for people to actually have the hardware worthy of getting the fps you need.
o_fresh is offline   Reply With Quote


Old 07-05-2005, 06:42 PM   #49
o_drtom
 
o_drtom's Avatar
 
Join Date: Jun 2005
Posts Rated Helpful 0 Times
yea but this is FF not tfc fresh, if it all looked this shit wed just stick with tfc
o_drtom is offline   Reply With Quote


Old 07-06-2005, 06:09 AM   #50
o_sobe green
 
o_sobe green's Avatar
 
Join Date: Jan 2005
Location: Arkansas
Posts Rated Helpful 0 Times
Quote:
Originally Posted by drtom
yea but this is FF not tfc fresh, if it all looked this shit wed just stick with tfc
Not really, look at 2fort and de_dust from TFC and CS. Two maps that are not very detailed, and lack any true design yet are played to this day quite a bit more than the rest. I've seen tons of high detailed maps that just don't get hardly any play. Look at de_volare for CS. For todays standards that map isn't anything insanely special. Look at the date it was made then compare that to the maps that were around in its time.
o_sobe green is offline   Reply With Quote


Old 07-06-2005, 06:15 AM   #51
o_etzell
 
o_etzell's Avatar
 
Join Date: Feb 2005
Posts Rated Helpful 0 Times
Quote:
Originally Posted by SoBe Green
Quote:
Originally Posted by drtom
yea but this is FF not tfc fresh, if it all looked this shit wed just stick with tfc
Not really, look at 2fort and de_dust from TFC and CS. Two maps that are not very detailed, and lack any true design yet are played to this day quite a bit more than the rest. I've seen tons of high detailed maps that just don't get hardly any play. Look at de_volare for CS. For todays standards that map isn't anything insanely special. Look at the date it was made then compare that to the maps that were around in its time.
But if you're going to remake a map that looked like shit and not give it a graphical overhaul so it STILL looks like shit, why bother making the map in the first place?
o_etzell is offline   Reply With Quote


Old 07-06-2005, 06:54 AM   #52
o_drtom
 
o_drtom's Avatar
 
Join Date: Jun 2005
Posts Rated Helpful 0 Times
2fort is as detailed as 99% of tfc maps of its time; this FF concmap is less detailed than most of those tfc maps, thats not good
o_drtom is offline   Reply With Quote


Old 07-06-2005, 01:15 PM   #53
o_sobe green
 
o_sobe green's Avatar
 
Join Date: Jan 2005
Location: Arkansas
Posts Rated Helpful 0 Times
Just because its a map on a new engine doesn't mean it needs to be "pimped out" especially on a conc map. Once again I'll use CS and CS:S as examples. Look at the redone CS:S maps compared to their older brothers. Hardly anyone likes the remakes. They are almost complete different maps on their own. Why bother making a REMAKE if you are going to change everything? What exactly do you want in detail from a concmap?

You usually have four walls, and a hole up top that would be your destination. You want a damn forest blocking your way just so you can say "Look at the trees, these graphics are superb!"
o_sobe green is offline   Reply With Quote


Old 07-06-2005, 02:53 PM   #54
o_travis dane
 
o_travis dane's Avatar
 
Join Date: Mar 2005
Location: Down here
Posts Rated Helpful 0 Times
Quote:
Originally Posted by SoBe Green
Just because its a map on a new engine doesn't mean it needs to be "pimped out" especially on a conc map. Once again I'll use CS and CS:S as examples. Look at the redone CS:S maps compared to their older brothers. Hardly anyone likes the remakes. They are almost complete different maps on their own. Why bother making a REMAKE if you are going to change everything? What exactly do you want in detail from a concmap?

You usually have four walls, and a hole up top that would be your destination. You want a damn forest blocking your way just so you can say "Look at the trees, these graphics are superb!"
Precisely. Call me a bit nostalgic here, but I fancy plain and simple conc maps (conc_speed) above a map bloated with candy that doesn't even add a single damn thing to the playing experience (except a horrible FPS). I understand people want to 'upgrade' their maps, but I'd prefer if map styles stayed the same, with subtle changes. I've already suggested detailed textures numerous times, because it really doesn't interfere with the gameplay, but does add that little extra for the people that have fast enough hardware.

HL1 even supports r_detailtextures as of a year or so, but it hasn't really been used for reasons that are beyond me.

Some screenies to demonstrate what I'm talking about (HL1 - Natural Selection):
Screenie 1.
Screenie 2.

The guy who took these obviously didn't have any AA\AF enabled, but I can tell you it looks A LOT better than normal textures when they are enabled.
o_travis dane is offline   Reply With Quote


Old 07-06-2005, 02:57 PM   #55
o_fresh
 
o_fresh's Avatar
 
Join Date: Jun 2005
Location: Brum.
Posts Rated Helpful 0 Times
[FACT] FUCK YOU TOM. FUCK YOU TO HELL. [/FACT]

all im saying is yeah, make the maps nice and LUSH, however conc maps have a large history of being UGLY and SQUARE, thats the way they have always been, they are PURE FUNCTION, asthetics have no place here.
o_fresh is offline   Reply With Quote


Old 07-06-2005, 03:00 PM   #56
o_fisheye
 
Join Date: Mar 2005
Posts Rated Helpful 0 Times
a few of the remakes don't look anywhere near as good as the original maps. not that this should come as a surprise to anyone, because all the originals were made by the pro's for an engine that they were very familiar with.
concmaps however, have all been community made things, with early maps like concmap_r being simple boxes with very little in the way of eye candy. rocks and grass were the original textures because of the labourious way that lining up textures had to be done in the older versions of worldcraft. not because of any 'theme'. anyone using the same bland shapes and textures today is either too lazy to care, or doesn't have the skill yet to know any better. either way, the end result will look like something that should have been released 6 or 7 years ago.

SoBe Green, strafe/glide around the trees, prime your 2nd conc late but drop it early.
o_fisheye is offline   Reply With Quote


Old 07-06-2005, 05:00 PM   #57
o_drtom
 
o_drtom's Avatar
 
Join Date: Jun 2005
Posts Rated Helpful 0 Times
i like fisheye !
o_drtom is offline   Reply With Quote


Old 07-06-2005, 10:13 PM   #58
o_sobe green
 
o_sobe green's Avatar
 
Join Date: Jan 2005
Location: Arkansas
Posts Rated Helpful 0 Times
Me and Travis agree on something.

*writes down date and time*
o_sobe green is offline   Reply With Quote


Old 07-07-2005, 10:37 AM   #59
o_fresh
 
o_fresh's Avatar
 
Join Date: Jun 2005
Location: Brum.
Posts Rated Helpful 0 Times
lol yeah Green, we should all wear little badges to comemorate this day and make it a public holiday.
o_fresh is offline   Reply With Quote


Old 07-07-2005, 02:30 PM   #60
o_qbaler
 
o_qbaler's Avatar
 
Join Date: Jan 2005
Location: Boston
Posts Rated Helpful 0 Times
long time concer here.

I definately want to see a concmap_r remake and I think the only way for me to be 100% satisfied is if, as headz said, you stick witht he rock + grass theme. This doesn't have to look plain and ugly. I look at eat's uno pictures and I get chills just thinking about how concmap_r could look if done right like that.

Good luck mappers!
o_qbaler is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:53 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.