06-21-2008, 12:32 AM | #41 |
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hahaha ur are useless with the cloak Greeny
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06-21-2008, 01:49 AM | #42 | |
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06-21-2008, 09:17 AM | #43 | ||
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The only way Medic could be more vital to an offense is if he had double the HP, could heal and uber himself, and carried a RL and stickybomb launcher. |
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06-21-2008, 09:39 AM | #44 | |
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06-21-2008, 03:32 PM | #45 | ||
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06-22-2008, 08:48 AM | #46 | |
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to creep around and hide around corners for a few. Then go for the kill. Crossover between FF and TF2?? hahaha FF would own. The characters move so damn fast that the TF2 people wouldn't know what hit them..hahaha |
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06-22-2008, 11:24 AM | #47 |
I got some bread, bitch
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No, really, cloak is VERY visible, and I partly agree with GD. It isn't much use if you sit in a dark corner and get shot anyway as if you were fully invisible.
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06-22-2008, 09:56 PM | #48 | |
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06-23-2008, 12:49 PM | #49 |
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You've got frags to compensate for that. Also, the TF2 SG's won't be able to lock on a player moving at 700+ speed, allowing for "easy" scout captures, in case of CTF, or reaching the CP way faster in CP games.
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06-23-2008, 01:22 PM | #50 |
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I think the TF2 classes do much more damage mostly because there's no armor in the game. Only health.
As for features going one way or another.... Invisibility is pretty much a given for any TF source game because the HL2 engine doesn't really work with feigning death. The tranquilizer will probably be one of the spy's unlockable weapons. It only makes sense. |
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06-23-2008, 06:13 PM | #51 | |
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Also, about the frags... http://teamfortresstactics.com/image...ing_models.jpg They're just not skinned. You can see the demo using his MIRV in this vid: http://www.youtube.com/watch?v=a7ozG-YNLNg
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"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
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06-23-2008, 07:11 PM | #52 |
Holy shit, thats kerrigan!
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oh, and goodluck getting past the TF2 sentries.
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06-23-2008, 08:01 PM | #53 | |
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06-23-2008, 08:16 PM | #54 | |
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i think the FF cloak could use a bit of a tweak, but its definitely not useless. the difference is that in FF you cant just use the cloak to speed all the way behind enemy lines without being seen, you have to use it tactically in small bursts to get past an enemy (or group of enemies) at a time. |
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06-23-2008, 09:13 PM | #55 | |
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Examples: Example 1
Example 2
Example 3
But anyway lets get back to the TF2 and FF crossover fan fiction Now what map would that be played on? Last edited by jordan10la; 06-23-2008 at 09:32 PM. |
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06-23-2008, 10:13 PM | #56 |
Holy shit, thats kerrigan!
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2fort, of course
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06-24-2008, 12:10 AM | #57 | |
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Maybe the OP should do the honors?.. - Edit: then again, I wonder if that'd result in a tf2 vs ff war. lol |
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06-24-2008, 04:34 AM | #58 |
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I can't believe that TF2 classes vs FF classes has become a discussion....let alone the usefullness of the FF Spy's cloak....if you haven't experienced the pleasure of watching dudes walk past you like you're not there, then you are definitely not doing it right.
TF2 classes have no armor and no nades..........do I need to say anything else? If I do then...how many more guns does FF need to have? Regardless of how pointless of a challenge it would be, I would love to see a cross-mix fight between the 2 games. It would kind of be like High School Football vs NFL players....points and frags would be out of control. This is a highly childish post btw.....the supreme geek in me has let this happen.
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06-24-2008, 10:38 AM | #59 | |
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It also depends on whos rulesets we are playing with. TF2's, the FF classes would win on CP maps due to increased speed and health. FF's? The TF2 classes would win on CTF due to instant respawn and improved firepower. This is also excluding the unlockables that are being pumped out.
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06-24-2008, 04:05 PM | #60 |
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