Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 05-18-2007, 01:41 PM   #41
n3m
BT King ^^
 
n3m's Avatar
 
Join Date: Mar 2007
Location: Mulch_Trench
Posts Rated Helpful 0 Times
Its not TF without the nades. The only reason Valve are taking them out of TF2 is so they can make the game playable on consoles. Stupid move. What the dev team are doing by reducing damage and radius on frags slightly is perfect. Also with LUA control over how many nades you spawn with etc. being down to the map dev it should be nicely balanced.

Theres no way you could take any nades out, it wouldn't be the same.
n3m is offline   Reply With Quote


Old 05-18-2007, 02:44 PM   #42
Sabre
Creg
 
Join Date: Mar 2007
Location: Manchester
Posts Rated Helpful 0 Times
If grenades were removed sg's would need be changed and rebalanced, i'm interested to see how TF2 tackles this.
Sabre is offline   Reply With Quote


Old 05-18-2007, 03:30 PM   #43
IvaQuaL
 
IvaQuaL's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Quote:
Originally Posted by n3m
Theres no way you could take any nades out, it wouldn't be the same.
That would be the whole point of removing grenades.
IvaQuaL is offline   Reply With Quote


Old 05-18-2007, 04:07 PM   #44
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Quote:
Originally Posted by Sabre
If grenades were removed sg's would need be changed and rebalanced, i'm interested to see how TF2 tackles this.
Not just SGs. Everything. Weapon damage and the like, especially.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 05-18-2007, 05:02 PM   #45
Effex
Guest
 
Posts Rated Helpful 7 Times
You have Demos who can completely demolish SG's, you have Soldiers who can too, Scouts who can now be 2x better at running past them (double jumping), you have Pyros with the firelauncher.

4 out of the 9 classes who can efficiently take out SG's, instead of all 9.

The game will influence more of a rock-sissor-paper gamestyle instead of who has more grenades on them at the moment of engagement.

Like it or not, any game that incorporates class+team play needs to incorporate the rock-sissor-paper system to make it fun, and this is the direction that the game is going towards.

It will still have the elements of any good TF game, which are Fast Paced, team coordinated action, but this time.. It will *Force* players to use more team-based strategies because you will not have that one or 2 players who can grenade their team into victory, which is the case in so many PUB games today.

I am not saying that there won't be any drawbacks. I personaly think that certain classes should keep their class defining grenade, and every class *should* have 1 regular grenade, but the decision to remove them are not as bad as people make it out to be.

Honestly now, how many veteran players who play classes like Medics actually *rely* on their weapons more then the frags and concs in PUB games? I don't think too many do until ofcourse you run out of them.

Alot of poeple also say that they are removing the grenades and thats it, thats done. No, they are not just removing grenades, they are giving pretty much every class something to fill that gap with, things that define the role ofthat class more then ever. Whether its completely new items, features or secondary weapons.

I personaly think they made a good decision, it might not be perfectat first but I think it is something that might be more enjoyable then TFC after getting used to it.

Same goes for TFF, alot of the design steps they took are for the better.
  Reply With Quote


Old 05-18-2007, 06:01 PM   #46
cOmPaCt
Guest
 
Posts Rated Helpful 7 Times
Quote:
Originally Posted by Effex
Honestly now, how many veteran players who play classes like Medics actually *rely* on their weapons more then the frags and concs in PUB games? I don't think too many do until ofcourse you run out of them.
i don't even use grenades unless its on a hwguy cause i'm an elite bastard.
  Reply With Quote


Old 05-18-2007, 06:22 PM   #47
PsYcNeT
Black Chancellor
 
PsYcNeT's Avatar
 
Join Date: Mar 2007
Location: Calgary, Alberta eh?
Posts Rated Helpful 0 Times
Medic has a supernailgun and a SS...why the hell not use his primaries?

And infecting people never gets old

NEVER
PsYcNeT is offline   Reply With Quote


Old 05-18-2007, 06:41 PM   #48
tu!
 
tu!'s Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Effex
tf2, fast paced
i don't see it happening.

10-15 sec respawn delay
= camping
= slower pace
+ no bhop
= even slower pace
+ no concs
= ridicoulously slow

Last edited by tu!; 05-18-2007 at 06:48 PM.
tu! is offline   Reply With Quote


Old 05-18-2007, 07:01 PM   #49
Dospac
Retired FF Staff
 
Join Date: Jan 2005
Location: San Jose, CA
Posts Rated Helpful 0 Times
Send a message via ICQ to Dospac Send a message via AIM to Dospac Send a message via MSN to Dospac Send a message via Yahoo to Dospac
Quote:
Alot of poeple also say that they are removing the grenades and thats it, thats done. No, they are not just removing grenades, they are giving pretty much every class something to fill that gap with, things that define the role ofthat class more then ever. Whether its completely new items, features or secondary weapons.
But they're not. There are fewer weapons per class and many fewer combat options with both grenade types removed.
Dospac is offline   Reply With Quote


Old 05-18-2007, 11:11 PM   #50
s0undch4s3r
The guy you love to hate.
 
s0undch4s3r's Avatar
 
Join Date: Mar 2007
Location: Under your bed
Posts Rated Helpful 1 Times
there are some classes that use the secondary to "conc" their way up onto a deck or ledge, such as a spy, engy and pyro. Take away that secondary and those classes suffer the skill level that was pro in TFC.


Taking away the nades is just stupid.

Quote:
Originally Posted by Dospac
But they're not. There are fewer weapons per class and many fewer combat options with both grenade types removed.
This happened in DODS too.....sad.
s0undch4s3r is offline   Reply With Quote


Old 05-19-2007, 12:19 AM   #51
Paft
Beta Tester
 
Paft's Avatar
 
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med
Gametype: CTF/Skills
Posts Rated Helpful 67 Times
These threads go on for ages, with posts saying the same things over and over.
Paft is offline   Reply With Quote


Old 05-19-2007, 02:48 AM   #52
summit
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Quote:
Originally Posted by tu!
i don't see it happening.

10-15 sec respawn delay
= camping
= slower pace
+ no bhop
= even slower pace
+ no concs
= ridicoulously slow
Wow I love how unbiased that was ...
summit is offline   Reply With Quote


Old 05-19-2007, 10:57 AM   #53
Skanky Butterpuss
Beware the Hammer
Buffalo Butterpuss
D&A Member
Fortress Forever Staff
 
Skanky Butterpuss's Avatar
 
Join Date: Mar 2007
Class/Position: Sabotaging your shit.
Affiliations: :}|, mimic, /KBN/
Posts Rated Helpful 0 Times
jesus christ own3r this anti grenade bullshit has been getting fucking old for about a week now. if you are so fucking scared of frag grenades then give up your beta slot to someone who wont bitch so much about something that would require THE ENTIRE FUCKING GAME TO BE REPROGRAMMED and wait for tf2 like the rest of the "spam" haters.
__________________
Support FF:
Etzell: Skanky
Etzell: The Wings are fucking fantastic
Etzell: They really are
Etzell: But even SAYING that makes me want to vomit
Skanky Butterpuss is offline   Reply With Quote


Old 05-19-2007, 11:58 AM   #54
own3r
Custom mapper
 
own3r's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Stop your bitching I have given up already.
own3r is offline   Reply With Quote


Old 05-19-2007, 06:25 PM   #55
Paft
Beta Tester
 
Paft's Avatar
 
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med
Gametype: CTF/Skills
Posts Rated Helpful 67 Times
Quote:
Originally Posted by cOmPaCt
i don't even use grenades unless its on a hwguy cause i'm a cheating bastard.
Paft is offline   Reply With Quote


Old 05-19-2007, 07:14 PM   #56
Player
D&A Member
 
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
Just because he bhops better than you :P
Player is offline   Reply With Quote


Old 05-19-2007, 08:58 PM   #57
Paft
Beta Tester
 
Paft's Avatar
 
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med
Gametype: CTF/Skills
Posts Rated Helpful 67 Times
He's over confident. Golly, I wonder why.
Paft is offline   Reply With Quote


Old 05-19-2007, 09:00 PM   #58
cOmPaCt
Guest
 
Posts Rated Helpful 7 Times
what on earth are you on about

bunnyhopping is cheating
  Reply With Quote


Old 05-19-2007, 09:10 PM   #59
Paft
Beta Tester
 
Paft's Avatar
 
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med
Gametype: CTF/Skills
Posts Rated Helpful 67 Times
I didn't mention bh, Player did.
Paft is offline   Reply With Quote


Old 05-19-2007, 09:14 PM   #60
cOmPaCt
Guest
 
Posts Rated Helpful 7 Times
no i was asking what you meant by changing my quote to "cheating" instead of "elite"

i wasn't saying you were I just felt like saying that bunnyhop is cheating
  Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:33 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.