07-25-2006, 07:35 PM | #41 |
Join Date: Jan 2005
Location: Texarkana, Texas
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The carpal tunnel it gave me.
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07-25-2006, 09:05 PM | #42 |
Join Date: Feb 2005
Location: Belgium
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i dislike the latest update from hammer, some really weird things are happening since then.
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07-26-2006, 01:54 PM | #43 |
Join Date: May 2005
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Mapping for a mod? Waiting long periods of time for art assets :P
Mapping for a retail game? Not being able to do all the things that you do in modding, other people do most of the work. |
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07-26-2006, 02:14 PM | #44 | |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Quote:
*glares at devs* |
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07-26-2006, 08:15 PM | #45 | ||
Join Date: Feb 2005
Location: UK
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Quote:
SDK Update Quote:
Hopefully this update will present no more major issues for us to deal with. |
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07-26-2006, 09:50 PM | #46 |
Join Date: Dec 2004
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The restrictions the editor/compiler place on you. First of all its just like 'dont make a convex brush dude!'. Then later its like 'by the way you have to cut the number of brushes in your map by half coz valve chose an random number!'
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07-26-2006, 11:26 PM | #47 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Yea. Most of the limits aren't on the source engine but on the stupid compiler.
At least in zhlt you could specify more texture memory. I wish we could do something like that with map_max_everything Last edited by o_nezumi; 07-27-2006 at 11:20 PM. |
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07-27-2006, 05:42 PM | #48 |
Join Date: Mar 2005
Location: California
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SDK update is just around the corner, I can't wait!
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07-27-2006, 05:46 PM | #49 |
Join Date: Dec 2005
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being able to create something in hammer just like you have it in your head, but when you compile its actually nothing like what you want.
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07-28-2006, 01:19 AM | #50 |
Join Date: May 2005
Location: Changes every few months
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I am SUPER excited about the new SDK. I have no idea how long it will actually be till it comes out, but when it does.. no more Hammer farking up constantly (I hope).
So excited! /splode |
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08-15-2006, 04:01 AM | #51 |
Join Date: May 2005
Location: Changes every few months
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When you do a lot of work on a map, save it and compile it and it CRASHES HL2dm. RaaaaaaaaaaaaaaRGH!
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08-16-2006, 05:25 AM | #52 |
Join Date: Jan 2005
Location: California
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steam SDK = lose
also getting decent textures for stuff other then rock/desert :/ |
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08-16-2006, 08:10 AM | #53 |
Join Date: Feb 2005
Location: Finland
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Hammer editor errors.
You work on something 3h that looks awsome and next time you load it, either it's missing or it's all fucked up.. I hate it... |
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08-17-2006, 01:55 AM | #54 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Water in source.
It NEVER renders right. It's fuckin' annoying. |
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08-17-2006, 04:27 PM | #55 |
Join Date: Mar 2005
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shitty vertex manipulation code. facesplitting and merging vertices to form perfectly valid brushes was a little buggy in older versions of hammer, but it's even worse now.
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08-17-2006, 08:17 PM | #56 | |
Join Date: Feb 2005
Location: Finland
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Quote:
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08-17-2006, 08:25 PM | #57 |
Join Date: Jul 2006
Location: Austin, Texas
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08-18-2006, 11:45 AM | #58 | |
Join Date: Feb 2005
Location: Belgium
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Quote:
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08-18-2006, 11:47 AM | #59 |
Join Date: Feb 2005
Location: Belgium
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oops, dubble post
my camera view is not working for the moment, and neither are the 3 other view it only displays the active brush. |
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08-19-2006, 11:02 AM | #60 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Arbitrary restrictions of things valve SAYS have no arbitrary restricitons.
Code:
"TextureScroll" { "texturescrollvar" "$normalmap" "texturescrollrate" .15 "texturescrollangle" 0.0 } Doesn't work. |
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