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Old 11-01-2007, 08:45 AM   #41
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go play beta6 and see how far you get, i lowered the floor a bit:

Code:
_ _ _ _ |  |  _____
_____   |_|  |
        |_____|
_ _ _ original floor level
____ new floor level.

Last edited by stino; 11-01-2007 at 10:49 AM.
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Old 11-01-2007, 09:49 AM   #42
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Okay, I am gonna try it out now. Also, you have to use the [ code ] [ /code ] tags to get things to work right with ASCII art.

Hope you updated to FF 1.1 'cause I did. :3
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Old 11-01-2007, 10:37 AM   #43
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when was that patch released, doing the update now

where is the linux server patch?

and [code] doesn't help either for the ASCII

Last edited by stino; 11-01-2007 at 10:50 AM.
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Old 11-01-2007, 10:59 AM   #44
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Your server had badlands_beta6 on it when I tried to join... I will check it out in an hour or so.
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Old 11-01-2007, 11:24 AM   #45
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updated now
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Old 11-02-2007, 05:24 PM   #46
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It's even better now! I love what you did with the design. Oh and one thing, how exactly do you do the jump with the vertical tubes?
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Old 11-02-2007, 06:45 PM   #47
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donno, couldn't do it myself
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Old 11-02-2007, 06:49 PM   #48
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i got to the button and would press either button and die. No idea what to do there.
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Old 11-02-2007, 07:20 PM   #49
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in case you didn't notice: there is such button on every jump, it's used to return to a previous jump.

and if you reach the last jump you'll get "the end!" in your location
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Old 11-02-2007, 07:22 PM   #50
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lol i guess i didnt notice.
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Old 11-08-2007, 03:51 AM   #51
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Seems well scripted.

But a couple of hints would be nice.. playing soldier, i couldn't even advance past the second(!) jump

- rj off the ramp and gren onwards aiming at one of the two tunnel entrances.. or do i try and double jump off the ramp and the sidewall? mind you, i am well crap at concmaps!
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Old 11-08-2007, 06:00 AM   #52
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Drop a flag on a floor and prime another 1 beep later. RJ+nade and HH the second frag to cover the extra distance. From there it's all aiming.
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Old 11-21-2007, 04:28 AM   #53
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Woohoo.. i made it to jump 11

Too bad there are no savegames heh. Fun map!
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Old 11-21-2007, 02:21 PM   #54
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complete it allready?
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Old 11-22-2007, 01:45 AM   #55
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Does ANYONE know how to do the jump with thhe vertical tubes? I have to noclip past it to beat it =/
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Old 11-22-2007, 06:39 PM   #56
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you can HH it and just strafe

or use 2 concs and drop one below you to reach the last part.
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Old 11-23-2007, 11:53 AM   #57
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vertical tubes? got a few vertical tubes, but i guess you mean jump 21?
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Old 11-23-2007, 08:46 PM   #58
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Stino, how close to being done is this?
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Old 11-24-2007, 08:00 AM   #59
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quite far from being done.
i think i have all the jumps, but i have NO lighting at all , wich will be a hell of a job, can't use a lot of light_environment since 90% of the course is indoor or deep in a canyon
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Old 11-24-2007, 08:04 AM   #60
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just add a bunch of nice looking lights and crank up the constant to something like 100000.
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