11-01-2007, 08:45 AM | #41 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
go play beta6 and see how far you get, i lowered the floor a bit:
Code:
_ _ _ _ | | _____ _____ |_| | |_____| ____ new floor level. Last edited by stino; 11-01-2007 at 10:49 AM. |
|
11-01-2007, 09:49 AM | #42 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Okay, I am gonna try it out now. Also, you have to use the [ code ] [ /code ] tags to get things to work right with ASCII art.
Hope you updated to FF 1.1 'cause I did. :3
__________________
Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
|
11-01-2007, 10:37 AM | #43 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
when was that patch released, doing the update now
where is the linux server patch? and [code] doesn't help either for the ASCII Last edited by stino; 11-01-2007 at 10:50 AM. |
|
11-01-2007, 10:59 AM | #44 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Your server had badlands_beta6 on it when I tried to join... I will check it out in an hour or so.
__________________
Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
|
11-01-2007, 11:24 AM | #45 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
updated now
|
|
11-02-2007, 05:24 PM | #46 |
OHH! OHHH NOOO!
Wiki Team
Beta Tester Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
It's even better now! I love what you did with the design. Oh and one thing, how exactly do you do the jump with the vertical tubes?
__________________
What was left of my sanity implored me not to enter...but that voice was just a whisper now. |
|
11-02-2007, 06:45 PM | #47 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
donno, couldn't do it myself
|
|
11-02-2007, 06:49 PM | #48 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
i got to the button and would press either button and die. No idea what to do there.
|
|
11-02-2007, 07:20 PM | #49 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
in case you didn't notice: there is such button on every jump, it's used to return to a previous jump.
and if you reach the last jump you'll get "the end!" in your location |
|
11-02-2007, 07:22 PM | #50 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
lol i guess i didnt notice.
|
|
11-08-2007, 03:51 AM | #51 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
|
Seems well scripted.
But a couple of hints would be nice.. playing soldier, i couldn't even advance past the second(!) jump - rj off the ramp and gren onwards aiming at one of the two tunnel entrances.. or do i try and double jump off the ramp and the sidewall? mind you, i am well crap at concmaps! |
|
11-08-2007, 06:00 AM | #52 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Drop a flag on a floor and prime another 1 beep later. RJ+nade and HH the second frag to cover the extra distance. From there it's all aiming.
__________________
Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
|
11-21-2007, 04:28 AM | #53 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
|
Woohoo.. i made it to jump 11
Too bad there are no savegames heh. Fun map! |
|
11-21-2007, 02:21 PM | #54 |
Join Date: Nov 2007
Posts Rated Helpful 0 Times
|
complete it allready?
|
|
11-22-2007, 01:45 AM | #55 |
OHH! OHHH NOOO!
Wiki Team
Beta Tester Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Does ANYONE know how to do the jump with thhe vertical tubes? I have to noclip past it to beat it =/
__________________
What was left of my sanity implored me not to enter...but that voice was just a whisper now. |
|
11-22-2007, 06:39 PM | #56 |
Join Date: Nov 2007
Posts Rated Helpful 0 Times
|
you can HH it and just strafe
or use 2 concs and drop one below you to reach the last part. |
|
11-23-2007, 11:53 AM | #57 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
vertical tubes? got a few vertical tubes, but i guess you mean jump 21?
|
|
11-23-2007, 08:46 PM | #58 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
Stino, how close to being done is this?
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
11-24-2007, 08:00 AM | #59 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
quite far from being done.
i think i have all the jumps, but i have NO lighting at all , wich will be a hell of a job, can't use a lot of light_environment since 90% of the course is indoor or deep in a canyon |
|
11-24-2007, 08:04 AM | #60 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
just add a bunch of nice looking lights and crank up the constant to something like 100000.
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|