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View Poll Results: What theme would look best to you? | |||
Snowy, slightly foggy(FF_Dropdown style) | 25 | 40.32% | |
Night but nicely light(CZ2 style) | 21 | 33.87% | |
Day (SD2 style) | 16 | 25.81% | |
Voters: 62. You may not vote on this poll |
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11-16-2007, 05:17 AM | #41 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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lol i saw the snow makes the spy ALOOOOOT easier to notice.
the fog is going to be pushed back a good bit more, thats one of those things i like to test while doing a full compile to get a good feel for what it needs to be. the spawn room wont look like that when i drop in the skybox, the whole map is going to be in the middle of the mountains. i've already made the different blend textures for it(or the vmt's anyway). right now im trying to see what i can pull off with terrain generator, but it just doing smooth well to me, may just have to touch it up in hammer.
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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11-16-2007, 05:26 AM | #42 |
Retired FF Staff
Join Date: Mar 2007
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Talked to Gambit yesterday threw friends voice now when ever I read his posts I hear his damn voice.
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11-16-2007, 08:00 AM | #43 |
Join Date: Sep 2007
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First of all, good luck with this project, I'm looking forward to the final result
Second, a little question: if I remember correctly the Redgiant map in TFC had mirrored bases (instead of the usual rotated), is this also going to be the case in your incarnation of this map? Keep up the good work! |
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11-16-2007, 12:45 PM | #44 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
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no it wont man sorry..there are a couple of reasons why, but i think it works out good like this.
thanks for the comment's y'all.
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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11-16-2007, 02:09 PM | #45 |
Join Date: Apr 2007
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serious though i still would put a railing there just for people to get the idea that you can't keep walking there... that was the 1st thing i wanted to do , was see how far down the drop was ... then noticed oh theres just skybox there
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11-16-2007, 02:13 PM | #46 | |
Join Date: Sep 2007
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Quote:
I never understood why the TFC version was mirrored in the first place. Other than that Gustavo's work has always been top notch |
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11-16-2007, 03:02 PM | #48 | |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Quote:
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Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
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11-16-2007, 04:00 PM | #49 | |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
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Quote:
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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11-16-2007, 04:54 PM | #50 | |
Fortress Forever Staff
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Quote:
And I agree, night maps are the best. Playing around with different lighting is the shit. |
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11-16-2007, 05:33 PM | #51 |
IRL Combat Medic
Join Date: Mar 2007
Location: Ethanol Land
Class/Position: D Medic Gametype: Conca Jumping Affiliations: ^iv Posts Rated Helpful 0 Times
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I'd want fences with a huge drop down into a valley, with a climb & conc course down below in an entirely seperate visleaf, with lots of snow and stuff. And penis.
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11-16-2007, 05:36 PM | #52 | |
Join Date: Sep 2007
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Quote:
Sorry to go offtopic, but would it even be possible to create a CTF map with 2 distinctly different bases which is balanced? In TFC I know of only one reasonable attempt, I believe it was by either Zouave or Gustavo (unfortunatly I don't have the name of the map). |
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11-16-2007, 07:14 PM | #53 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
I think that was darkness... one base was human design, one was Xen design.
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11-16-2007, 09:08 PM | #54 |
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yep darkness, and even in the leagues they forced you to switch teams 15min in to make it fair for both teams so it was 4 15min rds instead of 2 30min rds.
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11-16-2007, 09:51 PM | #55 | |
Fortress Forever Staff
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Quote:
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11-17-2007, 08:11 PM | #56 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
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ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
soooooooooooooo here i am working on the mountains now for about 5 hours off and on, and i accidentally right clicked my task bar(vista) and must have clicked something and closed hammer!!!! and did NOT prompt me to save!! son of a bitch.... luckily i save often but didn't because i wasn't sure i wanted to keep what i was doing, turns out i did but didn't save..
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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11-18-2007, 03:23 AM | #57 | |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Quote:
Is there no autosave that you can recover? >:
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Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
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11-18-2007, 03:31 AM | #58 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
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yea but i dont like autosave, but i tell ya what, i turned it on after this.
this doesnt mess up the original, every time im about to change something major i "save as" something else. i usually save as 1 then 2 then 3 and so on, the beta is 30 i believe and im on 34.
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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11-18-2007, 04:53 AM | #59 |
Retired FF Staff
Join Date: Mar 2007
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I like the night snow theme, but I'm gonna have to agree with player on the curves. Though you don't abuse them as badly as some people do, I would caution you to remain sensible with them.
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11-21-2007, 02:07 AM | #60 |
Fortress Forever Staff
Join Date: Mar 2007
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beta DL in first post, please post some feedback
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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