05-30-2007, 07:20 PM | #41 | |
Join Date: Mar 2007
Posts Rated Helpful 5 Times
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P.S. Fix the link in your sig. |
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05-30-2007, 08:39 PM | #42 |
FF God
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after having my other account disabled for no apparent reason (I was still able to post, but I was the only one who was able to read em...tricky!), I am posting this the second time in this thread:
map: ff_midair link: http://forums.fortress-forever.com/s...ghlight=midair completed: 85% Going to start a new thread when I give yall the update because of the o_ shit |
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05-31-2007, 03:08 AM | #43 |
Join Date: Mar 2007
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k, It's updated.
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06-01-2007, 08:04 PM | #44 |
Spirit Studios
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ff_midair2 /// author: -=BINGO-BANGO=- /// status: in development - 90%
- type: Soldier DM Arena ff_2small2push /// author: -=BINGO-BANGO=- /// status: in development - 90% - type: reverse CTF/push ff_bingobango /// author: -=BINGO-BANGO=- /// status: on hold - 5% - type: Capture the Flag
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Quote: Originally posted by Bridget [>] Who gives a shit? Tired of hearing about this... Last edited by -=bingo-bango=-; 06-02-2007 at 09:35 PM. |
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06-03-2007, 04:51 PM | #45 |
Join Date: Mar 2007
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Ok, I finally added your stuff.
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06-04-2007, 10:42 PM | #46 |
Community Mapper&Idiot
Join Date: Mar 2007
Location: Finland
Posts Rated Helpful 1 Times
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ff_barren (linkybinky in my sigyvigy) /// Donny /// Status: Snailspeed 25%
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07-21-2007, 04:00 PM | #47 | |
Join Date: Mar 2007
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07-21-2007, 11:28 PM | #48 |
Join Date: Mar 2007
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Sweet maps ;P
Keep up the gw guys ;] |
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07-25-2007, 05:00 PM | #49 |
Join Date: Apr 2007
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FF_Hallofgiants_2007 -now at 30%
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07-25-2007, 09:23 PM | #50 | |
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07-26-2007, 03:11 AM | #51 |
Join Date: Mar 2007
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Just one question: how the fuck do you know at what percentage the map is? You know, the final art is almost never how the artist initially intended it to be.
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07-26-2007, 03:11 AM | #52 |
Useless
Retired FF Staff
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It is, and has always been, a guesstimate.
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Look at all those dead links. |
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07-26-2007, 04:55 AM | #53 |
Person
Join Date: Mar 2007
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You really never have no idea how long you'll spend on Brushwork, Detail, Optimization, Lights, Entities, etc. Some could take a day, some a year. It's all circumstancial. It really is just a guess based off previous work time, comparisons, and so on. Although you still end up completely wrong usually anyways.
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07-26-2007, 06:36 AM | #54 | |
Join Date: Mar 2007
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you mappers and your weird ways |
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07-26-2007, 12:53 PM | #55 | |
Alcoholic Artist
Join Date: Mar 2007
Location: Sweden
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07-26-2007, 08:41 PM | #56 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Monkey is now being made by Zouave
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07-26-2007, 10:06 PM | #57 | |
Custom mapper
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Quote:
Last edited by own3r; 07-27-2007 at 12:46 AM. |
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07-26-2007, 10:16 PM | #58 | |
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07-27-2007, 02:52 AM | #59 |
Join Date: Jul 2007
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more conc maps! t, icup, speed, etc etc. rjump too!
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07-27-2007, 03:01 AM | #60 | |
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