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Old 07-15-2005, 08:24 AM   #41
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Quote:
Originally Posted by weetbix
im against football in tfc.. i just fell sport maps in tfc is wrong, same with concmap and funmaps.. to me it ruins the gameplay aspect. i say stick to CTF and A/D
You, sir, are what's wrong with this world.

You are no longer welcome in this thread, and are no longer my friend.

Edit: Also, this isn't football. Not even close.
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Old 08-05-2005, 09:03 AM   #42
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Updatd: Version 7 crashes upon compiling. I have broken all of my possesions in a fit of rage and am now in counciling.

Progress continues. Please stand by.


Also, does anyone know why my sig won't work?
This is the exact text:
Code:
Official Referee [url=http://www.superjer.com][img]http://www.superjer.com/nezumi/reff.png[/img][/url] of Superjer.com
Edit: Also, i've officially decided to name the map aggression, or ff_aggression.
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Old 08-05-2005, 09:06 AM   #43
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Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Is it 'cuz signatures don't allow images?
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Old 08-05-2005, 09:10 AM   #44
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Is it? It shows up correctly when I hit preview...
Oh well. Back to the drawing board...
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Old 08-06-2006, 10:39 PM   #45
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Any progress on this map? Screenshots maybe?
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Old 08-07-2006, 04:09 AM   #46
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Nope, sorry. This map is on total hold for now. I ran into a few engine limits and the framerate is too low (hah! Like that ever stops me) but anyway this map would take some serious reworking. I like the idea and I LOVE some of the geometry I've made, so I plan on coming back to this someday. What's most likely is that FF will come out and I'll finish a lot of the other maps I've made (Like Cacti, tiger, l337sk337, 4tron and (haha) Mackrel) with ents and textures and stuff, then go back to Aggression. If I can get in touch with superjer I'd like to totally remake Harbor again, but we're not neighbors anymore.

Anyway I haven't given up but there's not gonna be any updates any time soon.
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Old 10-28-2006, 11:23 AM   #47
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LONG LOST UPDATE:

Ok, it looks like a 'prop_coreball' or something like that has shown up in the entity list in hammer, which leads me to suspect that you can add citadel dark energy cores (ala EP2) to your maps now. I don't have the EP2 content on my 'puty at the moment so I can't confirm this. HOWEVER if it is possible than the capture point in this map will be a team colored core ball. The player will be required to either throw the flags into the core, or jump in themselves with a flag.

This map is still on hold, though. The yard has to be majorly reworked and I've long since run out of brushes. The map is not dead however, since there's a lot of architecture in this map that's way too good to give up. I'm probably just going to start from scratch and cop/paste a ton.

Anyway, I had to write down that idea before I forgot it.
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Old 10-29-2006, 10:46 AM   #48
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Sounds cool.
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Old 11-18-2007, 09:34 PM   #49
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I finally own EP1 (coreballs are from EP1, not EP2 )

Coreballs are hard to use. I'm gonna have to decompile that map or something.
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Old 11-20-2007, 10:55 AM   #50
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you don't need coreballs, you only need the coreball effect, so i guess you can take the coreball model?

also your geometry inside looks like it could use a lot of models
it looks nice now, but since you've hit the brush limit i think models will be the best way to go.
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Old 11-24-2007, 12:37 AM   #51
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Should the SDK ever start working again, and I finish cacti, tiger and few others, I'm probably going to have to largely remake whole chunks of this map.

This vis-ing was pretty bad, so big inside areas and the whole outside area were being rendered at once. Plus some areas were kinda stuffed into the map and looked like ugly afterthoughts. It shouldn't be too hard to fix the vis (scoot the inside areas back, add a vis blocking hallway, areaportals and hints). I really like look of the map in certain parts, so I'd like to finish eventually. Plus this is the first map I started for any sort of Source TF (right before I heard of FF).
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