05-17-2007, 10:39 PM | #41 |
Fortress Forever Staff
|
|
|
05-17-2007, 10:40 PM | #42 |
Fortress Forever Staff
|
|
|
05-17-2007, 10:40 PM | #43 |
Fortress Forever Staff
|
|
|
05-17-2007, 10:41 PM | #44 |
Fortress Forever Staff
|
|
|
05-17-2007, 10:42 PM | #45 |
Fortress Forever Staff
|
|
|
05-17-2007, 10:42 PM | #46 |
Fortress Forever Staff
|
|
|
05-17-2007, 10:43 PM | #47 |
Fortress Forever Staff
|
|
|
05-17-2007, 10:43 PM | #48 |
Fortress Forever Staff
|
|
|
05-17-2007, 10:44 PM | #49 |
Fortress Forever Staff
|
|
|
05-17-2007, 10:45 PM | #50 |
Fortress Forever Staff
|
|
|
05-17-2007, 10:45 PM | #51 |
Fortress Forever Staff
|
|
|
05-17-2007, 10:46 PM | #52 |
Fortress Forever Staff
|
|
|
05-17-2007, 10:46 PM | #53 |
Fortress Forever Staff
|
|
|
05-17-2007, 10:47 PM | #54 |
Fortress Forever Staff
|
|
|
05-17-2007, 10:47 PM | #55 |
Fortress Forever Staff
|
|
|
05-17-2007, 10:48 PM | #56 |
Fortress Forever Staff
|
|
|
05-17-2007, 10:48 PM | #57 |
Fortress Forever Staff
|
|
|
05-17-2007, 10:49 PM | #58 |
Fortress Forever Staff
|
|
|
05-17-2007, 10:50 PM | #59 |
Fortress Forever Staff
|
/ and I'm spent.... |
|
05-17-2007, 11:32 PM | #60 | |
Guest
Posts Rated Helpful 7 Times
|
Quote:
Playing as an Engy a large majority of the time, I always build tele's in CP maps. There is nothing more important then getting (that HW, or Medic or whoever else that play a clutch role in capturing points) to the destination more quickly. If an HW who is backing up a soldier or whoever else are running the flag both die, the HW can save alot of time going back to the action with a tele. I honestly see no arguments that can be made against the tele, they are useful in any situation where a turret wouldn't be. |
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|