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Old 03-17-2008, 09:46 PM   #41
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Ok kube there are 2 ways you can fix the ammobackpacks:
  1. decompile the map and rename those entites to be bigpack or something else
  2. copy over the base_lua instead of including it and change the ammobackpack script to be something new in the lua

If your unfamiliar with hammer and want to just be able to do it via lua let me know and I can get you a working lua for this.
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Old 03-18-2008, 03:19 AM   #42
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I do not know how to decompile a map. You are more than welcome to, or if it can be fixed via the lua, thats fine too.
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Old 03-18-2008, 05:52 PM   #43
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You don't have to decompile/recompile if you only want to change something to entities... Entspy is your friend.
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Old 03-18-2008, 08:02 PM   #44
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Blister your a genious!

What bags are you wanting to fix kube? Are they team only or available to all teams?
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Old 03-18-2008, 10:43 PM   #45
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Afaik, they're only team bags, but they're the ones outside in each base. 3 of them are lined up usually, and the one in the middle gives nades, but none give HP. There are a couple other places throughout the map where bags exist and they don't give HP either. So, all in all, I think making them solely for the team would be best. I'm about to get off work, when I get done eating, I'll work on this later.
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Old 03-19-2008, 03:19 PM   #46
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Well looking at the bigpack it gives you:

Code:
        health = 150,
	armor = 200,
	grenades = 50,
	nails = 150,
	shells = 200,
	rockets = 100,
	cells = 200,
The ammobackpack (what they are now) gives:
Code:
	grenades = 20,
	nails = 50,
	shells = 100,
	rockets = 15,
	cells = 70,
And looking at entspy there are:

12 Team colored ammobackpacks.

I don't really have time to check this out, but try this .bsp out for me and let me know if the bags are better or if I missed some or changed too many.

Download
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Old 03-19-2008, 04:13 PM   #47
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Will do.
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Old 03-26-2008, 04:03 PM   #48
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so...how is it?
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Old 03-26-2008, 10:35 PM   #49
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Message me after our match tonight if you are on, or message me when you see me online. ill keep a notepad file open to remind myself...
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Old 04-10-2008, 03:35 PM   #50
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I think we both fail at remembering! Anything going on with this kube?
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Old 04-10-2008, 10:07 PM   #51
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I downloaded entspy and I couldn't get it to work...
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Old 04-10-2008, 10:10 PM   #52
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Quote:
Originally Posted by KubeDawg
I downloaded entspy and I couldn't get it to work...
That download I posted above is with the bags already fixed (I think) just needs testing to see if I got the right bags or not.
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Old 04-10-2008, 10:17 PM   #53
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No, the download you provided was tested and it had the same issue. Plus, it was missing things from the LUA file that the other one had, not sure if that makes a difference.
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Old 04-10-2008, 10:19 PM   #54
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ok then let me look at it again when I get a chance...I wasn't sure if the download ever got tested.
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Old 04-10-2008, 10:21 PM   #55
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Ahh, so a dose of miscommunication along side a pinch of forgetfullness. Gotta love it.
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Old 04-10-2008, 10:45 PM   #56
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indeed!

Love the new avi man
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Old 04-25-2008, 04:20 AM   #57
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Alright, updated link, courtesy of Partial Schism's 1337 lua skillz:

http://kubedawg.com/ff_remix_casbah.zip

- Back Packs in spawn now give 10 HP and 10 Armour
- Back Packs anywhere else give 50 HP and 60 Armour and both teams can use them
- Grenade packs outside of the spawn give 1 Man Cannon, 1 Frag, and 1 Secondary nade

(Partial, I changed some of the values in the LUA to add more health/armour when you pick up the bags.)
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