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View Poll Results: What version of daytime do you prefer for amped? | |||
the dark night theme with the moon | 60 | 73.17% | |
the day theme with the sun | 10 | 12.20% | |
nothing , because both sucks. | 12 | 14.63% | |
Voters: 82. You may not vote on this poll |
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04-04-2005, 03:51 PM | #41 |
Join Date: Dec 2004
Location: Melbourne
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If you want someone to test it for gameplay/balance, send it to the FF devs for some internal testing. Of course I don't know how much they're done on the coding side (weapons, nades and movement being the important ones for this) so who knows if they'll be any help yet.
For just the map compatibility and bugs I guess you can get people to test it in hl2dm... I'll be willing (and return the favour) |
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04-04-2005, 07:20 PM | #42 |
Join Date: Jan 2005
Location: Davis, CA
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i would love to beta test. one question, are those computers going to be thrown around if blasted with a rocket or will they stay in place? you might consider making a "wall panel" computer in that area instead if the props will go flying to help with the fps.
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04-04-2005, 07:44 PM | #43 |
Join Date: Jan 2005
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Throw me a link when you have a beta done.
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04-04-2005, 08:14 PM | #44 |
Join Date: Feb 2005
Location: Ohio
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The night theme looks better imho. Nice job!
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04-05-2005, 08:48 AM | #45 |
Join Date: Mar 2005
Location: Lyon, France
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It looks very dark on some comp. I really love the yard
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04-05-2005, 04:16 PM | #46 |
Join Date: Jan 2005
Location: Sweden
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Looking pretty good, could use some more details and maybe different lightning?
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04-05-2005, 04:18 PM | #47 |
Join Date: Mar 2005
Location: Down here
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Computers in TFC? That seems a bit odd... Suppose I'm used to TFC's concrete arena maps.
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04-05-2005, 04:54 PM | #48 |
Join Date: Jan 2005
Location: Australia
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if ur looking for something to put in that corner, make it relate to the theme of the map, or make the computers "look" to be part of the map..
i.e hooked into something for some reason |
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04-07-2005, 02:39 PM | #49 |
Join Date: Mar 2005
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Well I strikes back with 2 new amped screenshots before you will get the big beta version on your hands.
I have noticed that during the level-progress i found the best place for the flag room. You will be surprised when you will find the flagroom and also it will be something special this time. To get inside into the flagroom you will first need to get inside the enemy base and get up to the battlements, there is a button located in the middle of the battlements corridors, when activating the button the door outside the base will go up and the flag will be visible to see and to get it for capture. Cubemaps will be added in the final version of the map, expect also water in some places if the map have a capacity to take the players and lagg is the biggest problem so far i know. Enjoy the screenshots, i am coming closer and closer to release it soon. |
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04-07-2005, 03:08 PM | #50 |
Join Date: Feb 2005
Location: Ohio
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That looks phenomenal. The idea for the flag sounds sweet, but I can see the yard turning into one huge deathmatch if you have to go onto the battlements then you can get the flag from the bridge (that's the impression I got from your description anyways).
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04-07-2005, 03:33 PM | #51 |
Join Date: Feb 2005
Location: United States
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Outside looks really busy in a good way.
Edit: Is the layout finalized? |
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04-07-2005, 03:41 PM | #52 |
Join Date: Jan 2005
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hopefully it wont be to spammy with that flag @ frontdoor
couse i can see snipers demo's and hw @ yard deffing flag :S |
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04-11-2005, 05:38 AM | #53 |
Join Date: Mar 2005
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Wow with the readding of details its my favorite (or at least most anticipated) all new maps for FF!
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04-12-2005, 10:09 PM | #54 |
Join Date: Apr 2005
Location: Sweden
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Weii
When youre finished with it, cant you put it on like an ftp or something and we can download it and try it on hl2dm? you can add like made by : textures so we wont steal, and when its done and gonna be for FF just remove them ? please! =)
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04-13-2005, 03:38 AM | #55 |
Join Date: Mar 2005
Location: In your pants.
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mappers usually dont put the vmf files of their maps up for download, only the compiled version (eg: .bsp file), though even these can be decompiled (horribly)
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04-13-2005, 06:02 PM | #56 |
Join Date: Jan 2005
Location: Pennsylvania
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I want to go play it. Looks like there's lots of room for strategy, hiding, and naturally, killing .
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04-13-2005, 08:04 PM | #57 |
Join Date: Jan 2005
Location: USA, KY
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I'll definatly help playtest the map, etc whenever you wish to release a version for that, the map looks awesome, and I love the tree's in it. I think they fill that space well and the structure of a tree kind of "complicates" the look of the yard which I really like.
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04-13-2005, 08:16 PM | #58 |
Join Date: Jan 2005
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asslong you dont get stuck in tree and have to kill yourselfe its a nice toutch the tree
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04-19-2005, 04:22 AM | #59 |
Join Date: Apr 2005
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hey its the hl2 engine, take full advantage of it :P
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04-19-2005, 06:14 AM | #60 |
Join Date: Mar 2005
Location: In your pants.
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one problem with the tree.... rocket clipping.
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