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View Poll Results: What version of daytime do you prefer for amped?
the dark night theme with the moon 60 73.17%
the day theme with the sun 10 12.20%
nothing , because both sucks. 12 14.63%
Voters: 82. You may not vote on this poll

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Old 04-04-2005, 03:51 PM   #41
o_kam
 
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If you want someone to test it for gameplay/balance, send it to the FF devs for some internal testing. Of course I don't know how much they're done on the coding side (weapons, nades and movement being the important ones for this) so who knows if they'll be any help yet.
For just the map compatibility and bugs I guess you can get people to test it in hl2dm... I'll be willing (and return the favour)
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Old 04-04-2005, 07:20 PM   #42
o_d3pth charge
 
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i would love to beta test. one question, are those computers going to be thrown around if blasted with a rocket or will they stay in place? you might consider making a "wall panel" computer in that area instead if the props will go flying to help with the fps.
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Old 04-04-2005, 07:44 PM   #43
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Throw me a link when you have a beta done.
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Old 04-04-2005, 08:14 PM   #44
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The night theme looks better imho. Nice job!
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Old 04-05-2005, 08:48 AM   #45
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It looks very dark on some comp. I really love the yard
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Old 04-05-2005, 04:16 PM   #46
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Looking pretty good, could use some more details and maybe different lightning?
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Old 04-05-2005, 04:18 PM   #47
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Computers in TFC? That seems a bit odd... Suppose I'm used to TFC's concrete arena maps.
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Old 04-05-2005, 04:54 PM   #48
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if ur looking for something to put in that corner, make it relate to the theme of the map, or make the computers "look" to be part of the map..

i.e hooked into something for some reason
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Old 04-07-2005, 02:39 PM   #49
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Well I strikes back with 2 new amped screenshots before you will get the big beta version on your hands.
I have noticed that during the level-progress i found the best place for the flag room.
You will be surprised when you will find the flagroom and also it will be something special this time.
To get inside into the flagroom you will first need to get inside the enemy base and get up to the battlements, there is a button located in the middle of the battlements corridors, when activating the button the door outside the base will go up and the flag will be visible to see and to get it for capture.






Cubemaps will be added in the final version of the map, expect also water in some places if the map have a capacity to take the players and lagg is the biggest problem so far i know. Enjoy the screenshots, i am coming closer and closer to release it soon.
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Old 04-07-2005, 03:08 PM   #50
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That looks phenomenal. The idea for the flag sounds sweet, but I can see the yard turning into one huge deathmatch if you have to go onto the battlements then you can get the flag from the bridge (that's the impression I got from your description anyways).
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Old 04-07-2005, 03:33 PM   #51
o_buckshot enema[x7]
 
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Outside looks really busy in a good way.

Edit: Is the layout finalized?
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Old 04-07-2005, 03:41 PM   #52
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hopefully it wont be to spammy with that flag @ frontdoor
couse i can see snipers demo's and hw @ yard deffing flag :S
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Old 04-11-2005, 05:38 AM   #53
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Wow with the readding of details its my favorite (or at least most anticipated) all new maps for FF!
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Old 04-12-2005, 10:09 PM   #54
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Weii

When youre finished with it, cant you put it on like an ftp or something and we can download it and try it on hl2dm? you can add like made by : textures so we wont steal, and when its done and gonna be for FF just remove them ? please! =)
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Old 04-13-2005, 03:38 AM   #55
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mappers usually dont put the vmf files of their maps up for download, only the compiled version (eg: .bsp file), though even these can be decompiled (horribly)
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Old 04-13-2005, 06:02 PM   #56
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I want to go play it. Looks like there's lots of room for strategy, hiding, and naturally, killing .
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Old 04-13-2005, 08:04 PM   #57
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I'll definatly help playtest the map, etc whenever you wish to release a version for that, the map looks awesome, and I love the tree's in it. I think they fill that space well and the structure of a tree kind of "complicates" the look of the yard which I really like.
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Old 04-13-2005, 08:16 PM   #58
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asslong you dont get stuck in tree and have to kill yourselfe its a nice toutch the tree
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Old 04-19-2005, 04:22 AM   #59
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hey its the hl2 engine, take full advantage of it :P
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Old 04-19-2005, 06:14 AM   #60
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one problem with the tree.... rocket clipping.
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