07-30-2008, 08:10 PM | #41 | |
Join Date: Jul 2007
Posts Rated Helpful 0 Times
|
Quote:
Well, something extremely similar I guess. My description was more complicated. Though I was never saying make it instantly lock on again, just that the time should be lowered. |
|
|
08-01-2008, 10:15 AM | #42 | ||
D&A Member
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
|
Quote:
Quote:
|
||
|
08-01-2008, 10:49 AM | #43 | |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
|
Quote:
I'd have to say that, in this sense, it's TFC devolved. It wouldn't be an issue if, say, KD's weren't shown and fortress points were all that was there and you gained FP's for how much health you've knocked off of your opponent or for holding a certain position for a certain amount of time. Things like this would make the team element of the game dominant. Something that TF2 does infinitely better than FF. The balance is also screwy in FF. Again, in any serious play, there are certain classes you simply won't see. It's an improvement from TFC, but there are some things that make the game simply not very fun. Like the SG. For the defense. However, compared to TF2 there is more 'variety' in the classes seen in small serious play (5v5 in FF and 6v6 in TF2). In FF you'll usually see a soldier, demo, and engineer on defense and a pair of medics or a scout/demo combo on offense. In TF2 you'll almost always see 2 sollies, 2 scouts, 1 demo, 1 medic. The thing that makes TF2 superior in league play, at least for me, is that those two scouts actually change depending on the situation. Rarely will you see a change in lineup on defense or offense in TF2. Maybe you'll see a spy on offense in FF, but usually not. I'm not a fan of FF pub play either, but that's just a taste thing. I prefer objectives that get completed, and I've found that unless I'm doing AVD (which is broken to all shit with 2.0) then it simply turns into one large DM. This is typically the outcome of pub CTF in all games, but the large number of CTF maps in FF kind of make it a DM pub game. The whole "It's different" in 2.1 thing is expected. Cool, can I download it yet? Edit: As a whole, though, FF is fun if done in very limited amounts. For any serious play, though, the game is wonky. Just plain ol' wonky.
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
|
|
08-01-2008, 11:24 AM | #44 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
|
Pffff.... are we having a bad day mate?
|
|
08-01-2008, 01:31 PM | #45 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
|
i actually agree with this post.
Edit by Skanky: stop quoting huge posts Last edited by Skanky Butterpuss; 08-01-2008 at 08:05 PM. |
|
08-01-2008, 06:34 PM | #46 |
D&A Member
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
|
I can't comment on "serious play", but I imagine Credge is as good a judge of it as anyone. He explains his reasoning processes. I play FF mainly for AvD and he's right about how 2.0 has messed things up.
-pF-: I think Credge is simply giving his analysis of how gameplay in TF2 compares to FF. It's better that he point out the shortcomings for the newcomer right away rather than butter up FF gameplay only to have the player realize them for himself. |
|
08-01-2008, 08:08 PM | #47 |
D&A Member
Fortress Forever Staff Join Date: Mar 2007
Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
|
credge tends to exaggerate with his nitpickings, although some of the concerns in this post are pretty accurate and are being addressed for the new patch (SG stuff, Avd stuff).
its ok though, because he is always right. always. even when there are concrete facts that prove otherwise. |
|
08-01-2008, 10:16 PM | #48 |
Angry, angry Spy
Join Date: Mar 2008
Class/Position: Turtle Engie Posts Rated Helpful 0 Times
|
FF = fun game, but it's so fucking hard to find more than one server that's full.
TF2 = a mansion full of content that is also packed with douchebags. For me it's TF2 and if you disagree you're a fuckbag because it's my own goddamn opinion. |
|
08-01-2008, 10:40 PM | #49 |
D&A Member
Join Date: Sep 2007
Posts Rated Helpful 13 Times
|
Regarding credge's post about lack of change up on O for FF, he's correct, we rarely change our line up from scouts or meds. The biggest reason I find for this is that most of the time the run to the flag is soo damn long on most maps that any slower class in a 5v5, 6v6 style format can't be that effective, any hole they create one run is quickly filled before they get back. A combination of slow + fast class doesn't work out that well either, the D will take out the fast guy first, then kill the slower guy that can't move the flag.
Things seem a lot different in a 4v4 match though. You can afford to have 1 or 2 slow guys while still keeping a few flag runners. So offense is a lot more diverse. |
|
08-01-2008, 11:00 PM | #50 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
I don't agree with you there Hammock.
Get a SG in a good spot in a map like stowaway2, and your average O Scout/Medic is fucked. (Favorite: top air vent.) I had people going Soldier and then eventually running a Demo and Spy on offense to compensate for the SG and mix things up. You don't see as much of that as I wish you did though. ):
__________________
Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
|
08-01-2008, 11:08 PM | #51 | |
sKeeD
D&A Member
Beta Tester |
Quote:
Sometimes you dont have time in a match to run slower classes |
|
|
08-01-2008, 11:52 PM | #52 |
Who the fuck is this guy?
D&A Member
Beta Tester Join Date: Mar 2007
Class/Position: O Preferred Gametype: AvD Affiliations: [AE] Asseaters Posts Rated Helpful 2 Times
|
Does no one run medics and soldiers?
I mean, the soldier can RJ his ass up there. Sure, he'll have an armor penalty, but his health would still be buffed from medpacks, and have more firepower than either a scout or medic. |
|
08-02-2008, 12:24 AM | #53 |
Banned
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
TF2 air
FF air |
|
08-02-2008, 12:27 AM | #54 |
Useless
Retired FF Staff
|
Yeah basically.
__________________
Look at all those dead links. |
|
08-02-2008, 12:28 AM | #55 | |||
D&A Member
|
indeed
__________________
Quote:
Quote:
Quote:
|
|||
|
08-02-2008, 12:55 AM | #56 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
|
|
08-07-2008, 01:10 PM | #57 | |
I got some bread, bitch
|
Quote:
|
|
|
08-07-2008, 01:17 PM | #58 | |
I got some bread, bitch
|
Quote:
Seriously dude, stop being such a douchebag about it all the time. |
|
|
08-07-2008, 07:23 PM | #59 | |
OHH! OHHH NOOO!
Wiki Team
Beta Tester Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
Quote:
__________________
What was left of my sanity implored me not to enter...but that voice was just a whisper now. |
|
|
08-07-2008, 09:25 PM | #60 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
There's also this one: TFC Player's Guide To FF Is it funny how that one lists everything in FF that is different from TFC? No. Because that's the entire reason for having the article.
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|