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Old 12-10-2014, 02:02 AM   #41
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AfterShockFF commented on the diff of pull request fortressforever/fortressforever#85@c9bfd4 ('Scout movement weapon'): 'I am somewhat surprised this must be done manually.'

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Old 12-10-2014, 02:02 AM   #42
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AfterShockFF commented on the diff of pull request fortressforever/fortressforever#85@c9bfd4 ('Scout movement weapon'): 'We probably dont need these devmsgs any more'

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Old 12-10-2014, 02:04 AM   #43
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AfterShockFF commented on the diff of pull request fortressforever/fortressforever#85@c9bfd4 ('Scout movement weapon'): 'if you pulled all the code above here out into a function "you could return early and reduce the...'

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Old 12-10-2014, 02:04 AM   #44
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AfterShockFF commented on the diff of pull request fortressforever/fortressforever#85@c9bfd4 ('Scout movement weapon'): 'can get rid of this stuff'

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Old 12-10-2014, 02:06 AM   #45
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AfterShockFF commented on the diff of pull request fortressforever/fortressforever#85@c9bfd4 ('Scout movement weapon'): 'when we are happy with the jumpgun behaviour we can remove a lot of this...'

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Old 12-10-2014, 02:07 AM   #46
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AfterShockFF commented on the diff of pull request fortressforever/fortressforever#85@c9bfd4 ('Scout movement weapon'): 'Does it even have ammo?'

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Old 12-10-2014, 02:08 AM   #47
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AfterShockFF commented on the diff of pull request fortressforever/fortressforever#85@c9bfd4 ('Scout movement weapon'): 'not very cool ifdef block'

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Old 12-10-2014, 02:09 AM   #48
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AfterShockFF commented on the diff of pull request fortressforever/fortressforever#85@c9bfd4 ('Scout movement weapon'): 'More ammo stuff'

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Old 12-10-2014, 02:09 AM   #49
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squeek502 created fortressforever/fortressforever-scripts:fixes/unicode-support at 5ddd61 (+1 new commit)

  • 5ddd61 squeek502: 'Fix unicode character support in VGUI/HUD elements. * The "custom" "1" font flag breaks things and...'

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Old 12-10-2014, 02:10 AM   #50
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AfterShockFF commented on the diff of pull request fortressforever/fortressforever#85@c9bfd4 ('Scout movement weapon'): 'This can just be #ifdef CLIENT_DLL'

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Old 12-10-2014, 02:10 AM   #51
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squeek502 opened pull request fortressforever/fortressforever-scripts#7 ('Fix unicode character support in VGUI/HUD elements')

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Old 12-10-2014, 02:11 AM   #52
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AfterShockFF commented on issue fortressforever/fortressforever#85 ('Scout movement weapon'): 'Looks ok, could do with a slight bit of cleanup. Probably want to rename the gun too.. :) :+1: merge...'

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Old 12-10-2014, 02:13 AM   #53
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AfterShockFF commented on the diff of pull request fortressforever/fortressforever#81@f72b5f ('Fix conc speed being limited for too long after using a jump pad'): 'Remind me what mancannontime is, the time since you last used it?'

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Old 12-10-2014, 02:14 AM   #54
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AfterShockFF commented on issue fortressforever/fortressforever#81 ('Fix conc speed being limited for too long after using a jump pad'): 'Code looks fine :+1: '

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Old 12-10-2014, 02:18 AM   #55
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Old 12-10-2014, 02:21 AM   #56
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squeek502 merged pull request fortressforever/fortressforever#90 ('Default hud_fastswitch to 1 and add hud_weaponselect cvar') from squeek502 to beta

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Old 12-10-2014, 02:36 AM   #57
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squeek502 closed issue fortressforever/fortressforever#80 ('Jump pad + conc speed limiting persists for way too long')

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Old 12-10-2014, 02:36 AM   #58
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squeek502 merged pull request fortressforever/fortressforever#81 ('Fix conc speed being limited for too long after using a jump pad') from squeek502 to beta

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Old 12-10-2014, 03:13 AM   #59
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squeek502 synchronized pull request fortressforever/fortressforever#89 ('Fixed CFFCrosshairOptions::UpdateSliders assert and did some cleanup')

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Old 12-10-2014, 03:13 AM   #60
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squeek502 pushed 1 commit to fortressforever/fortressforever:fixes/xhair-option-assert

  • 080c35 squeek502: 'Review: More cleanup of CFFCrosshairOptions'

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