12-10-2014, 02:02 AM | #41 |
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AfterShockFF commented on the diff of pull request fortressforever/fortressforever#85@c9bfd4 ('Scout movement weapon'): 'I am somewhat surprised this must be done manually.'
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12-10-2014, 02:02 AM | #42 |
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AfterShockFF commented on the diff of pull request fortressforever/fortressforever#85@c9bfd4 ('Scout movement weapon'): 'We probably dont need these devmsgs any more'
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12-10-2014, 02:04 AM | #43 |
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AfterShockFF commented on the diff of pull request fortressforever/fortressforever#85@c9bfd4 ('Scout movement weapon'): 'if you pulled all the code above here out into a function "you could return early and reduce the...'
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12-10-2014, 02:04 AM | #44 |
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AfterShockFF commented on the diff of pull request fortressforever/fortressforever#85@c9bfd4 ('Scout movement weapon'): 'can get rid of this stuff'
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12-10-2014, 02:06 AM | #45 |
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AfterShockFF commented on the diff of pull request fortressforever/fortressforever#85@c9bfd4 ('Scout movement weapon'): 'when we are happy with the jumpgun behaviour we can remove a lot of this...'
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12-10-2014, 02:07 AM | #46 |
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AfterShockFF commented on the diff of pull request fortressforever/fortressforever#85@c9bfd4 ('Scout movement weapon'): 'Does it even have ammo?'
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12-10-2014, 02:08 AM | #47 |
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AfterShockFF commented on the diff of pull request fortressforever/fortressforever#85@c9bfd4 ('Scout movement weapon'): 'not very cool ifdef block'
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12-10-2014, 02:09 AM | #48 |
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AfterShockFF commented on the diff of pull request fortressforever/fortressforever#85@c9bfd4 ('Scout movement weapon'): 'More ammo stuff'
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12-10-2014, 02:09 AM | #49 |
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squeek502 created fortressforever/fortressforever-scripts:fixes/unicode-support at 5ddd61 (+1 new commit)
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12-10-2014, 02:10 AM | #50 |
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AfterShockFF commented on the diff of pull request fortressforever/fortressforever#85@c9bfd4 ('Scout movement weapon'): 'This can just be #ifdef CLIENT_DLL'
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12-10-2014, 02:10 AM | #51 |
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squeek502 opened pull request fortressforever/fortressforever-scripts#7 ('Fix unicode character support in VGUI/HUD elements')
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12-10-2014, 02:11 AM | #52 |
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AfterShockFF commented on issue fortressforever/fortressforever#85 ('Scout movement weapon'): 'Looks ok, could do with a slight bit of cleanup. Probably want to rename the gun too.. :) :+1: merge...'
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12-10-2014, 02:13 AM | #53 |
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AfterShockFF commented on the diff of pull request fortressforever/fortressforever#81@f72b5f ('Fix conc speed being limited for too long after using a jump pad'): 'Remind me what mancannontime is, the time since you last used it?'
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12-10-2014, 02:14 AM | #54 |
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AfterShockFF commented on issue fortressforever/fortressforever#81 ('Fix conc speed being limited for too long after using a jump pad'): 'Code looks fine :+1: '
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12-10-2014, 02:18 AM | #55 |
Stuff Do-er
Lua Team
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Yikes. Going to remove pull request diff comments from being posted as they can be spam central.
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12-10-2014, 02:21 AM | #56 |
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squeek502 merged pull request fortressforever/fortressforever#90 ('Default hud_fastswitch to 1 and add hud_weaponselect cvar') from squeek502 to beta
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12-10-2014, 02:36 AM | #57 |
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squeek502 closed issue fortressforever/fortressforever#80 ('Jump pad + conc speed limiting persists for way too long')
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12-10-2014, 02:36 AM | #58 |
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squeek502 merged pull request fortressforever/fortressforever#81 ('Fix conc speed being limited for too long after using a jump pad') from squeek502 to beta
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12-10-2014, 03:13 AM | #59 |
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squeek502 synchronized pull request fortressforever/fortressforever#89 ('Fixed CFFCrosshairOptions::UpdateSliders assert and did some cleanup')
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12-10-2014, 03:13 AM | #60 |
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squeek502 pushed 1 commit to fortressforever/fortressforever:fixes/xhair-option-assert
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