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Old 06-12-2008, 04:57 AM   #41
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how's yours coming mr. happy?! I havent seen ya in a while buddy!
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Old 06-12-2008, 04:59 AM   #42
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Quote:
Originally Posted by fisheye
I'd do it myself, but I can't be arsed with the LUA stuff.
You wouldn't need to touch the Lua, there's Warpath Lua out there already. All you'd need to do is use the same entity names it does
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Old 06-16-2008, 04:46 AM   #43
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Not quite ready to make my own thread, but I thought I'd give you guys a taste of how the progress is coming along.




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Old 06-16-2008, 05:22 AM   #44
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omg nice
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Old 06-16-2008, 06:17 AM   #45
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needs some contrast to add some variation...looks dull with all the same color
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Old 06-16-2008, 02:28 PM   #46
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Yea, maybe mix in some grey or even a little vegetation to spruce it up. Looks great though.
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Old 06-16-2008, 04:11 PM   #47
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^aye. and yes, looks awesome Mr.Happy. Can't wait to play this.
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Old 06-17-2008, 02:16 AM   #48
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Vegetation for greens and grays, darker colored ladders and barrels for browns and some technical equipment red and blue have brought in in their fight over the mystical energies of this ancient civilization should take care of that!
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Old 06-17-2008, 02:46 AM   #49
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dont worry, mr. happy's on the job!
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Old 06-17-2008, 09:49 AM   #50
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see my user title
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Old 06-17-2008, 12:53 PM   #51
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I´m loving it : ) no industrial #$ stuff, really clean and good looking : )
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Old 06-17-2008, 03:46 PM   #52
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Quote:
Originally Posted by [AE] 82694
One of my favorites. Hurry please so I can grab myself inappropriately.
+1 again.. :P
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Old 06-17-2008, 05:32 PM   #53
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Looks good, can't wait to play it.
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Old 06-18-2008, 01:48 AM   #54
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Needs random tumbleweeds blowing around.
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Old 06-18-2008, 02:16 AM   #55
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That would actually be pretty cool.. we need more stuff happening in our maps..!
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Old 06-22-2008, 06:16 AM   #56
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If people are requesting more ambience and feel, you could (rather than adding excessive props, or anything industrial, or vegatation - if you don't want them) try heightening the cliffs, and fiddling with the lighting.

I think if you heighten the cliffs in places and keep the architecture nice and fortress-like where possible it'll be a winning remake.

Also with warpath it might be easy to accidentally let players rocket jump etc. into places you don't want them to, so keep in mind invisible borders and put walls/clip brushes in where necessary.

Well done so far, the displacements are great.
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Old 06-24-2008, 05:59 AM   #57
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I'd like your guys opinion on something, right now I've replaced the ladders with jump pads because I hate ladders. Opinions...?


Also I don't like it when people rudely take health/ammo/etc. from spawn when others need it more. I was planning on putting in regeneration pools rather than backpacks. Opinions...?


The theme is set..I've made dozens of textures and models

Areas will be clipped off of course, there's actually alot of nooks and cr
annies that are fun to get to right now that people might not want clipped off tho!

I should explain what I meant about the technological stuff. I'm going to model monitors popping out of crates for the spawns and nearby the capture points that indicate who own's what and which way people should move. Also, at the cp1/5 entrances there will be these sort of ribbon like things hooked to monitors that are the source of the "enemy in our base!" warning. i.e., enemy runs over it and alarm sounds out of it. But I'm definitely open to input on this.

The 3D skybox hasn't even been started (won't take long). There will be more cliffs and buildings happening on the outside/high areas of the map.

I haven't touched the lighting, (it doesn't take me long). I just needed to be able to see the map!

Quote:
Originally Posted by -pF-
That would actually be pretty cool.. we need more stuff happening in our maps..!
One thing I was thinking was to put some sort of game or entertainment, like bowling, in the cp1/5 spawn for people to mess with during the countdown, not sure what tho :O
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Old 06-24-2008, 06:17 AM   #58
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i cant wait
FINISH ZAT MAP, MIZTER HAPPY! RAUS, RAUS!
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Old 06-24-2008, 07:12 AM   #59
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Jump pads don't work very well for ladders either unless they are far enough away and push you up at an angle...

ASCII ART

Code:
       ______
J..../|
U.../ |
M../  |
P/    |
I hope you get the idea. Straight up and down stuff is worse than ladders.
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Old 06-24-2008, 12:42 PM   #60
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HL1/source engine game are the only games to ever have good ladders. They're the most robust/elegant solution.

That's right, I just used robust, elegant and solution in the same sentance. WTF are y'all gonna do about it?
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